NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Qin, Jiwei; Zheng, Qinghua; Li, Haifei – Educational Technology & Society, 2014
E-learning provides an unprecedented flexibility and convenience for e-learners by breaking the limitations of space and time. However, the role of emotion is neglected in current e-learning systems. We focus strictly on negative emotions of e-learners, integrating emotion regulation theories with recommender technique, and present the study of…
Descriptors: Electronic Learning, Psychological Patterns, Negative Attitudes, User Satisfaction (Information)
Peer reviewed Peer reviewed
Direct linkDirect link
Sullivan, Rebecca M. – College Teaching, 2013
Despite the author's initial skepticism, a classroom set of iPads has reinforced a student-directed approach to writing instruction, while also supporting an inclusive classroom. Using the iPads, students guide their writing process with access to the learning management system, electronic information resources, and an online text editor. Students…
Descriptors: Learner Controlled Instruction, Writing Processes, Instructional Effectiveness, Writing Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Bouchard, Paul – Electronic Journal of e-Learning, 2009
This research aims to answer the question, "in what ways do mediated learning environments support or hinder learner autonomy?" Learner autonomy has been identified as one important factor in the success of mediated learning environments. The central aspect of learner autonomy is the control that the learner exercises over the various aspects of…
Descriptors: Student Attitudes, Personal Autonomy, Educational Technology, Educational Environment
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience