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Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
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Thomas, Michael K.; Ge, Xun; Greene, Barbara A. – Journal of Educational Computing Research, 2011
This study used technology-rich ethnography (TRE) to examine the use of game development in a high school computer programming class for the development of 21st century skills. High school students created games for elementary school students while obtaining formative feedback from their younger clients. Our experience suggests that in the…
Descriptors: Video Games, Ethnography, Programming, Skill Development
Walbert, Meghan M. – Techniques: Connecting Education and Careers (J1), 2010
Educators at the East Valley Institute of Technology (EVIT) in Mesa, Arizona, are always looking to industry leaders for guidance on how to educate and prepare students for new, emerging careers. But sometimes, it's not a matter of a new industry emerging, but rather several previous occupations merging to form new opportunities for students and…
Descriptors: Educational Opportunities, High School Students, School Business Relationship, Multimedia Materials