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Cindy Royal – Journalism and Mass Communication Educator, 2025
Artificial intelligence (AI) has taken the forefront in discussions of the future of media and education. Although there are valid concerns, AI has the potential to be useful in learning new skills, particularly those related to computer programming. This case study depicts the ways AI was introduced to assist in teaching coding, specifically in a…
Descriptors: Artificial Intelligence, Coding, Programming, Computer Science Education
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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Jain, G. Panka; Gurupur, Varadraj P.; Schroeder, Jennifer L.; Faulkenberry, Eileen D. – IEEE Transactions on Learning Technologies, 2014
In this paper, we describe a tool coined as artificial intelligence-based student learning evaluation tool (AISLE). The main purpose of this tool is to improve the use of artificial intelligence techniques in evaluating a student's understanding of a particular topic of study using concept maps. Here, we calculate the probability distribution of…
Descriptors: Artificial Intelligence, Concept Mapping, Teaching Methods, Student Evaluation
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Yuen, Timothy T.; Robbins, Kay A. – ACM Transactions on Computing Education, 2014
Critical thinking, problem solving, the use of tools, and the ability to consume and analyze information are important skills for the 21st century workforce. This article presents a qualitative case study that follows five undergraduate biology majors in a computer science course (CS0). This CS0 course teaches programming within a data-driven…
Descriptors: Qualitative Research, Critical Thinking, Thinking Skills, Problem Solving
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Akopian, David; Melkonyan, Arsen; Golgani, Santosh C.; Yuen, Timothy T.; Saygin, Can – Journal of Information Technology Education: Innovations in Practice, 2013
Smartphones are a common accessory to provide rich user experience due to superior memory, advanced software-hardware support, fast processing, and multimedia capabilities. Responding to this trend, advanced engineering systems tend to integrate mobile devices with their solutions to facilitate usability. With many young students showing interest…
Descriptors: Minicourses, Programming, Handheld Devices, Computer Oriented Programs
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Hartness, Ken; Shannon, Li-Jen – Information Systems Education Journal, 2011
The Computer Science department at SHSU is currently employing student mentors to assist with recruitment and retention. The primary purpose of these students is to help frustrated new majors in the beginning programming course realize that they are not alone in their struggles and to assist the students over hurdles in their learning and skill…
Descriptors: Computer Science Education, Mentors, Peer Teaching, Programming
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Hammer, Judith; Swaffar, Janet – Modern Language Journal, 2012
The current study investigated the impact of a German television program on changes in 4th-semester German students' reflections on cultural perceptions over the course of 1 semester. Sixty-nine students at the University of Texas at Austin watched 4 episodes of the popular German television program "Lindenstrasse". After viewing,…
Descriptors: Cultural Awareness, German, Television, Competence
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Schultz, Leah – Information Systems Education Journal, 2011
This research investigates the implementation of the programming language Alice to teach computer programming logic to computer information systems students. Alice has been implemented in other university settings and has been reported to have many benefits including object-oriented concepts and an engaging and fun learning environment. In this…
Descriptors: Student Attitudes, Comparative Analysis, Student Surveys, Visual Aids
Fredette, Michelle – Campus Technology, 2011
To meet the expectations of today's tech-savvy students, colleges and universities are looking for ways to speed up their processes and provide better services for their No. 1 customer. They have turned to technology to simplify processes, reduce costs, and meet the high expectations of a technically literate student body. In this article, the…
Descriptors: Student Development, Literacy, Technology Uses in Education, Higher Education
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Yue, Kwok-Bun; De Silva, Dilhar; Kim, Dan; Aktepe, Mirac; Nagle, Stewart; Boerger, Chris; Jain, Anubha; Verma, Sunny – Journal of Information Systems Education, 2009
This paper describes our experience of using Content Management Software (CMS), specifically Joomla, to build a real world domain-specific social network site (SNS) as a capstone project for graduate information systems and computer science students. As Web 2.0 technologies become increasingly important in driving business application development,…
Descriptors: Computer Software, Information Systems, Social Networks, Graduate Students
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McGoldrick, Robert – Community College Journal of Research and Practice, 2008
The Video Game Development program is designed and developed by leaders in the Austin video game development industry, under the direction of the ACC Video Game Advisory Board. Courses are taught by industry video game developers for those who want to become video game developers. The program offers a comprehensive approach towards learning what's…
Descriptors: Advisory Committees, Video Games, Industry, Community Colleges
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Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
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Doerschuk, Peggy; Liu, Jiangjiang; Mann, Judith – ACM Transactions on Computing Education, 2011
If we are to attract more women and minorities to computing we must engage students at an early age. As part of its mission to increase participation of women and underrepresented minorities in computing, the Increasing Student Participation in Research Development Program (INSPIRED) conducts computing academies for high school students. The…
Descriptors: Role Models, Females, Student Participation, High School Students
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Foster, James Q.; Harrell, Lane Foster; Raizen, Esther – CALICO Journal, 2004
This paper reports on the grammatical and programmatical production aspects of the "Hebrewer," a cross-platform web-based reference work in the form of a Hebrew inflection generator. The Hebrewer, a Java applet/servlet combination, is currently capable of generating 2,500 nouns in full declension and 500 verbs in full conjugation,…
Descriptors: Semitic Languages, Internet, Nouns, Alphabets