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Lehikko, Anu – Journal of Interactive Learning Research, 2021
To further the study of learning in the context of immersive virtual technologies, this systematic literature review addressed the following research questions: 'How is self-efficacy being studied in immersive virtual learning environments?' 'What kinds of self-efficacy findings have been made in immersive virtual learning environments?' The…
Descriptors: Self Efficacy, Computer Simulation, Virtual Classrooms, Educational Research
Murphy, Kristin M. – LEARNing Landscapes, 2019
Learning to conduct qualitative research is a complex endeavor. In this article, I introduce mixed reality simulations as a scaffolded learning tool to support student mastery of learning and knowing how to conduct qualitative research. Like flight simulators used to train airline pilots prior to flying an actual airplane, mixed reality…
Descriptors: High School Students, Qualitative Research, Research Methodology, Research Skills
Lin, Tsun-Ju; Lan, Yu-Ju – Educational Technology & Society, 2015
This study investigated the research trends in language learning in a virtual reality environment by conducting a content analysis of findings published in the literature from 2004 to 2013 in four top ranked computer-assisted language learning journals: "Language Learning & Technology," "CALICO Journal," "Computer…
Descriptors: Second Language Learning, Computer Simulation, Second Language Instruction, Educational Technology