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Jule Scheper; Robin Leuppert; Daniel Possler; Anna Freytag; Sophie Bruns; Julia Niemann-Lenz – Journalism and Mass Communication Educator, 2025
Despite the increasing use of the statistical programming language R in statistics and data analysis (SDA), its implementation in communication science education is limited. Experiences, recommendations, and a critical exchange are therefore scarce. The following contribution addresses this very gap. At the Department of Journalism and…
Descriptors: Journalism Education, Programming Languages, Statistical Analysis, Data Analysis
Multazam, Muhammad; Syahrial, Zulfiati; Rusmono – Turkish Online Journal of Distance Education, 2023
Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and…
Descriptors: Computer Science Education, Programming, Models, Practicums
Zhang, Xihui; Crabtree, John D.; Terwilliger, Mark G.; Jenkins, Janet T. – Journal of Information Systems Education, 2020
A solid foundation in computer programming is critical for students to succeed in advanced computing courses, but teaching such an introductory course is challenging. Therefore, it is important to develop better approaches in order to improve teaching effectiveness and enhance student learning. In this paper, we present 26 tips for teaching…
Descriptors: Programming, Programming Languages, Introductory Courses, Computer Science Education
Krouska, Akrivi; Troussas, Christos; Sgouropoulou, Cleo – Education and Information Technologies, 2022
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning. To this direction, Mobile Game-based Learning (MGbL) can be beneficial to teaching and learning; since, from technological perspective, most students prefer…
Descriptors: Game Based Learning, Electronic Learning, COVID-19, Pandemics
A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education
Medeiros, Rodrigo Pessoa; Ramalho, Geber Lisboa; Falcão, Taciana Pontual – IEEE Transactions on Education, 2019
Contribution: This paper adds to the results of previous systematic literature reviews by addressing a more contemporary context of introductory programming. It proposes a categorization of introductory programming challenges, and highlights key issues for a research roadmap on introductory programming learning and teaching in higher education.…
Descriptors: Introductory Courses, Programming, Computer Science Education, Higher Education
Stone, Jeffrey A.; Cruz, Laura – Teaching & Learning Inquiry, 2021
Higher education has embraced integrative learning as a means of enabling students to tackle so-called "wicked" problems, i.e. problems that are sufficiently complex, contested, and ambiguous that conventional, disciplinary specific approaches are inadequate to address. However, challenges remain in defining integrative learning…
Descriptors: Introductory Courses, Computer Science Education, Interdisciplinary Approach, Integrated Activities
Yenkie, Kirti Maheshkumar – Chemical Engineering Education, 2020
The current business trends, such as Industry 4.0, require a modern chemical engineer to know about programming, advanced computational tools, and holistic thinking. To this end, an integrated approach, where theoretical concepts are supplemented by computational lab-based exercises and team projects promoting "Design Thinking" is…
Descriptors: Chemical Engineering, Engineering Education, Undergraduate Students, College Instruction
Turner, Scott Alexander; Pérez-Quiñones, Manuel A.; Edwards, Stephen H. – ACM Transactions on Computing Education, 2018
In computer science, students could benefit from exposure to critical programming concepts from multiple perspectives. Peer review is one method to allow students to experience authentic uses of the concepts in an activity that is not itself programming. In this work, we examine how to implement the peer review process in early, object-oriented…
Descriptors: Peer Evaluation, Computer Science Education, Programming, Thinking Skills
Petit, Jordi; Roura, Salvador; Carmona, Josep; Cortadella, Jordi; Duch, Jordi; Giménez, Omer; Mani, Anaga; Mas, Jan; Rodríguez-Carbonell, Enric; Rubio, Enric; de San Pedro, Enric; Venkataramani, Divya – IEEE Transactions on Learning Technologies, 2018
Jutge.org is an open educational online programming judge designed for students and instructors, featuring a repository of problems that is well organized by courses, topics, and difficulty. Internally, Jutge.org uses a secure and efficient architecture and integrates modern verification techniques, formal methods, static code analysis, and data…
Descriptors: Programming, Computer Science Education, Electronic Learning, Experiential Learning
Gonzalez, Ruben – International Association for Development of the Information Society, 2017
There are many difficulties with learning and teaching programming that can be alleviated with the use of software tools. Most of these tools have focused on the teaching of introductory programming concepts where commonly code fragments or small user programs are run in a sandbox or virtual machine, often in the cloud. These do not permit user…
Descriptors: Programming, Computer Science Education, Automation, Advanced Courses
Young, Laura D.; Carranza Ko, Ñusta; Perrin, Michael – Journal of Political Science Education, 2018
Despite the known benefits of long-term, game-based simulations they remain underutilized in Political Science classrooms. Simulations used are typically designed to reinforce a concept and are short-lived, lasting one or two class sessions; rarely are entire courses designed around a single simulation. Creating real-world conditions in which…
Descriptors: International Relations, Political Science, Simulation, Role Playing
Mihci, Can; Ozdener, Nesrin – International Association for Development of the Information Society, 2014
The aim of this study is to assess the impact upon academic success of the use of a reference block-based visual programming tool, namely the MIT App Inventor for Android, as an educational instrument for teaching object-oriented GUI-application development (CS2) concepts to students; who have previously completed a fundamental programming course…
Descriptors: Computer Science Education, Programming, Computer Software, Programming Languages
Smiley, Sarah L. – Journal of Geography, 2017
The reality show "The Amazing Race" serves as a useful text for the cultural geography classroom. As competitors travel the world, they complete challenging tasks designed to be both educational and entertaining. Audiences see actual images from destinations around the world and learn about the unique cultures of these places. They also…
Descriptors: Human Geography, Geography Instruction, Programming (Broadcast), Television
Kiravu, Cheddi; Yanev, Kamen M.; Tunde, Moses O.; Jeffrey, Anna M.; Schoenian, Dirk; Renner, Ansel – International Journal of Information and Learning Technology, 2016
Purpose: Integrating laboratory work into interactive engineering eLearning contents augments theory with practice while simultaneously ameliorating the apparent theory-practice gap in traditional eLearning. The purpose of this paper is to assess and recommend media that currently fulfil this desirable dual pedagogical goal.…
Descriptors: Engineering, Laboratories, Electronic Learning, Educational Technology
Donchev, Ivaylo – Informatics in Education, 2013
C++ is the most commonly used language in introductory and intermediate programming courses in Bulgarian universities. In recent years this language has developed greatly. Its abstractions are more flexible and affordable than ever before. Such great number of changes are related to the launch of the new standard (known as C++11) that we have…
Descriptors: Foreign Countries, Programming Languages, Information Science Education, Computer Science Education