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Verma, Amit; Purohit, Pratibha; Thornton, Timothy; Lamsal, Kamal – Industry and Higher Education, 2023
The fields of augmented reality (AR) and virtual reality (VR) have seen massive growth in recent years. Numerous degree programs have started to redesign their curricula to meet the high market demand for people qualified to fill related job positions. In this paper, the authors perform a content analysis of online job postings hosted on…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Gianmarc Grazioli; Adam Ingwerson; David Santiago Jr.; Patrick Regan; Heekun Cho – Journal of Chemical Education, 2023
Computational chemistry instructional activities are often based around students running chemical simulations via a graphical user interface (GUI). GUI-based activities offer many advantages, as they enable students to run chemical simulations with a few mouse clicks. Although these activities are excellent for introducing students to the…
Descriptors: Computation, Chemistry, Teaching Methods, Science Education
McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
Lin, Guan-Yu – Journal of Educational Computing Research, 2016
This study has two central purposes: First, it examines not only the roles of gender and persistence in undergraduate computing majors' learning self-efficacy, computer self-efficacy, and programming self-efficacy but also Bandura's hypothesized sources of self-efficacy; second, it examines the influence of sources of efficacy on the three…
Descriptors: Sex Role, Persistence, Self Efficacy, Beliefs
Gençtürk, Abdullah Tarik; Korucu, Agah Tugrul – Higher Education Studies, 2017
It is observed that teacher candidates receiving education in the department of Computer and Instructional Technologies Education are not able to gain enough experience and knowledge in "Programming Languages" lesson. The goal of this study is to analyse the effects of web 2.0 technologies usage in programming languages lesson on the…
Descriptors: Web 2.0 Technologies, Programming Languages, Programming, Academic Achievement
Berežný, Štefan – Acta Didactica Napocensia, 2017
We have adapted our two laboratories at our department based on our research results, which were presented at the conference CADGME 2014 in Halle and published in the journal. In this article we describe the hardware and software structure of the Laboratory 1: LabIT4KT-1: Laboratory of Computer Modelling and the Laboratory 2: LabIT4KT-2:…
Descriptors: Mathematics Instruction, Teaching Methods, Laboratories, Computer Software
Wang, Gui Ping; Chen, Shu Yu; Yang, Xin; Feng, Rui – European Journal of Engineering Education, 2016
Practical abilities are important for students from majors including Computer Science and Engineering, and Electrical Engineering. Along with the popularity of ACM International Collegiate Programming Contest (ACM/ICPC) and other programming contests, online judge (OJ) websites achieve rapid development, thus providing a new kind of programming…
Descriptors: Competition, Programming, Programming Languages, Computer Science
Bennedsen, Jens; Caspersen, Michael E. – Computer Science Education, 2012
Programming is recognised as one of seven grand challenges in computing education and attracts much attention in computing education research. Most research in the area concerns teaching methods, educational technology and student understanding/misconceptions. Typically, evaluation of learning outcome takes place during or immediately following…
Descriptors: Computer Science Education, Research, Programming, Skills
Csernoch, Mária; Biró, Piroska; Máth, János; Abari, Kálmán – Informatics in Education, 2015
The Testing Algorithmic and Application Skills (TAaAS) project was launched in the 2011/2012 academic year to test first year students of Informatics, focusing on their algorithmic skills in traditional and non-traditional programming environments, and on the transference of their knowledge of Informatics from secondary to tertiary education. The…
Descriptors: Information Science Education, Mathematics, Mathematics Skills, Programming
Bobbert, Dana; Robinson, Michael; Martin, Florence – Performance Improvement, 2012
This is a case study describing the application of the traditional ISPI [International Society for Performance Improvement] human performance technology (HPT) model at CHWK, a campus television channel broadcast from a southeastern American university cable system. CHWK's issues with delivery options, labor-intense work flow, and continual staff…
Descriptors: Performance Technology, Models, Television, Universities
Momeni, B.; Kharrazi, M. – IEEE Transactions on Education, 2012
Computer networks courses are hard to teach as there are many details in the protocols and techniques involved that are difficult to grasp. Employing programming assignments as part of the course helps students to obtain a better understanding and gain further insight into the theoretical lectures. In this paper, the Partov simulation engine and…
Descriptors: Computer Networks, Computers, Student Attitudes, Assignments
Haas, Timothy C. – International Journal of Distance Education Technologies, 2016
Before massive numbers of students can take online courses for college credit, the challenges of providing tutoring support, answers to student-posed questions, and the control of cheating will need to be addressed. These challenges are taken up here by developing an online course delivery system that runs in a cluster computing environment and is…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Electronic Learning
Gonzalez, J.; Pomares, H.; Damas, M.; Garcia-Sanchez,P.; Rodriguez-Alvarez, M.; Palomares, J. M. – IEEE Transactions on Education, 2013
As embedded systems are becoming prevalent in everyday life, many universities are incorporating embedded systems-related courses in their undergraduate curricula. However, it is not easy to motivate students in such courses since they conceive of embedded systems as bizarre computing elements, different from the personal computers with which they…
Descriptors: Video Games, Video Equipment, Programming, Undergraduate Students
Celik, Serkan; Atak, Hasan; Basal, Ahmet – Turkish Online Journal of Distance Education, 2012
Aiming to develop a model seeking to investigate the direct effects of personality types on internet addiction, this study was set and tested on tertiary level students receiving education within two learning modes: face to face and distance education. The participants of the study, selected through maximum variety method within purposive…
Descriptors: Educational Technology, Personality Traits, Addictive Behavior, Distance Education
Bucks, Gregory Warren – ProQuest LLC, 2010
Computers have become an integral part of how engineers complete their work, allowing them to collect and analyze data, model potential solutions and aiding in production through automation and robotics. In addition, computers are essential elements of the products themselves, from tennis shoes to construction materials. An understanding of how…
Descriptors: Engineering Education, Racquet Sports, Construction Materials, Programming Languages