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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
Pedro Santos Bartolomé; Tom Van Gerven – European Journal of Engineering Education, 2025
The authors develop an educational simulation game for basic vapour-liquid equilibrium (VLE) to use in chemical engineering education, basing the design on educational guidelines from the active learning literature. The game is tested in three cohorts totalling 84 students, showing significant increase in a knowledge test of VLE, and positive…
Descriptors: Foreign Countries, Undergraduate Students, Chemical Engineering, Computer Simulation
Yew Kong Lee; Ping Yein Lee; Yee Ling Lau; Chirk Jenn Ng; Wei Leik Ng; Thiam Kian Chiew; Adina Abdullah; Jamuna Vadivelu; Amirah Amir; Christina Phoay Lay Tan; Caroline Kwong Leng Chin – Journal of Applied Research in Higher Education, 2025
Purpose: This study aimed to evaluate the effectiveness of using a virtual patient (VP) software program in increasing clinical reasoning skills confidence among medical students. Design/methodology/approach: A quasi-experimental design was used to compare the outcomes of students' confidence levels on clinical reasoning between problem-based…
Descriptors: Foreign Countries, Medical Students, Clinical Diagnosis, Computer Simulation
Daniella Winter; Yoram Braw – Journal of Attention Disorders, 2022
Background: The current study aimed to validate the utility of previously established validity indicators derived from MOXO-d-CPT's continuous performance test. Method: Healthy simulators feigned impairment after searching online for relevant information, an ecologically valid coaching condition (n = 39). They were compared to ADHD patients (n =…
Descriptors: Foreign Countries, Undergraduate Students, Attention Deficit Hyperactivity Disorder, Computer Simulation
Sanna, Andrea; Valpreda, Fabrizio – International Journal of Information and Communication Technology Education, 2017
The purpose of this study was to compare different students' backgrounds and two different didactic methodologies to profitably teach computer animation in Italian schools of design and engineering. Teachers and instructors have long been engaged in discussions to define effective curricula for teaching computer animation. Various…
Descriptors: Computer Simulation, Animation, Student Characteristics, Design
Kozhevnikov, Michael; Gurlitt, Johannes; Kozhevnikov, Maria – Journal of Science Education and Technology, 2013
The focus of the current study is to understand which unique features of an immersive virtual reality environment have the potential to improve learning relative motion concepts. Thirty-seven undergraduate students learned relative motion concepts using computer simulation either in immersive virtual environment (IVE) or non-immersive desktop…
Descriptors: Motion, Scientific Concepts, Concept Teaching, Virtual Classrooms
Elgie, Robert; Sapien, Robert; Fullerton, Lynne; Moore, Brian – Journal of School Nursing, 2010
The objective of this study was to evaluate the effectiveness of a computer-assisted emergency preparedness course for school nurses. Participants from a convenience sample (52) of school nurses from New Mexico were randomly assigned to intervention or control groups in an experimental after-only posttest design. Intervention group participants…
Descriptors: Control Groups, Intervention, School Nurses, Emergency Programs