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Louis Alexiz C. Urbina – Online Submission, 2025
This research investigated how collaborative e-learning strategies affected the understanding of DNA Replication among the 9th-grade Biology CC class. The study involved 24 diverse students (ages 15-17), including regular education students, English Language Learners (ELLs), and students with IEPs selected through proportional stratified random…
Descriptors: Cooperative Learning, Science Instruction, Teaching Methods, Outcomes of Education
Pambayun, Bima; Wirjawan, Johanes V. D.; Herwinarso, Herwinarso; Wijaya, Anthony; Untung, Budijanto; Pratidhina, Elisabeth – International Journal on Social and Education Sciences, 2019
The tremendous development of information and communication technology, especially the existence of smartphone, has a huge impact on people lifestyle. Smartphone technology allows several of applications to make life easier. Most of teenagers in Indonesia have been familiar with smartphone technology which can be potentially used on educational…
Descriptors: High School Students, Teaching Methods, Physics, Science Instruction
Bani, Marsi; Masruddin, Masruddin – Journal of Technology and Science Education, 2021
Research has been conducted to develop a physics learning media in the form of an Android-based pocket book. We designed a Harmonic Oscillation Pocket Book and tested its feasibility and effectiveness in improving the cognitive learning outcomes of students. This study used the research and development method adapted from the ADDIE model. The…
Descriptors: High School Students, Secondary School Science, Educational Technology, Technology Uses in Education
Qazdar, Aimad; Er-Raha, Brahim; Cherkaoui, Chihab; Mammass, Driss – Education and Information Technologies, 2019
The use of machine learning with educational data mining (EDM) to predict learner performance has always been an important research area. Predicting academic results is one of the solutions that aims to monitor the progress of students and anticipates students at risk of failing the academic pathways. In this paper, we present a framework for…
Descriptors: Data Analysis, Academic Achievement, At Risk Students, High School Students
Pratidhina, Elisabeth; Pujianto; Sumardi, Yosaphat – International Journal of Instruction, 2019
The research aims to: (1) produce a computer program as a learning resource on gas law topics; (2) determine the appropriateness and quality of the computer program; and (3) describe the effectiveness of the computer program to help students in learning the concept of gas law. We employed 4D (define, design, develop, disseminate) models in this…
Descriptors: Foreign Countries, High School Students, Secondary School Science, Physics
Foster, Aroutis; Shah, Mamta – Journal of Computers in Mathematics and Science Teaching, 2016
This study used the Dynamic Systems Model of Role Identity (DSMRI) to examine the extent to which a game, Land Science, afforded identity change opportunities as exploration of science identities, science content knowledge, science confidence, action possibilities, and interest/valuing in an intentional manner. Analysis of the game and existing…
Descriptors: Computer Games, Design Preferences, Computer Software Evaluation, Computer System Design
Pyatt, Kevin – Journal of Technology and Science Education, 2014
This study investigated the challenges students face when learning chemical reactions in a first-year chemistry course and the effectiveness of a curriculum and software implementation that was used to teach and assess student understanding of chemical reactions and equations. This study took place over a two year period in a public suburban…
Descriptors: Chemistry, Computer Software, Equations (Mathematics), Advanced Placement Programs
Chen, Chia-Li Debra; Yeh, Ting-Kuang; Chang, Chun-Yen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
This study examines whether a Role Play Game (RPG) with embedded geological contents and students' anticipation of an upcoming posttest significantly affect high school students' achievements of and attitudes toward geology. The participants of the study were comprised of 202 high school students, 103 males and 99 females. The students were…
Descriptors: Grade 10, High School Students, Geology, Outcomes of Education
Kern, Cindy L.; Crippen, Kent J.; Skaza, Heather – Journal of Computers in Mathematics and Science Teaching, 2014
This paper describes a design study of a cyberlearning instructional unit about climate change created with a new inquiry-based design framework, the 5-featured Dynamic Inquiry Enterprise (5-DIE). The 5-DIE framework was created to address the need for authentic science inquiry experiences in cyberlearning environments that leverage existing tools…
Descriptors: Educational Technology, Computer Uses in Education, Climate, Computer Software
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Siko, Jason; Barbour, Michael; Toker, Sacip – Journal of Computers in Mathematics and Science Teaching, 2011
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a…
Descriptors: Educational Games, Instructional Materials, Computer Software, Teaching Methods
Trumpower, David L.; Sarwar, Gul Shahzad – Journal of Educational Computing Research, 2010
Within the field of education, there has been an increasing recognition of the importance of formative assessment and of structural knowledge. In an effort to fill needs in each of these areas, this article describes an innovative feedback strategy intended to improve students' structural knowledge. Twenty-four high school physics students were…
Descriptors: Feedback (Response), Concept Mapping, Formative Evaluation, Physics
Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
Claesgens, Jennifer; Scalise, Kathleen; Wilson, Mark; Stacy, Angelica – Science Education, 2009
Preliminary pilot studies and a field study show how a generalizable conceptual framework calibrated with item response modeling can be used to describe the development of student conceptual understanding in chemistry. ChemQuery is an assessment system that uses a framework of the key ideas in the discipline, called the Perspectives of Chemists,…
Descriptors: Scoring Rubrics, Chemistry, Item Response Theory, Comprehension
Papanastasiou, Elena; Zembylas, Michalinos – International Journal of Science Education, 2004
The purpose of this study was to investigate the 'locality' of the relationship between attitudes towards science, self-beliefs and science achievement for senior high school students in Australia, Cyprus and the USA. These relationships were examined with the use of the structural equation modeling software, AMOS. The data for this study were…
Descriptors: Foreign Countries, Comparative Analysis, Science Achievement, Student Attitudes