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Helen Benson; Keith Heggart; Kylie A. Williams; Chloé Smit; Patrick Abela – TechTrends: Linking Research and Practice to Improve Learning, 2025
This article investigates the effectiveness of a newly developed online tool for assessing and improving the design and accessibility of Learning Management System (LMS) sites in Higher Education. The study employs a mixed-methods approach, incorporating both quantitative and qualitative data. Results from 25 subject coordinators and 3 peer…
Descriptors: Blended Learning, Learning Management Systems, Higher Education, Usability
Yu-Hui Ching; Sasha Wang; Min Long – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study explored pre-service teachers' perceptions of a 3D printing integrated science, technology, engineering, and mathematics (STEM) module within a college-level mathematics content course. Data from surveys and reflections collected from nineteen participants were analyzed. Results indicated that the pre-service teachers perceived…
Descriptors: Printing, Computer Peripherals, STEM Education, College Mathematics
Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
Howard, Craig D. – TechTrends: Linking Research and Practice to Improve Learning, 2021
Collaborative Video Annotation (CVA) is a kludge where learners annotate video together, experiencing both the video and each other's annotations in a dynamic discussion. Three scenes from small group CVA discussions were selected for analysis from 14 CVA discussions where 8-12 learners interacted via the annotation tool on top of a video. The…
Descriptors: Video Technology, Media Literacy, Undergraduate Students, Semiotics
Abdul Rabu, Siti Nazleen; Badlishah, Nor Shahida – TechTrends: Linking Research and Practice to Improve Learning, 2020
The purpose of this study is to investigate the frequency and levels of reflective thinking skills that took place in a collaborative learning environment utilising Google Docs. Google Docs was used as a cloud-based collaborative and interactive learning platform for twenty-five undergraduate students from a faculty of education who enrolled for…
Descriptors: Thinking Skills, Cooperative Learning, Computer Software, Undergraduate Students
Sarrab, Mohamed; Al-Shihi, Hafedh; Al-Manthari, Bader; Bourdoucen, Hadj – TechTrends: Linking Research and Practice to Improve Learning, 2018
Mobile learning (M-learning) is a learning paradigm that utilizes the advantages of mobility and wireless technologies in the learning and education process. It can be characterized by the ability to support and provide strong interaction between learners and instructors, offering high levels of learning motivation, collaboration, and flexibility…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Stork, Michele Garabedian; Zhang, Jingshun; Wang, Charles Xiaoxue – TechTrends: Linking Research and Practice to Improve Learning, 2018
To explore the potential for building multicultural awareness in university students using synchronous technology, faculty members from an American regional state university and a Chinese regional university collaborated to find appropriate ways to integrate synchronous technology (e.g., Adobe Connect) into a teacher education program in the…
Descriptors: College Students, Cultural Awareness, Multicultural Education, Intercollegiate Cooperation
Dobbins, Chelsea; Denton, Philip – TechTrends: Linking Research and Practice to Improve Learning, 2017
This paper is a report of an investigation in which mobile technologies were used during large lecture-type sessions in tandem with the Textwall™ software. This online program is able to receive and present messages from students' devices that the lecturer may then share. It also can be used to collect student votes on multiple-choice questions,…
Descriptors: Telecommunications, Handheld Devices, Lecture Method, Large Group Instruction
Moore, Christina – TechTrends: Linking Research and Practice to Improve Learning, 2016
Because students enroll in higher education to become competitive in the job market, university courses emphasize transferrable skills such as strong communication and critical thinking. How do these skills transfer in the knowledge work environment that characterizes most careers? In this paper the author reviews the literature of the current and…
Descriptors: Online Systems, Computer Mediated Communication, Literature Reviews, Work Environment
Kmalvand, Ayad – TechTrends: Linking Research and Practice to Improve Learning, 2014
PowerPoint knowledge presentation as a digital genre has established itself as the main software by which the findings of theses are disseminated in the academic settings. Although the importance of PowerPoint presentations is typically realized in academic settings like lectures, conferences, and seminars, the study of the visual features of…
Descriptors: Computer Software, Technology Uses in Education, Applied Linguistics, Teaching Methods
Holden, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2014
Experiments in the use of augmented reality games formerly required extensive material resources and expertise to implement above and beyond what might be possible within the usual educational contexts. Currently, the more common availability of hardware in these contexts and the existence of easy-to-use, general purpose augmented reality design…
Descriptors: Simulated Environment, Computer Simulation, Computers, Computer Software
Armstrong, Shelley N.; Early, Jody O.; Burcin, Michelle M.; Bolin, Kim; Holland, Nicole; No, Sun – TechTrends: Linking Research and Practice to Improve Learning, 2018
New media communication tools used in health science education may help enhance student engagement and sense of community, improve retention and persistence, and provide a richer academic experience, but the research is limited on non-traditional online learners. The studies described here therefore, focus on fully online, undergraduate health…
Descriptors: Undergraduate Students, Health Sciences, Medical Education, Computer Mediated Communication
Beriswill, Joanne Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2014
In this design case, an instructor developed a goal-based scenario (GBS) for undergraduate computer fundamentals students to apply their knowledge of computer equipment and software. The GBS, entitled the MegaTech Project, presented the students with descriptions of the everyday activities of four persons needing to purchase a computer system. The…
Descriptors: Goal Orientation, Undergraduate Students, Computer Science Education, Computers
Downey, Steve – TechTrends: Linking Research and Practice to Improve Learning, 2011
Today virtual world instruction faces many of the same educational challenges faced by Web-based instruction during its infancy. There is a lot of jargon and visions of the future being bandied about, but as Hirumi et al. note in the May/June and July/August 2010 issues of "TechTrends" "there little understanding of how to apply" pedagogical…
Descriptors: Instructional Design, Video Games, Web Based Instruction, Computer Simulation
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