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Na-Ra Nam; Sue-Yeon Song – Innovations in Education and Teaching International, 2025
This empirical study uses a random forest algorithm to examine the factors that influence learners' persistence in online learning at a prominent Korean institution. The data were collected from students who began their studies in Spring 2021, and encompassed a range of variables including individual attributes, academic engagement, academic…
Descriptors: Adult Students, Academic Persistence, Foreign Countries, Influences
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Aysan-Sahintas, Zeynep; Okur, Seda; Demir, Muslume – Journal on English Language Teaching, 2019
Examining the awareness of English as a Foreign Language (EFL) learners and their on-task behaviours during pair work activities in the classroom, this qualitative case study aimed to reveal the effectiveness of peer interaction in L2 learning and the factors that have an impact on the effectiveness of peer interaction in pair work tasks. The…
Descriptors: Peer Relationship, Interaction, English (Second Language), Second Language Instruction
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Rathner, Joseph A.; Schier, Mark A. – Advances in Physiology Education, 2020
Flipped classroom teaching has been used by many educators to promote active learning in higher education. This andragogy is thought to increase student engagement by making them more accountable for their learning and increase time on task in the classroom. While there are several systematic reviews that point to improved student results, it…
Descriptors: Andragogy, Physiology, Science Instruction, Active Learning
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Treen, Emily; Atanasova, Christina; Pitt, Leyland; Johnson, Michael – Journal of Marketing Education, 2016
Marketing instructors using simulation games as a way of inducing some realism into a marketing course are faced with many dilemmas. Two important quandaries are the optimal size of groups and how much of the students' time should ideally be devoted to the game. Using evidence from a very large sample of teams playing a simulation game, the study…
Descriptors: Marketing, Business Administration Education, Educational Games, Computer Simulation
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Kuo, Yu-Chun; Belland, Brian R. – Educational Technology Research and Development, 2016
The study was an investigation of online adult learners' perceptions of interaction, satisfaction, and performance within an online course using the Blackboard platform. Interaction included learners' interaction with the instructor, content, and the classmates. The effect of student background variables and course-related variables on interaction…
Descriptors: Adult Learning, Adult Students, Student Attitudes, Electronic Learning
Hannum, Wallace H. – Educational Technology, 2012
Instructional design models have been criticized for being too inflexible and taking too long to follow to be useful in today's fast-paced environment. As a result, some have rejected instructional design. This article offers an alternative view of instructional design as flexible and able to be accomplished in much shorter time periods than…
Descriptors: Instructional Design, Change Strategies, Educational Change, Educational Practices
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Coleman, Iain P. L.; Watts, Adam S. – Bioscience Education e-Journal, 2007
Pharmacology is taught on a dedicated module for nurse prescribers who have a limited physical science background. To facilitate learning a problem-based approach was adopted. However, to enhance students' knowledge of drug action a PharmaCALogy software package from the British Pharmacological Society was used. Students were alternately given a…
Descriptors: Nurses, Prior Learning, Pharmacology, Computer Software