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Kier, Cheryl A. – Journal of Academic Ethics, 2019
This project assesses the ability of a game tutorial, "Goblin Threat" to increase university students' ability to recognize plagiarized passages. The game tutorial covers information about how to cite properly, types and consequences of plagiarism, and the differences between paraphrasing and plagiarism. The game involves finding and…
Descriptors: Plagiarism, Intervention, Game Based Learning, Online Courses
Fletcher, J. D.; Tobias, Sigmund – Educational Technology, 2011
Evidence collected on the effectiveness of four educational technologies is briefly reviewed. The authors conclude that there is reasonable evidence that computer-assisted instruction can have at least a modest effect on improving learning and probably more when its instructional approaches are properly matched to instructional objectives, that…
Descriptors: Evidence, Educational Technology, Teaching Methods, Educational Research
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Macedo-Rouet, Monica; Ney, Muriel; Charles, Sandrine; Lallich-Boidin, Genevieve – Computers & Education, 2009
The use of computers to deliver course-related materials is rapidly expanding in most universities. Yet the effects of computer vs. printed delivery modes on students' performance and motivation are not yet fully known. We compared the impacts of Web vs. paper to deliver practice quizzes that require information search in lecture notes. Hundred…
Descriptors: Undergraduate Students, Notetaking, Tests, Lecture Method
Davis, Darrel R.; Bostow, Darrel E.; Heimisson, Gudmundur T. – Journal of Applied Behavior Analysis, 2007
Web-based software was used to deliver and record the effects of programmed instruction that progressively added formal prompts until attempts were successful, programmed instruction with one attempt, and prose tutorials. Error-contingent progressive prompting took significantly longer than programmed instruction and prose. Both forms of…
Descriptors: Verbal Stimuli, Prose, Teaching Methods, Computer Assisted Instruction
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Michael, Joel; Rovick, Allen; Glass, Michael; Zhou, Yujian; Evens, Martha – Interactive Learning Environments, 2003
CIRCSIM-Tutor is a computer tutor designed to carry out a natural language dialogue with a medical student. Its domain is the baroreceptor reflex, the part of the cardiovascular system that is responsible for maintaining a constant blood pressure. CIRCSIM-Tutor's interaction with students is modeled after the tutoring behavior of two experienced…
Descriptors: Natural Language Processing, Medical Students, Computer Mediated Communication, Artificial Intelligence