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Yizhou Fan; Luzhen Tang; Huixiao Le; Kejie Shen; Shufang Tan; Yueying Zhao; Yuan Shen; Xinyu Li; Dragan Gaševic – British Journal of Educational Technology, 2025
With the continuous development of technological and educational innovation, learners nowadays can obtain a variety of supports from agents such as teachers, peers, education technologies, and recently, generative artificial intelligence such as ChatGPT. In particular, there has been a surge of academic interest in human-AI collaboration and…
Descriptors: College Students, Writing Achievement, Writing Exercises, Artificial Intelligence
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Michael W. Pelter; Libbie S. W. Pelter; Phillip I. Dinga; Nicholas E. Ernst; Madison L. Schultz – Journal of Chemical Education, 2023
A cornerstone activity in undergraduate organic laboratories revolves around students running instrumental analysis on their products and interpreting their spectra. They are left to link the theory they have learned in lecture to practical spectral interpretation. Students often memorize benchmark interpretations of peaks, such as the broad…
Descriptors: Undergraduate Students, Chemistry, Science Instruction, Organic Chemistry
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Norfarizah Mohd Bakhir; SiBo Zhou; Shu Chen; Zhou Tianlong – Journal of Educational Computing Research, 2025
This study investigates the effectiveness of digital games in arts education for learning art knowledge and enhancing art interest. Art knowledge includes the topics of art history, production, esthetics, and art criticism. A quasi-experimental approach was used in this study. A 1-month course on arts education digital games was conducted with 40…
Descriptors: College Students, Art Education, Art Appreciation, Art Criticism
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Yew Kong Lee; Ping Yein Lee; Yee Ling Lau; Chirk Jenn Ng; Wei Leik Ng; Thiam Kian Chiew; Adina Abdullah; Jamuna Vadivelu; Amirah Amir; Christina Phoay Lay Tan; Caroline Kwong Leng Chin – Journal of Applied Research in Higher Education, 2025
Purpose: This study aimed to evaluate the effectiveness of using a virtual patient (VP) software program in increasing clinical reasoning skills confidence among medical students. Design/methodology/approach: A quasi-experimental design was used to compare the outcomes of students' confidence levels on clinical reasoning between problem-based…
Descriptors: Foreign Countries, Medical Students, Clinical Diagnosis, Computer Simulation
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Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
Razieh Fathi – ProQuest LLC, 2021
This dissertation describes an experiment to investigate how learners with different levels of background in computer science learn core concepts of computer science, in particular, algorithms. We designed a study to focus on cognitive task analysis for eliciting the empirical mental elements of learning two graph algorithms. Cognitive workload…
Descriptors: Undergraduate Students, Computer Science Education, Algorithms, Cognitive Development
Amy Shannon; Alex Sciuto; Danielle Hu; Steven P. Dow; Jessica Hammer – Grantee Submission, 2017
Peer feedback is a central activity for project-based design education. The prevalence of devices carried by students and the emergence of novel peer feedback systems enables the possibility of collecting and sharing feedback immediately between students during class. However, pen and paper is thought to be more familiar, less distracting for…
Descriptors: Graduate Students, Computer Games, Peer Evaluation, Computer Mediated Communication
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Martin, Linda R. – Journal of Education for Business, 2011
Teaching in a classroom configured with computers has been heralded as an aid to learning. Students receive the benefits of working with large data sets and real-world problems. However, with the advent of network and wireless connections, students can now use the computer for alternating tasks, such as emailing, web browsing, and social…
Descriptors: Statistics, Computer Assisted Instruction, Business Administration, Intermode Differences
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Elgie, Robert; Sapien, Robert; Fullerton, Lynne; Moore, Brian – Journal of School Nursing, 2010
The objective of this study was to evaluate the effectiveness of a computer-assisted emergency preparedness course for school nurses. Participants from a convenience sample (52) of school nurses from New Mexico were randomly assigned to intervention or control groups in an experimental after-only posttest design. Intervention group participants…
Descriptors: Control Groups, Intervention, School Nurses, Emergency Programs
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Nagy-Kondor, Rita – International Journal for Technology in Mathematics Education, 2008
We examined the recollections by first-year technical college students of concepts in Descriptive Geometry four months after they had studied the subject; furthermore, we compared the relative efficiency between group of students who had been helped in their studies by computer programs and those who had used the traditional paper-and-pencil…
Descriptors: Geometry, Spatial Ability, Technical Institutes, Computer Assisted Instruction
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Khalil, Mohammed K.; Nelson, Loren D.; Kibble, Jonathan D. – Anatomical Sciences Education, 2010
This study used qualitative and quantitative approaches to evaluate the effectiveness of self-learning modules (SLMs) developed to facilitate and individualize students' learning of basic medical sciences. Twenty physiology and nineteen microanatomy SLMs were designed with interactive images, animations, narrations, and self-assessments. Of 41…
Descriptors: Medical Students, Student Attitudes, Likert Scales, Physiology
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Nottis, Katharyn E. K.; Kastner, Margaret E. – Journal of Science Education and Technology, 2005
Many topics in chemistry are difficult for learners to understand, including symmetry. Reasons for this difficulty include its multi-level content, instructional methodologies utilized, and learner variables. This study examined the effect of initial instructional modality and prior knowledge on learning of point group symmetry. Forty-four…
Descriptors: Prior Learning, Lecture Method, Comparative Testing, Pretests Posttests
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Pedersen, Paula; Farrell, Pat; McPhee, Eric – Journal of Geography, 2005
This article addresses the lack of outcome-based research on the integration of technology into pedagogy at the undergraduate college level. It describes a study performed at a Midwestern university, testing the relative effectiveness of paper and electronic topographic maps for teaching map-reading skills, and considers the relationship between…
Descriptors: Program Descriptions, Map Skills, Geography Instruction, Instructional Effectiveness