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Sankaranarayanan, Rajagopal; Kwon, Kyungbin; Cho, Yonjoo – Journal of Interactive Learning Research, 2021
Although collaborative learning is becoming a widely popular instructional method, little research has been undertaken considering human cognitive structures and their influence on the design of collaborative learning tasks. Using cognitive load theory as a theoretical framework in this study, forty-five undergraduate students were assigned to…
Descriptors: Problem Solving, Cooperative Learning, Individual Instruction, Interaction
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DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
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Bovermann, Klaudia; Bastiaens, Theo – Journal of Interactive Learning Research, 2019
This study investigated the use of gamification in blended learning for a bachelor's degree class in educational technology. Points and leaderboards in class were implemented to research the influence on intrinsic motivation and collaborative learning. In the quantitative part, comparative data was collected in a between-groups design. Forty-six…
Descriptors: Game Based Learning, Blended Learning, Undergraduate Students, Cooperative Learning
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Warren, Scott; Najmi, Anjum; Beck, Dennis – Journal of Interactive Learning Research, 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through…
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience
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Matranga, Anthony; Silverman, Jason; Koku, Emmanuel; Klein, Valerie; Shumar, Wesley – Journal of Interactive Learning Research, 2020
Teacher professional development (PD) that supports the emergence of professional learning communities (PLCs) is effective for teachers' learning and instructional improvement. Our work focuses on supporting the emergence of online PLCs and an emergent issue in this work is how to maintain the quality of teachers' experiences in online PLCs when…
Descriptors: Faculty Development, Online Courses, Educational Technology, Program Effectiveness
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Bowring, James; Burke, Quinn – Journal of Interactive Learning Research, 2016
This paper documents four years of a novel approach to teaching a two-course sequence in software engineering as part of the ABET-accredited computer science curriculum at the College of Charleston. This approach is team-based and centers on learning software engineering in the context of open source software projects. In the first course, teams…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Open Source Technology
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Chen, I-Jung; Chen, Wen-Chun – Journal of Interactive Learning Research, 2016
This study examines the enhancing effect of peer annotation on the academic English reading of nonnative-Englishspeaking graduate students. To facilitate peer collaboration, the present study included the development of a strategybased online reading system. Through peer annotation, the students not only achieved enhanced reading comprehension but…
Descriptors: Foreign Countries, Graduate Students, Reading Comprehension, Notetaking
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Bravo, Javier; García-Magariño, Iván – Journal of Interactive Learning Research, 2015
Distance education started being limited in comparison to traditional education. Distance teachers and educational organizations have overcome most of these limits, but some other limits still remain as challenges. One of these challenges is to collaboratively learn concepts in an immersive way, similarly to the education "in situ".…
Descriptors: Higher Education, Distance Education, Learning Activities, Cooperative Learning
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Strang, Kenneth – Journal of Interactive Learning Research, 2013
Cooperative learning was applied in a graduate project management course to compare the effectiveness of asynchronous versus synchronous online team meetings. An experiment was constructed to allocate students to project teams while ensuring there was a balance of requisite skills, namely systems analysis and design along with HTML/Javascript…
Descriptors: Cooperative Learning, Graduate Students, Asynchronous Communication, Comparative Education
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Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication
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Penner, Nikolai; Schulze, Mathias – Journal of Interactive Learning Research, 2010
This paper addresses several components of successful language-learning methodologies--group work, task-based instruction, and wireless computer technologies--and examines how the interplay of these three was perceived by students in a second-year university foreign-language course. The technology component of our learning design plays a central…
Descriptors: Student Attitudes, Teaching Methods, Group Activities, Grouping (Instructional Purposes)
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Du, Jianxia; Zhang, Ke; Olinzock, Anthony; Adams, James – Journal of Interactive Learning Research, 2008
This study investigated graduate students' perceptions of the online collaborations and the factors that contribute to the quality of online discussion with a qualitative case study. Data were collected through interviews with 20 graduate students in an online course, their online discourse, and the instructor's observation notes. The case study…
Descriptors: Graduate Students, Individual Characteristics, Computer Mediated Communication, Student Attitudes
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Morgan, Gareth; Adams, Jean – Journal of Interactive Learning Research, 2009
Most will agree that the use of Internet to support teaching and learning has become a mainstay of management education with the widespread use of online content, discussion boards, document sharing, email, virtual classrooms, etc. But, whether it is effective or not is debatable. Sometimes learners and instructors report very positive…
Descriptors: Administrator Education, Leadership Training, Internet, Computer Uses in Education
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Havard, Byron; Du, Jianxia; Xu, Jianzhong – Journal of Interactive Learning Research, 2008
The purpose of this study is to examine the dynamics of online collaborative learning and communication media regarding team projects. Media richness and social presence theories are well-accepted rational theories that explain media choices and media behaviors, and serve as the theoretical framework. Quantitative and qualitative data collection…
Descriptors: Graduate Students, Instructional Design, Computer Mediated Communication, Land Grant Universities
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Bold, Mary – Journal of Interactive Learning Research, 2006
Graduate education in an online environment frequently means relying on a course management system (CMS) but also calls for additional interactive components. Courses in an online Master's in Family Studies incorporated wikis (Hawaiian word for "quick") to support collaboration among students. Online collaboration can replicate the expected…
Descriptors: Teaching Methods, Management Systems, Graduate Students, Graduate Study
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