Publication Date
| In 2026 | 0 |
| Since 2025 | 9 |
| Since 2022 (last 5 years) | 46 |
| Since 2017 (last 10 years) | 98 |
| Since 2007 (last 20 years) | 138 |
Descriptor
Source
Author
Publication Type
Education Level
Location
| China | 10 |
| Australia | 8 |
| Turkey | 8 |
| Germany | 5 |
| Italy | 5 |
| Netherlands | 4 |
| Spain | 4 |
| United States | 4 |
| Europe | 3 |
| Finland | 3 |
| Indonesia | 3 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 1 |
| Trends in International… | 1 |
What Works Clearinghouse Rating
Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
Tippawan Meepung – Higher Education Studies, 2025
This study aimed to develop and evaluate the effectiveness of the LADEC model in promoting future skills among undergraduate learners. The research objectives included: (1) analyzing the components of the LADEC model; (2) designing and implementing the model; (3) comparing the effectiveness of the LADEC model with the DTP model; and (4) assessing…
Descriptors: Constructivism (Learning), Computer Simulation, Higher Education, Skill Development
Leonora Kaldaras; Carl Wieman – Physical Review Physics Education Research, 2023
The ability to express scientific concepts in mathematical terms and integrate scientific and mathematical reasoning about a phenomenon is a foundational cognitive process involved in scientific thinking. This process called "blended math-science sensemaking" (MSS) is a desired skill for all science, technology, engineering, and math…
Descriptors: Computer Simulation, Teaching Methods, College Science, Undergraduate Students
Nazi Mahendru; Mai Neo – Journal of Educational Multimedia and Hypermedia, 2023
Education today is fast evolving with the inclusion of immersive and online technologies, making the teaching and learning processes more interesting and engaging. This study presents students' perception of using Augmented Reality (AR) as an instructional tool for the understanding and learning of theories and basics of design. This study was…
Descriptors: Computer Simulation, Educational Technology, Graduate Students, Design
Anping Yu; Zheng Xu – International Journal of Information and Communication Technology Education, 2024
Landscape garden design is an important design foundation course for undergraduate students of landscape architecture in China, but the current classroom teaching has the problem of limited spatial dimension of the course. This paper proposes a virtual scene model construction method through the computer software with the creation of the need to…
Descriptors: Computer Simulation, Technology Uses in Education, Architectural Education, Design
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Shaorong Ji; Nur Azlina Mohamed Mokmin; Jiawei Wang – Education and Information Technologies, 2025
The traditional educational approaches in art classrooms have increasingly fallen short of addressing the needs of learners in an era marked by rapid technological advancements. Augmented reality (AR), as a leading representative of these emerging technologies, has recently been integrated into traditional educational methods, repeatedly…
Descriptors: Computer Simulation, Influence of Technology, Visual Aids, Communications
Erin Anderson; Brendan Calandra – International Journal of Designs for Learning, 2025
Mixed-reality simulations (MRS) are utilized in teacher preparation programs worldwide. While much of the literature concentrates on the effectiveness of interventions designed to train teachers, this design case outlines the various decisions involved in developing the intervention, including the selection of mixed-reality technology, employing…
Descriptors: Design, Computer Simulation, Educational Technology, Decision Making
Liu, Bowen; Wu, Yonghe; Xing, Wanli; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2023
3D design and modeling is an important part of design education. Self-directed learning (SDL) has been considered in order to effectively learn and teach 3D design and modeling. Exploring the relationship between students' SDL ability and their behavior in learning 3D design will not only promote the 3D design learning process and outcomes, but…
Descriptors: Independent Study, Computer Simulation, Design, Models
Marinelli, Melissa; Male, Sally A.; Valentine, Andrew; Guzzomi, Andrew; van der Veen, Tom; Hassan, Ghulam Mubashar – European Journal of Engineering Education, 2023
Access to interactive, simulated work environments through virtual reality (VR) has potential in teaching safety in design (SiD) to engineering students with reduced risk, cost and inconvenience. However, there is limited understanding of what students learn from immersive VR interventions, or the outcomes from specific learning activities. This…
Descriptors: Computer Simulation, Safety, Design, Engineering Education
Jin, Yang; Tiejun, Zhu – Education and Information Technologies, 2023
Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and…
Descriptors: Computer Simulation, Video Games, Art Education, Design
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Jing Chen; Nur Azlina Mohamed Mokmin; Qi Shen; Hanjun Su – Education and Information Technologies, 2025
The History of Design course is a foundational component for art and design students; however, many students perceive it as abstract and unengaging, mainly due to its highly conceptual nature and traditional lecture-based teaching methods. To address these challenges, this study investigates the impact of AI-generated virtual instructors and a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Design, Computer Simulation

Peer reviewed
Direct link
