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Showing 1 to 15 of 18 results Save | Export
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Ryan Creps; Shadman Islem; Bingran Zeng; Angela Boatman; Andrés Castro Samayoa – Innovative Higher Education, 2025
This study examines the success of undergraduate students in computer science supplementary courses offered by a non-profit organization in partnership with colleges and universities across the U.S. Using a novel dataset from the nonprofit organization, we present one of the first descriptive overviews of students enrolled in supplemental computer…
Descriptors: Undergraduate Study, Program Evaluation, Computer Science Education, Supplementary Education
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Maher Salem; Khalid Samara; Abdel-Karim Al-Tamimi – ACM Transactions on Computing Education, 2024
This study focuses on the challenges encountered in online cybersecurity education. It adopts an exploratory research design using a mixed-methods approach to investigate the perceptions and experiences of postgraduate students enrolled in an online cybersecurity program. The collection of data is structured into two distinct phases. In the…
Descriptors: Information Security, Computer Security, Guidelines, Student Motivation
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Yang, Hui; Codding, Diane; Mouza, Chrystalla; Pollock, Lori – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this work we examine youth learning in an informal computing program implemented through a library-university partnership. In particular, we introduce and illustrate a culturally responsive computing framework which served as a foundation for the design of the program. Subsequently, we examine youth collaboration as well as affective and…
Descriptors: Informal Education, Computer Science Education, Program Descriptions, Partnerships in Education
Kos, Brittany Ann – ProQuest LLC, 2019
Student hackathons are a type of demographic-specific event that are aimed at college students. Students may attend hackathons because they provide an opportunity for informal learning, networking, and building products for social change Hackathons are usually designed to give their participants opportunities to learn or expand their technical…
Descriptors: Computer Science Education, Informal Education, Incidental Learning, Student Experience
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Ozogul, Gamze; Karlin, Mike; Ottenbreit-Leftwich, Anne – Journal of Technology and Teacher Education, 2018
This study presents the design of a Computer Education Licensure (CEL) program based on a situated learning theory framework. The study captures instructors' design considerations while designing the courses in the CEL program based on this theoretical framework. The study also captures preservice teachers and alumni perceptions regarding the…
Descriptors: Preservice Teacher Education, Computer Science Education, Undergraduate Study, Program Design
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Mountford, Nicola; Coleman, Matthew; Kessie, Threase; Cusack, Tara – Studies in Higher Education, 2020
Interdisciplinary research networks are increasing, with professionals encouraged to undertake research across disciplines to increase innovation, creativity and knowledge. More recently, this interdisciplinary focus is being mirrored by the establishment of interdisciplinary doctoral research networks. But do these networks work? And if so, how…
Descriptors: Interdisciplinary Approach, Doctoral Students, Student Research, Student Motivation
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Khryashchev, Vladimir; Kasatkina, Natalia; Sokolenko, Dmitry – International Association for Development of the Information Society, 2017
The survey data suggest a high technical and sufficient psychological readiness of Yaroslavl State University students to use mobile devices in learning. The results of the research prove that students have an above the average level of interest and motivation in learning with the help of mobile devices. Nevertheless, it is obvious that there is a…
Descriptors: Telecommunications, Interdisciplinary Approach, College Students, Learning Readiness
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Fessakis, Georgios; Prantsoudi, Stavroula – Informatics in Education, 2019
The role of teachers is very important for the educational utilization of Computational Thinking (CT) and its integration in education. As with any innovation, CTs' successful integration considerably depends on the perceptions, beliefs and attitudes of the teachers who will be asked to implement it. The study of these characteristics, concerning…
Descriptors: Foreign Countries, Computer Science Education, Teacher Education Programs, Misconceptions
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
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Cochrane, Thomas – Research in Learning Technology, 2012
Having implemented and evaluated over 35 mlearning projects in a variety of contexts in higher education over the past 6 years the researcher is ready to share the untold secret: not all mlearning projects succeed! This article critiques three of the researcher's mlearning projects that can be classed as "failures" and compares them to successful…
Descriptors: Longitudinal Studies, Action Research, Participatory Research, Program Design
Batcheller, Archer L. – ProQuest LLC, 2011
Software has an important role in supporting scientific work. This dissertation studies teams that build scientific software, focusing on the way that they determine what the software should do. These requirements engineering processes are investigated through three case studies of climate science software projects. The Earth System Modeling…
Descriptors: Feedback (Response), Computer Software, Design Requirements, Computer Science Education
Sundresh, Sameer – ProQuest LLC, 2009
How do you dynamically customize the programming language available in a context within an existing system, without changing the underlying system? This dissertation introduces a language design approach that addresses this problem. The basic idea is to structure programs as systems of multiple interacting levels of abstraction, where all of the…
Descriptors: Programming Languages, Programming, Internet, Computer System Design
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Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Informatics in Education, 2010
This qualitative study explores how using Peer Learning Forums (PLF) in an online asynchronous computer programming course can be analyzed to derive information about Student Activity Focus (SAF) for adult Information Technology students. Three instruments are proposed to assist instructors classify questions posted by students on these forums,…
Descriptors: Asynchronous Communication, Qualitative Research, Learning Activities, Classification
Frumkin, Lara A.; Milankovic-Atkinson, Maya; Sadler, Chris – New Horizons in Education, 2007
Background: Universities have a vested interest in attracting and encouraging enrolment of as many high calibre students as possible. With greater frequency, universities are using marketing techniques to do so. Aims: The study reviewed current student opinions of a programme within a UK university to discover its shortcomings and strengths.…
Descriptors: Student Needs, Student Attitudes, Opinions, Measures (Individuals)
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