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Stefania Badiglio; Giuseppe Chiazzese; Vito Pipitone; Luciano Seta – International Journal on E-Learning, 2024
This study explores the interaction between artificial intelligence (AI) and human behavior in economic contexts, focusing on using generative AI, such as ChatGPT, to examine trust and reciprocity. Through an experiment conducted at LUMSA in Palermo, 61 economics students participated in three economic games: the Ultimatum Game, the Trust Game,…
Descriptors: Artificial Intelligence, Computer Software, Asynchronous Communication, Man Machine Systems
Zi Xiang Poh; Ean Teng Khor – International Journal on E-Learning, 2024
Machine learning and data mining techniques have been widely used in educational settings to identify the important features that tend to influence students' learning performance and predict their future performance. However, there is little to no research done in the context of Singapore's education. Hence, this study aims to fill the gap by…
Descriptors: Learning Analytics, Goodness of Fit, Academic Achievement, Online Courses
Anastasia Tzirides; Gabriela Zapata; Patrick Bolger; Bill Cope; Mary Kalantzis; Duane Searsmith – International Journal on E-Learning, 2024
This paper explores the integration of Generative Artificial Intelligence (GenAI) feedback into higher education. Specifically, it examines the views of 11 experienced instructors on fine-tuned GenAI formative feedback of student works in an online graduate program in the United States. The participants assessed sample GenAI reviews, and their…
Descriptors: Artificial Intelligence, Computer Software, Learning Experience, Feedback (Response)
Hollister, Brad; Leon, Juan – International Journal on E-Learning, 2022
An introductory survey course in software engineering is now required at many accredited undergraduate institutions in the United States. The usual presentation of material consists of student projects that showcase design, development, and testing methodologies. While this approach does provide a foundation, students are left without professional…
Descriptors: Open Source Technology, Engineering Education, Computer Software, Undergraduate Students
Ng, Eugenia M. W.; Wong, Hugo C. H. – International Journal on E-Learning, 2020
This study aims to explore the practices of university students in China regarding mobile learning using a questionnaire. A self-administered questionnaire with reference to the Framework for the Rational Analysis of Mobile Education (FRAME) model was used for this study. A total of 490 valid responses were received from students studying at the…
Descriptors: Foreign Countries, Electronic Learning, College Students, Majors (Students)
Hyeseong Lee; Seung H. Kim; Hae Min Yu – International Journal on E-Learning, 2024
Despite the benefits of teaching computational thinking (CT) and applying coding tools in schools, many teachers feel unprepared to use these technologies. Hence, we introduced CT concepts and coding tools to pre-service teachers (n=36; 17 in online class and 19 in in-person class), equipping them with digital competencies through activities with…
Descriptors: Coding, Mathematics Instruction, Pedagogical Content Knowledge, Faculty Development
McHaney, Roger; Reiter, Lauren; Reychav, Iris – International Journal on E-Learning, 2018
This article describes the development of a simulation-based online course combining sound pedagogy, educational technology, and real world expertise to provide university students with an immersive experience in storage management systems. The course developed in this example does more than use a simulation, the entire course is delivered using a…
Descriptors: Computer Simulation, Constructivism (Learning), Electronic Learning, Online Courses
Unal, Zafer; Unal, Aslihan – International Journal on E-Learning, 2014
This study investigates and reports the first time experiences of mobile device users accessing the course materials on both the web and mobile version of course management system (Web Moodle & Mobile Moodle) during an online course offered at the University of South Florida, St. Petersburg College of Education.
Descriptors: Telecommunications, Educational Technology, Web Sites, Internet
Mendes, Elise; Jordão de Carvalho, Claudinê; Gargiulo, Victor; da Mota Alves, João Bosco – International Journal on E-Learning, 2014
This article aims at reporting on the process of tutors training for the planning of distance education at the undergraduate Administration course at the Federal University of Uberlandia-Brazil. It describes a participatory research training of tutors in the use of concept mapping (CM) and concept mapping software to encourage individual…
Descriptors: Distance Education, Business Administration Education, Epistemology, Foreign Countries
Nguyen, Thao – International Journal on E-Learning, 2012
The paper proposes a contingent, learner-centred usability evaluation method and a prototype tool of such systems. This is a new usability evaluation method for web-based learning systems using a set of empirically-supported usability factors and can be done effectively with limited resources. During the evaluation process, the method allows for…
Descriptors: Web Based Instruction, Integrated Learning Systems, Usability, Evaluation Methods
Kiriakidis, Peter – International Journal on E-Learning, 2012
How does Skype, as an online communication tool, contribute to school and district administrators' reported level of self-efficacy? A sample of n = 39 participants of which 22 were school administrators and 17 were district administrators was purposefully selected to use Skype in their offices with a webcam and microphone to communicate with other…
Descriptors: Stakeholders, Self Efficacy, Video Technology, Computer Software
Ang, Chee Siang; Rao, G. S. V. Radha Krishna – International Journal on E-Learning, 2008
The purpose of this study is to evaluate computer game theories for educational software. We propose a framework for designing engaging educational games based on contemporary game studies which includes ludology and narratology. Ludology focuses on the study of computer games as play and game activities, while narratology revolves around the…
Descriptors: Play, Educational Games, Learning Motivation, Computer Software
Zhang, Xuesong; Olfman, Lorne; Firpo, Daniel – International Journal on E-Learning, 2010
Traditional ePortfolio systems are usually used as an individual learning unit, or an assessment tool in education. However, these systems often lack social constructivist learning features such as sharing, peer review, and group collaboration. This paper describes a new ePortfolio system that supports both personal and social constructivist…
Descriptors: Electronic Learning, Constructivism (Learning), Portfolios (Background Materials), Graduate Students
Georgouli, Katerina; Guerreiro, Pedro – International Journal on E-Learning, 2011
This paper presents the successful integration of the evaluation engine of Mooshak into the open source learning management system Claroline. Mooshak is an open source online automatic judge that has been used for international and national programming competitions. although it was originally designed for programming competitions, Mooshak has also…
Descriptors: Foreign Countries, Electronic Learning, Programming, Internet
Farag, Mohammed; Shemy, Nader – International Journal on E-Learning, 2011
This research describes a study that examined the influences of cognitive style (as assessed by the CSA- Riding 1991) and Learners' Prior Knowledge on student recall performance of the contents of online course presented via two navigational formats (linear sequential navigation version versus nonlinear free navigation version). The study was…
Descriptors: Foreign Countries, Educational Research, Cognitive Style, Prior Learning
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