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Leah M. Ridgway; Tom Cox – IEEE Transactions on Education, 2024
Contribution: This study uses a qualitative research method to analyze interviews where participants simplified an electric circuit while explaining their thought process. Background: Rearranging circuit diagrams is a fundamental skill in electrical and electronic engineering, yet students can struggle with unfamiliar configurations. Current…
Descriptors: Electronic Equipment, Visual Aids, Engineering Education, Undergraduate Students
Fulya Kula; Nelly Litvak; Tracy S. Craig – IEEE Transactions on Education, 2024
The sample mean in statistics is a concept of great importance, with its properties being extensively utilized in other areas, such as computer science. This research centers on the concept of the sample mean and its characteristics in a cohort of computer engineering students undertaking a required course in statistics at a university in the…
Descriptors: Computer Science Education, Engineering Education, Learning Processes, Statistics
Samar Shailendra; Rajan Kadel; Aakanksha Sharma – IEEE Transactions on Education, 2024
Contributions: An adoption framework to include generative artificial intelligence (GenAI) in the university curriculum. It identifies and highlights the role of different stakeholders (university management, students, staff, etc.) during the adoption process. It also proposes an objective approach based upon an evaluation matrix to assess the…
Descriptors: Guidelines, Artificial Intelligence, Computer Software, Technology Uses in Education
David Roldan-Alvarez; Francisco J. Mesa – IEEE Transactions on Education, 2024
Artificial intelligence (AI) in programming teaching is something that still has to be explored, since in this area assessment tools that allow grading the students work are the most common ones, but there are not many tools aimed toward providing feedback to the students in the process of creating their program. In this work a small sized…
Descriptors: Intelligent Tutoring Systems, Grading, Artificial Intelligence, Feedback (Response)
Alma Pisabarro-Marron; Carlos Vivaracho-Pascual; Esperanza Manso-Martinez; Silvia Arias-Herguedas – IEEE Transactions on Education, 2024
Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although "serious game" in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is…
Descriptors: Educational Games, Higher Education, Learning Processes, Student Motivation
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education
Bosman, L. B.; Phillips, M. – IEEE Transactions on Education, 2022
Contribution: This article highlights one approach to fostering the entrepreneurial mindset in the engineering classroom. Background: Entrepreneurship and innovation are currently trending topics in engineering education and will continue developing for the foreseeable future. Intended Outcomes: The guiding research question is: how can an…
Descriptors: Entrepreneurship, Engineering Education, Futures (of Society), Learning Experience
Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
Cunningham-Nelson, Samuel; Baktashmotlagh, Mahsa; Boles, Wageeh – IEEE Transactions on Education, 2019
Contribution: An automated methodology that provides visualizations of students' free text comments from course satisfaction surveys. Focusing on sentiment, these visualizations reveal learning and teaching aspects of the course that either may require improvement or are performing well. They provide educators with a simple, systematic way to…
Descriptors: Student Attitudes, Visualization, Course Evaluation, Teaching Methods
Vojinovic, Oliver; Simic, Vladimir; Milentijevic, Ivan; Ciric, Vladimir – IEEE Transactions on Education, 2020
Contribution: A model of tiered in-lab, compulsory lab programming sessions suitable for use in flipped learning environments. This article also addresses the scarcity of research that explores the effects of in-class activity organization. Background: When facing a subject they perceive as dry or difficult, some students may feel discouraged from…
Descriptors: Assignments, Teaching Methods, Flipped Classroom, Class Activities
Alcaraz, Raul; Martinez-Rodrigo, Arturo; Zangroniz, Roberto; Rieta, Jose Joaquin – IEEE Transactions on Education, 2020
Contribution: An improved inverted lecturing (IIL) framework based on blending flipped lectures and hands-on experiments provides instructional benefits, compared to traditional teaching (TT) and inverted lecturing (IL), in an introductory course in digital systems. Background: IL has proven more effective than TT in improving student learning in…
Descriptors: Blended Learning, Flipped Classroom, Teaching Methods, Comparative Analysis
Peteranetz, Markeya S.; Flanigan, Abraham E.; Shell, Duane F.; Soh, Leen-Kiat – IEEE Transactions on Education, 2018
Contribution: This paper provides evidence that computational creativity exercises (CCEs) can increase engineering students' learning in introductory computer science (CS1) courses. Its main contribution is its more rigorous treatment/control group research design that allows testing for causal influences of CCEs on student learning and…
Descriptors: Engineering Education, Evidence Based Practice, Problem Solving, Control Groups
Shin, Shin-Shing – IEEE Transactions on Education, 2015
Students in object-oriented analysis and design (OOAD) courses typically encounter difficulties transitioning from object-oriented analysis (OOA) to logical design (OOLD). This study conducted an empirical experiment to examine these learning difficulties by evaluating differences between OOA-to-OOLD and OOLD-to-object-oriented-physical-design…
Descriptors: Computer Science Education, Design, Semantics, Learning Processes
Garcia-Zubia, Javier; Cuadros, Jordi; Romero, Susana; Hernandez-Jayo, Unai; Orduña, Pablo; Guenaga, Mariluz; Gonzalez-Sabate, Lucinio; Gustavsson, Ingvar – IEEE Transactions on Education, 2017
Remote laboratories give students the opportunity of experimenting in STEM by using the Internet to control and measure an experimental setting. Remote laboratories are increasingly used in the classroom to complement, or substitute for, hands-on laboratories, so it is important to know its learning value. While many authors approach this question…
Descriptors: Electronics, Engineering Education, Laboratories, Computer Uses in Education
Gren, Lucas – IEEE Transactions on Education, 2020
Contribution: A flipped classroom approach to teaching empirical software engineering increases student learning by providing more time for active learning in class. Background: There is a need for longitudinal studies of the flipped classroom approach in general. Although a few cross-sectional studies show that a flipped classroom approach can…
Descriptors: Flipped Classroom, Teaching Methods, Masters Programs, International Education
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