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Joshua Bumanlag; Adrian Angelo Abelarde – International Society for Technology, Education, and Science, 2024
This paper presents an improved Distributed Genetic Algorithm (DGA) that surpasses the classic genetic algorithm (GA) in terms of both efficiency and effectiveness when it comes to optimizing faculty scheduling systems. The proposed Differential Evolution Genetic Algorithm (DGA) combines DE with chaotic mapping and asynchronous communication to…
Descriptors: Algorithms, Faculty Workload, School Schedules, Computer Uses in Education
Hansen, Nils Kristian; Hadjerrouit, Said – International Association for Development of the Information Society, 2023
This paper aims at using a Use-Modify-Create approach to explore students' mathematical problem solving by means of computational thinking (CT) and programming activities. The data collection method is participant observation, in which the researcher also has the role as teacher, guiding the group activities. In our study, two groups of students…
Descriptors: Problem Solving, Computation, Thinking Skills, Programming
Mustafa Koc; Asir Ayvali – International Society for Technology, Education, and Science, 2023
Although computers have many benefits for people, long-term continuous and non-ergonomic usage may lead to a number of health problems, especially vision and posture disorders. Therefore, it is crucial for students to learn and implement ergonomic usage principals. Perhaps, university students are the most at risk users as their access to computer…
Descriptors: College Students, Human Factors Engineering, Computer Use, Knowledge Level
Jyoti Shaha; Vishwas Badhe; Ramkumar Rajendran – International Association for Development of the Information Society, 2024
Metacognitive strategies play a crucial role in Computer-Based Learning Environments (CBLEs). However, students often struggle to apply these strategies spontaneously during learning. Research demonstrates that metacognitive prompts can effectively guide students' awareness and help them monitor their learning progress, leading to improved…
Descriptors: Metacognition, Electronic Equipment, Problem Solving, Computer Uses in Education
Adriana Castro Camelo; Marisol Esperanza Cipagauta Moyano – International Society for Technology, Education, and Science, 2024
The incursion of Information and Communications Technologies (ICT) into learning environments is becoming increasingly important, since they have become allies in the teaching, learning and evaluation process. Its possibilities of contributing to more dynamic, flexible, and innovative learning allow the academy to strengthen both: teachers and…
Descriptors: Foreign Countries, Computer Uses in Education, Educational Research, Graduate Students
Javier Vásquez-Monteros; Yasmany García-Ramírez – International Society for Technology, Education, and Science, 2024
This study investigates the integration of AI tools, ChatGPT 3.5 and Bard (now Gemini), in the education of civil engineering students specializing in pavement design. Two groups, totaling sixty-eight undergraduate students (Group A=28, Group B=40), enrolled in the Pavement Design course at UTPL from October 2023 to February 2024, participated.…
Descriptors: Civil Engineering, Engineering Education, Artificial Intelligence, Technology Integration
Tianyuan Yang; Baofeng Ren; Chenghao Gu; Boxuan Ma; Shin 'ichi Konomi – International Association for Development of the Information Society, 2024
As education increasingly shifts towards a technology-driven model, artificial intelligence systems like ChatGPT are gaining recognition for their potential to enhance educational support. In university education and MOOC environments, students often select courses that align with their specific needs. During this process, access to information…
Descriptors: Concept Formation, Artificial Intelligence, Computer Uses in Education, MOOCs
Shah, Zohal; Chen, Chen; Sonnert, Gerhard; Sadler, Philip M. – AERA Online Paper Repository, 2023
Computer gameplay and social media are the two most common forms of entertainment in the digital age. Many scholars share the assumption that leisure-time digital consumption is associated with CS affinity, but there is a dearth of research evidence for this relationship. Female students generally spend less time on gaming and more time on social…
Descriptors: Computer Science, Vocational Interests, Computer Use, Gender Differences
Ulrike Nespital; Gerald Czerney – NORDSCI, 2023
The project "Making voice and Presence a Virtual Realistic Experience" is funded by "HessenHub - Network digital university teaching Hessen". At the Center for Foreign Language and Occupational Competencies (German: ZfbK) at the University of Giessen, a teaching concept for student teacher training was developed that includes…
Descriptors: Foreign Countries, Computer Simulation, Student Teachers, Physiology
Gao, Zhikai; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – International Educational Data Mining Society, 2021
As Computer Science has increased in popularity so too have class sizes and demands on faculty to provide support. It is therefore more important than ever for us to identify new ways to triage student questions, identify common problems, target students who need the most help, and better manage instructors' time. By analyzing interaction data…
Descriptors: Automation, Classification, Help Seeking, Computer Science Education
Arifi N. Waked; Hanadi Abdelsalem; Muhammad Waqar Ashraf; Maura Pilotti; Khadija El Alaoui – International Society for Technology, Education, and Science, 2024
Large Language Model (LLM) Functionalities, such as Chat Generative Pre-Trained Transformer (ChatGPT), are a form of artificial intelligence (AI) that have the ability to produce human-like writing in response to a wide array of input. As this technology has become a staple of everyday life, many educators find themselves rapidly redefining best…
Descriptors: Artificial Intelligence, Writing Tests, Plagiarism, Accuracy
Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
Wan, Qian; Crossley, Scott; Banawan, Michelle; Balyan, Renu; Tian, Yu; McNamara, Danielle; Allen, Laura – International Educational Data Mining Society, 2021
The current study explores the ability to predict argumentative claims in structurally-annotated student essays to gain insights into the role of argumentation structure in the quality of persuasive writing. Our annotation scheme specified six types of argumentative components based on the well-established Toulmin's model of argumentation. We…
Descriptors: Essays, Persuasive Discourse, Automation, Identification
Boxuan Ma; Li Chen; Shin’ichi Konomi – International Association for Development of the Information Society, 2024
Generative artificial intelligence (AI) tools like ChatGPT are becoming increasingly common in educational settings, especially in programming education. However, the impact of these tools on the learning process, student performance, and best practices for their integration remains underexplored. This study examines student experiences and…
Descriptors: Artificial Intelligence, Computer Science Education, Programming, Computer Uses in Education
Nedyalkova, Anna; Bakardjieva, Teodora; Nedyalkov, Krasimir – International Association for Development of the Information Society, 2019
The role of Knowledge Management (KM) in the educational institutions is of great importance and the main function of educational organizations is the KM. KM includes the process of capturing, creating, disseminating and applying all forms of knowledge within an organization in order to fulfill institutional goals. The use of the KM solutions and…
Descriptors: Foreign Countries, Knowledge Management, Universities, Computer Software