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Jacqueline Rita Bak – ProQuest LLC, 2021
Virtual surgical simulation has not been used as a measure of success in surgical technology course completion. The purpose of this study was to determine to what degree virtual surgical simulation contributed to student success, as measured by course completion grades in two southeast Pennsylvania surgical technology programs. Kolb's experiential…
Descriptors: Computer Simulation, Surgery, Medical Education, Technology Education
Kamonta Heidelburg; Janise Parker; Julianna Casella – Journal of Educational and Psychological Consultation, 2024
With the growing diverse student population in U.S. public schools, an increased focus on cultural-related matters has surfaced in education. As a result, consultation training must prepare novice consultants with the knowledge and skills needed to provide multicultural consultation. Technology can be used to develop novice consultants'…
Descriptors: School Psychology, Consultants, Novices, Student Diversity
Magana, Alejandra J.; Fennell, Hayden W.; Vieira, Camilo; Falk, Michael L. – Journal of Engineering Education, 2019
Background: Modeling and simulation practices have become commonplace in modern engineering, but in-depth research on the development of modeling and simulation expertise is needed to identify the learning processes involved in successfully acquiring these skills. Purpose: This study investigated student dimensions of expertise when engaged in…
Descriptors: Undergraduate Students, Engineering Education, Mathematical Models, Computer Simulation
Cavanaugh, Cathy; Roe, Meredith – Journal of Online Learning Research, 2019
Ten secondary schools in a large state-wide education system initiated a virtual school network to address the lack of upper secondary school courses for university entry in smaller high schools. This article highlights the yearlong professional learning program designed to prepare a cohort of classroom teachers, who were novices to teaching…
Descriptors: Foreign Countries, National Standards, Online Courses, Communities of Practice
Orman, Evelyn K. – International Journal of Music Education, 2016
This study examined the effects of virtual reality immersion with audio on eye contact, directional focus and focus of attention for novice wind band conductors. Participants (N = 34) included a control group (n = 12) and two virtual reality groups with (n = 10) and without (n = 12) head tracking. Participants completed conducting/score study…
Descriptors: Novices, Musicians, Musical Instruments, Computer Simulation
Christian Petersen – ProQuest LLC, 2017
This dissertation studied the impact of the inclusion of three-dimensional digital images of the human skeleton on the educational outcomes and perceptions of novice learners studying introductory skeletal anatomy. A group of students with little or no knowledge of human skeletal anatomy completed an online educational module, with the treatment…
Descriptors: Visual Stimuli, Computer Simulation, Human Body, Anatomy
R. Thomas Richardson – ProQuest LLC, 2017
This study tested the proposition that the Augmented Reality Sandbox's (ARS) user-interaction from tactile sensory feedback and a realistic 3D perspective improved topographic map comprehension among novice users with reduced cognitive load compared to the same instruction and practice from a 2D topographic map. Undergraduate students were…
Descriptors: Computer Simulation, Simulated Environment, Cognitive Processes, Difficulty Level
Krach, S. Kathleen; Hanline, Mary Frances – Journal of Educational & Psychological Consultation, 2018
Individualized consultation is defined as one person (consultant) working with another person (consultee) to benefit a third (client). Learning how to be a consultant is a process with developmental stages ranging from novice to expert. The current study focuses on an integrated skills-based training experience for those in the novice stage. This…
Descriptors: Counselor Training, Counseling Techniques, Skill Development, Novices
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Karchmer-Klein, Rachel, Ed.; Pytash, Kristine E., Ed. – IGI Global, 2020
Online education has become a prevalent means of program and course delivery, especially within teacher education programs. However, the lack of preparation in online design is concerning, especially in the field of teacher education where the focus is preparing preservice and practicing teachers to implement effective, evidence-based…
Descriptors: Literacy Education, Electronic Publishing, Practicums, Reflective Teaching
Armoni, Michal – Journal of Computers in Mathematics and Science Teaching, 2013
Abstraction is a key concept in CS, one of the most fundamental ideas underlying CS and its practice. However, teaching this soft concept to novices is a very difficult task, as discussed by many CSE experts. This paper discusses this issue, and suggests a general framework for teaching abstraction in CS to novices, a framework that would fit into…
Descriptors: Introductory Courses, Computer Science, Novices, Expertise
Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers