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Panayiotis Panayides; Elena C. Papanastasiou; Katerina Georgiou; Maria Karekla – European Journal of Education, 2024
This study is an investigation of the validity of the Online Test Anxiety Inventory (O?-TAI) for adult students. The scale contained the 20 items of the Test Anxiety Inventory (Spielberger, 1980), together with five computer anxiety items, all rephrased so as to pertain to online test anxiety. The scale was administered to a large sample of Greek…
Descriptors: Test Validity, Computer Assisted Testing, Test Anxiety, Measures (Individuals)
Ekin, Cansu Cigdem; Gul, Abdulmenaf – International Journal of Technology in Education, 2022
This research aims to conduct a bibliometric study to describe how game-based educational research is structured and how it has evolved over time. For this purpose, bibliometric analysis has been used to analyze 4980 publications indexed by the Elsevier SCOPUS database between 1967 and May 2021. The related publications were evaluated by analyzing…
Descriptors: Bibliometrics, Game Based Learning, Educational Research, Publications
Vincentas Lamanauskas, Editor – International Baltic Symposium on Science and Technology Education, 2025
These proceedings contain papers of the 6th International Baltic Symposium on Science and Technology Education (BalticSTE2025) held in Šiauliai, Lithuania, June 16-19, 2025. This collection of BalticSTE25 articles presents 13 scientific articles and an introductory article on the topic of natural science and technology education. The articles…
Descriptors: Science Education, Technology Education, STEM Education, Curriculum Development
Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
Eleni Mavropoulou; Marios Koutsoukos; Dimitrios Terzopoulos; Iosif Fragoulis; Andreas Oikonomou – International Journal of Contemporary Educational Research, 2024
The era of innovation in education is well underway. Effective practices demonstrate the power of technology in motivating students and improving learning outcomes. This paper examines the integration of the talking image, a new and innovative technology, into the educational process through a case study. It also sets out the methodology and the…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Teachers, Secondary School Students
Krouska, Akrivi; Virvou, Maria – IEEE Transactions on Learning Technologies, 2020
Social networking-based learning (SN-learning) is one of the most promising innovations to promote learning via a social network, and thus, providing a more interactive, student-centered, cooperative, and on-demand environment. In such an environment, group formation plays an important role to the effectiveness of learning process. Adequate groups…
Descriptors: Social Networks, Cooperative Learning, Computer Uses in Education, Grouping (Instructional Purposes)
Koulocheri, Eleni; Xenos, Michalis – International Journal of Web-Based Learning and Teaching Technologies, 2019
Social networks have undoubtedly penetrated into our daily life, in such a degree that educational life could not avoid this effect, as proven by the many education-oriented social networks that have emerged. The education-oriented social network environment named HOU2LEARN, used by the Hellenic Open University, is one of these networks, providing…
Descriptors: Foreign Countries, Social Networks, Open Universities, College Students
Sagri, Maria; Sofos, Filippos; Mouzaki, Despoina – International Education Journal: Comparative Perspectives, 2018
This work reviews the current application of one of the most widely used techniques in education around the world: Digital Storytelling (DS), along with comic and animation tools, and presents a study about the Greek educational system as well as posing questions concerning the form of a new study, design, implementation and assessment of…
Descriptors: Story Telling, Cartoons, Computer Uses in Education, Animation
Tsompanoudi, Despina; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Education, 2016
The results presented in this paper contribute to research on two different areas of teaching methods: distributed pair programming (DPP) and computer-supported collaborative learning (CSCL). An evaluation study of a DPP system that supports collaboration scripts was conducted over one semester of a computer science course. Seventy-four students…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer Science Education, Programming
Fokides, Emmanuel – Contemporary Educational Technology, 2017
The study examines the factors affecting Greek pre-service teachers' intention to use computers when they become practicing teachers. Four variables (perceived usefulness, perceived ease of use, self-efficacy, and attitude toward use) as well as behavioral intention to use computers were used so as to build a research model that extended the…
Descriptors: Foreign Countries, Preservice Teachers, Student Attitudes, Technology Integration
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Roussinos, Dimitrios; Jimoyiannis, Athanassios – Educational Media International, 2013
The educational applications of wikis are becoming very popular among instructors and researchers and they have captured their attention and imagination. This paper reports on the investigation of a wiki project designed to support university students' collaborative authoring and learning. The design framework of the wiki-based project is outlined…
Descriptors: Student Participation, Web 2.0 Technologies, Collaborative Writing, Cooperative Learning
Gialamas, Vasilis; Nikolopoulou, Kleopatra; Koutromanos, George – Computers & Education, 2013
This study investigated student teachers' perceptions about the impact of internet usage on their learning and future jobs. The sample consisted of 448 student teachers from the Early Childhood and Primary Education Departments at the National University of Athens, in Greece. Student teachers' perceptions regarding the impact of internet usage on…
Descriptors: Foreign Countries, Influence of Technology, Internet, Student Teachers
Lameras, Petros; Levy, Philippa; Paraskakis, Iraklis; Webber, Sheila – Instructional Science: An International Journal of the Learning Sciences, 2012
This paper reports findings from a phenomenographic investigation into blended university teaching using virtual learning environments (VLEs). Interviews with 25 Computer Science teachers in Greek universities illuminated a spectrum of teachers' conceptions and approaches from "teacher-focused and content-oriented", through…
Descriptors: Information Transfer, Computer Science, Educational Technology, Blended Learning
Tselios, Nikolaos; Daskalakis, Stelios; Papadopoulou, Maria – Educational Technology & Society, 2011
Usefulness and ease of use proved to be key determinants of the acceptance and usage of e-learning. On the contrary, little is known about students' perceptions in a blended learning setting. In this paper, the Technology Acceptance Model (TAM) was utilised, in order to investigate Greek university students' attitudes toward blended learning. The…
Descriptors: Electronic Learning, Blended Learning, Student Attitudes, Intention
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