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Adamo-Villani, Nicoletta; Oania, Marcus; Cooper, Stephen – Journal of Educational Technology Systems, 2013
We report the development and initial evaluation of a serious game that, in conjunction with appropriately designed matching laboratory exercises, can be used to teach secure coding and Information Assurance (IA) concepts across a range of introductory computing courses. The IA Game is a role-playing serious game (RPG) in which the student travels…
Descriptors: Educational Games, Computer Games, Role Playing, Computer Security
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Norum, Pamela S.; Weagley, Robert O. – Journal of Educational Technology Systems, 2007
The Internet has experienced phenomenal growth in higher education. In addition to many pedagogical benefits, there are potential risks to the student users, including identity theft. This study examined the extent to which selected online practices that could minimize the risk of financial identity theft are used by college students. Data were…
Descriptors: College Students, Risk, Multivariate Analysis, Internet