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Woods, Kathryn; Homer, Damien – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2022
Successful induction has been evidenced to strengthen students' learning, engagement and feelings of belonging. Technology offers opportunities for enhancing the student induction experience, especially pre-arrival, but has been under-utilised. This article provides an evaluation of an online induction learning resource for pre-arrival students in…
Descriptors: School Orientation, Educational Resources, Computer Uses in Education, Foreign Countries
Basarmak, Ugur – Malaysian Online Journal of Educational Technology, 2019
This research was aimed at finding answers to the question how preservice teachers use creative thinking skills in a digital teaching material development process. The mixed method using both quantitative and qualitative methods was preferred in the research. The Torrance Tests of Creative Thinking (TTCT) Figural Form A was applied to the…
Descriptors: Preservice Teachers, Creative Thinking, Thinking Skills, Instructional Materials
Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
Danilov, Andrew V.; Zaripova, Rinata R.; Anyameluhor, Nnamdi – Cypriot Journal of Educational Sciences, 2018
The aim of the study was to develop the web-based teaching course for use in the process of Information and communication technology learning by the Tatar-speaking students. The first-year students of Higher School of Tatar Philology and Intercultural Communication of Kazan Federal University took part in the experiment. They were divided into two…
Descriptors: Foreign Countries, Russian, Turkic Languages, Web 2.0 Technologies
Ssajjakambwe, Paul; Setumba, Christopher; Kisaka, Stevens; Bahizi, Gloria; Vudriko, Patrick; Kabasa, John D.; Kaneene, John B. – Journal of Asynchronous Learning Networks, 2013
One of the cornerstones of the AgShare program is the application of an information loop of action research in the training of graduate students to generate new and practical educational materials and interventions for creating open education research (OER) modules for teaching at universities, and for designing interventions and training…
Descriptors: Foreign Countries, Agricultural Education, Resource Units, Shared Resources and Services
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Hakverdi-Can, Meral; Sonmez, Duygu – Science Education International, 2012
This paper describes a study focusing on pre-service teachers' experience of learning how to design a technology supported inquiry-based learning environment using the Internet. As part of their elective course, pre-service science teachers were asked to develop a WebQuest environment targeting middle school students. A WebQuest is an…
Descriptors: Inquiry, Active Learning, Science Instruction, Computer Uses in Education
Bradshaw, Peter; Younie, Sarah; Jones, Sarah – Campus-Wide Information Systems, 2013
Purpose: This paper aims to report on an externally-funded project and forms part of its dissemination. Design/methodology/approach: The objectives are achieved through a theoretical framing of the project and an alignment of these with the contexts for the project--namely the Professional Standards Framework of the HEA, its use in postgraduate…
Descriptors: Foreign Countries, Open Source Technology, Program Descriptions, Teacher Education Curriculum
Windle, Richard J.; Wharrad, Heather; McCormick, Damion; Laverty, Helen; Taylor, Michael – Journal of Interactive Media in Education, 2010
The open educational resource (OER) movement has the potential to have a truly transformative effect on higher education, but in order to do so it must move into the mainstream and facilitate widespread participation in the sharing or creating of resources and in their reuse. To help in this process, experience can be gained from projects and…
Descriptors: Resource Units, Multimedia Materials, Computer Uses in Education, Higher Education
Banister, Savilla; Reinhart, Rachel Vannatta; Ross, Cindy – Journal of Educational Multimedia and Hypermedia, 2010
Effective educators have incorporated media (images, diagrams, animations, simulations, audio, video, etc.) into their classroom instruction for many years, recognizing that these elements support student learning in powerful ways. Twenty-first century teaching and learning emphasizes media literacy as an integral skill and this type of literacy…
Descriptors: Field Trips, Media Literacy, Workshops, Inservice Teacher Education
Nguyen, Ngan; Wilson, Timothy D. – Anatomical Sciences Education, 2009
Advances in computer and interface technologies have made it possible to create three-dimensional (3D) computerized models of anatomical structures for visualization, manipulation, and interaction in a virtual 3D environment. In the past few decades, a multitude of digital models have been developed to facilitate complex spatial learning of the…
Descriptors: Computer Simulation, Anatomy, Human Body, Science Course Improvement Projects
Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
Wilde, Russ – International Review of Research in Open and Distance Learning, 2004
As the quality of authoring software increases, online course developers become less reliant on proprietary learning management systems, and develop skills in the design of original, in-house materials and the delivery platforms for them. This report examines the capabilities of digital authoring software tools for the development of learning…
Descriptors: Instructional Design, Online Courses, Computer Software, Computer Software Evaluation
Brown, Abbie; Miller, Darcy; Robinson, LeAnne – Information Technology in Childhood Education Annual, 2003
Working with special education teachers in elementary settings student instructional designers created three instructional tools based on the concept of "Learning Objects." Graduate and undergraduate students under the supervision of two faculty members in their university's Department of Teaching and Learning worked with local teachers to produce…
Descriptors: Instructional Design, Special Education Teachers, Special Needs Students, Academic Accommodations (Disabilities)