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Bruce Mann – Journal of Interactive Learning Research, 2025
In this study, temporal speech cues were integrated into online curriculum to solve non-routine problems in curricular multimedia. Teachers-in-training (n=56) were randomly assigned to one of three treatment conditions. It was expected that participants in the temporal speech cues condition would be more likely to solve problems than those in the…
Descriptors: Articulation (Speech), Cues, Multimedia Instruction, Multimedia Materials
Pizzolla, Ilaria; Aro, Rania; Duez, Pierre; De Lièvre, Bruno; Briganti, Giovanni – Journal of Interactive Learning Research, 2023
In the last decades, the medical practice has been facing noteworthy transformations driven by the advancement of innovative technologies and Artificial Intelligence (AI). This rapid and widespread transition generated the increasing need for an adequate education curriculum, capable of properly teaching medical students about the prospects and…
Descriptors: Artificial Intelligence, Educational Technology, Medical Education, Foreign Countries
Barbara Hall; Tasha Whye – Journal of Interactive Learning Research, 2023
Intersubjectivity is the representation of knowledge construction achieved through a synergistic progression from individual contributions to sequences of interdependent contributions. Repair is a conversational strategy that consists of sequences of interaction contributing to the development of intersubjectivity thereby establishing mutual…
Descriptors: Asynchronous Communication, Online Courses, Discussion (Teaching Technique), Computer Mediated Communication
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Panke, Stefanie; Harth, Thilo – Journal of Interactive Learning Research, 2019
The paper discusses design thinking as a conceptual framework and methodological approach for fostering discussion and facilitating ideas that promote diversity and inclusion. We provide a theoretical overview of design thinking and related approaches to then discuss our case study, a workshop on inclusive community development that brought…
Descriptors: Design, Diversity, Inclusion, Teamwork
Mojarad, Shirin; Baker, Ryan S.; Essa, Alfred; Stalzer, Steve – Journal of Interactive Learning Research, 2021
Despite the importance of replication, it remains rare in the interactive learning research community. In this paper, we attempt to replicate recent quasi-experimental results suggesting that the ALEKS intelligent tutoring system is effective at improving student course outcomes in higher education (Mojarad et al., 2018). In this paper, we conduct…
Descriptors: Intelligent Tutoring Systems, Replication (Evaluation), Probability, Quasiexperimental Design
DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
Owens, Marissa; Nussbaum, E. Michael – Journal of Interactive Learning Research, 2017
This study aimed to: 1) evaluate Twitter as a viable tool for promoting collaborative argumentation; 2) determine if scripting through sentence openers promotes a greater number of arguments within an online discussion; and 3) compare Twitter to Facebook as viable tools for promoting collaborative argumentation. Participants were 27 undergraduate…
Descriptors: Social Media, Teaching Methods, Persuasive Discourse, Sentences
Kyei-Blankson, Lydia; Ntuli, Esther; Donnelly, Heather – Journal of Interactive Learning Research, 2019
With the growing trends in favor of online course offerings in higher education, it is important that researchers continue to focus on investigating the components vital to effectiveness. Using a survey design, the elements of interaction and presence, and their relationship and influence on student learning in an online course is examined in the…
Descriptors: Online Courses, Interaction, Higher Education, Student Attitudes
Peiris, Colombage Ranil; Barbutiu, Sirkku Männikkö; Hansson, Henrik – Journal of Interactive Learning Research, 2019
One of the main issues in undergraduate thesis supervision is a lack of understanding about the pedagogical assumptions underpinning the supervision process. In this paper, the concepts of the zone of proximal development and scaffolding are applied in developing a theoretical framework to understand the nature of the interactions that are…
Descriptors: Undergraduate Students, Theses, Foreign Countries, Scaffolding (Teaching Technique)
Wang, Yu-mei – Journal of Interactive Learning Research, 2019
Online discussions have been proliferating in US higher education. Due to its widespread incorporation into university courses, instructors have been making efforts to design effective online discussions to enhance student learning. Ground rules play an important role in regulating student behaviors and performance in online discussions. This…
Descriptors: Graduate Students, Teacher Education, Discussion Groups, Student Behavior
Chen, Ching-Huei – Journal of Interactive Learning Research, 2014
The present study sought to investigate how to enhance students' well- and ill-structured problem-solving skills and increase productive engagement in computer-mediated communication with the assistance of external prompts, namely procedural and reflection. Thirty-three graduate students were randomly assigned to two conditions: procedural and…
Descriptors: Computer Mediated Communication, Problem Solving, Cues, Graduate Students
Chen, I-Jung; Chen, Wen-Chun – Journal of Interactive Learning Research, 2016
This study examines the enhancing effect of peer annotation on the academic English reading of nonnative-Englishspeaking graduate students. To facilitate peer collaboration, the present study included the development of a strategybased online reading system. Through peer annotation, the students not only achieved enhanced reading comprehension but…
Descriptors: Foreign Countries, Graduate Students, Reading Comprehension, Notetaking
Manning, Flori H.; Lawless, Kimberly A. – Journal of Interactive Learning Research, 2011
The present study examined students' first impressions of different aesthetic treatments for the same web-based lesson about the experiences of British soldiers during World War I as expressed through examples of trench poetry. Holding site content and functionality constant, the interface design's visual presentation was manipulated along two…
Descriptors: Electronic Learning, Online Courses, Web Sites, Internet
Sarachan, Jeremy; Burk, Nanci; Day, Kenneth; Trevett-Smith, Matthew – Journal of Interactive Learning Research, 2013
Virtual worlds have become an invaluable space for online learning and the exploration of digital cultures. Communication departments can benefit from using these spaces to educate their students in the logistics of virtual worlds and as a way to better understand how the process of interpersonal and global communication functions in both online…
Descriptors: Computer Simulation, Cooperative Learning, Interpersonal Communication, Computer Mediated Communication