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Souribio, Christine N. – Online Submission, 2023
"Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems", Zichermann (2011). The aim of this research is to facilitate the least-learned competencies in the English subject of students of Grade 8 in Tupi National High School for the academic year 2022-2023. With this, the researcher…
Descriptors: Problem Solving, Game Based Learning, High School Students, Language Tests
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Bauerlein, Katrina; Shertzer, Rebecca – Unterrichtspraxis/Teaching German, 2019
Preparing lifelong, world-ready German learners means German language instructors must intentionally incorporate globalized themes and tasks into the high school German curriculum. In 2010, the College Board redesigned the AP German Language and Culture Exam to meet these needs. The new exam encompasses six course themes and requires students to…
Descriptors: German, Language Teachers, Second Language Learning, Second Language Instruction
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Braxton, John M.; Jones, Willis A.; Hirschy, Amy S.; Hartley, Harold V., III – New Directions for Teaching and Learning, 2008
Active learning, which entails any class activity that "involves students doing things and thinking about the things that they are doing," stands as an important pedagogical practice. Discussion, the types of questions faculty ask students in class, role playing, cooperative learning, debates, and the types of questions faculty ask on examinations…
Descriptors: Social Integration, Private Colleges, Role Playing, Cooperative Learning