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Showing 1 to 15 of 49 results Save | Export
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Zehang Xie; Xinzhu Wu; Yunxiang Xie – Journal of Computer Assisted Learning, 2024
Background: With the development of artificial intelligence (AI) technology, generative AI has been widely used in the field of education and represents a groundbreaking shift in overcoming the constraints of time and space within educational activities. However, previous literature has not paid enough attention to AI-involved teaching patterns,…
Descriptors: Longitudinal Studies, Undergraduate Students, Robotics, Technology Uses in Education
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Hoeh, Emily; Bonati, Michelle L.; Chatlos, Suzannah; Squires, Maureen; Countermine, Bradley – International Journal for the Scholarship of Teaching and Learning, 2023
There is a notable lack of opportunity for students in pre-service professional training programs and faculty in higher education to collaborate and work together, across disciplines within a common area of professional expertise. In this case, a faculty learning community (FLC) was formed to create a set of video-based simulations based on…
Descriptors: Communities of Practice, Preservice Teacher Education, Interdisciplinary Approach, Teacher Collaboration
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Gundel, Erik; Piro, Jody S. – Action in Teacher Education, 2021
The purpose of this multiple case study was to gain insight into the self-efficacy beliefs of pre-service teachers participating in a teacher education curriculum that used mixed reality simulation experiences. Qualitative data were collected from a purposeful sampling of 49 student participants (n = 49), as well as 5 professional participants (n…
Descriptors: Student Attitudes, Self Efficacy, Computer Simulation, Preservice Teachers
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Karen M. Sewell; Katherine Occhiuto; Sarah Tarshis; Alicia Kalmanovich; Sarah Todd – Journal of Social Work Education, 2024
This teaching note describes how a school of social work adapted Objective Structured Clinical Examinations (OSCE) during the COVID-19 pandemic to an online live-streamed format, providing students the opportunity to engage in this experiential learning activity despite pandemic-related limitations. A step-by-step process for developing online…
Descriptors: COVID-19, Pandemics, Electronic Learning, Video Technology
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Jones, Derek; Lotz, Nicole; Holden, Georgy – International Journal of Technology and Design Education, 2021
The use of virtual design studios (VDS) in practice-based STEM education is increasing but requires further research to inform understanding of student learning and success. This paper presents a longitudinal, large-scale study (3 years, 3000 students) of student behaviour in an online design studio used as part of a distance learning Design and…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Foreign Countries
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Gilbert, Kristen A.; Voelkel, Robert H., Jr.; Johnson, Christie W. – Journal of Leadership Education, 2018
Research suggests effective immersive simulations that rely on augmented reality enhance teachers' self-efficacy and skills (Badiee & Kauffman, 2015). However, there is a gap in the literature as studies have largely ignored their uses in educational leadership programs (Bradley & Kendall, 2015). This study investigated the relationship…
Descriptors: Self Efficacy, Simulated Environment, Leadership, Communities of Practice
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Goldman, Ainsley S.; Sterling, Ashley E. – International Journal of Work-Integrated Learning, 2020
This paper describes a case study of how situated learning and community of practice theory were applied to the design and delivery of activities and learning assessments in a remote WIL course in a master-level Kinesiology program, supporting students' learning in professional placements. The rationale and theoretical grounding for the course…
Descriptors: Professional Identity, Foreign Countries, Kinesiology, Masters Programs
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Pow, Wai Cheong Jacky; Lai, Kwok Hung – Journal of Global Education and Research, 2021
Microteaching and reflection remains an important technique that pre-service student teachers can use to practice their teaching in a safe environment. However, improvements in teaching are not guaranteed without the support and feedback from peers. Previous studies suggest that a learning community supported by information technology promotes…
Descriptors: Microteaching, Communities of Practice, Student Teachers, Teaching Methods
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Jeremy Stoddard; Jais Brohinsky; Derek Behnke; David Shaffer; Codu Marquart; M. Shane Tutweiler; Jason Chen – Grantee Submission, 2022
In this paper, we describe the design for PurpleState, an internship simulation that applies the epistemic game model for informed civic learning. PurpleState places students in the role of interns at a political media firm and asks them to design a media campaign on a state level policy issue. Unlike the use of these models in STEM education,…
Descriptors: Citizenship Education, Educational Games, Teaching Methods, Persuasive Discourse
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Nisula, Karoliina; Pekkola, Samuli – Education and Information Technologies, 2019
Business education has been criticized for being theoretical and distant from the dynamisms of the business life. To answer to this criticism, different types of experiential learning environments, such as manual role-plays, computer simulations, and enterprise resource planning (ERP) systems, have been used. In this paper, we study how a holistic…
Descriptors: Business Administration Education, Case Studies, Criticism, Role Playing
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Berry, Sharla – Journal of Computing in Higher Education, 2019
In this qualitative case study, the researcher draws on interviews with 13 faculty in an online doctoral program to find out how professional development offerings strengthened distance instructors' technical, pedagogical and content knowledge. Findings suggest that guided practice sessions in the virtual classroom strengthened newer faculty…
Descriptors: Faculty Development, Distance Education, Online Courses, Case Studies
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Asakura, Kenta; Occhiuto, Katherine; Todd, Sarah; Leithead, Cedar; Clapperton, Robert – Journal of Teaching in Social Work, 2020
In discussing a university-industry partnership on the development of an Artificial Intelligence (AI)-based simulation platform, this conceptual paper explores the use of Natural Language Processing (NLP) as a pedagogical innovation in social work. Critically reflecting upon this ongoing project, we discuss the current promises and limitations of…
Descriptors: Social Work, Artificial Intelligence, Partnerships in Education, School Business Relationship
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Wessman-Enzinger, Nicole M.; Hertel, Joshua T.; Dimmel, Justin K. – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
In this theoretical research report we reflect on the challenges of becoming more fox-like in mathematics education work. Using a communities of practice motivating theoretical lens, we compare and discuss the differences in defining, creating, and accessing knowledge between virtual and scholarly communities of practice in mathematics education.…
Descriptors: Mathematics Education, Communities of Practice, Computer Simulation, Barriers
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
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Vuylsteke, Jean-François – Research-publishing.net, 2022
Assessing the skills of the students who take part in a Virtual Exchange (VE) project is a challenging and complicated task, especially if it aims to engage both the students and VE co-organisers in the feedback and evaluation process. The objective of this chapter is to outline the pedagogical design of a business communication skills course and…
Descriptors: Case Studies, International Educational Exchange, Course Descriptions, Second Language Learning
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