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Perihan Gulce Ozkaya; Bülent Dogan – International Technology and Education Journal, 2023
The purpose of this study is to develop a module for teaching grammar through digital storytelling in the "Grammar Teaching" course of Turkish education undergraduate programs at universities. In this regard, observations on the use and implementation of digital storytelling in classes were made at the University of Houston in the United…
Descriptors: Story Telling, Technology Uses in Education, Grammar, Learning Modules
David Conde-Caballero; Carlos A. Castillo-Sarmiento; Inmaculada Ballesteros-Yánez; Borja Rivero-Jiménez; Lorenzo Mariano-Juárez – Education and Information Technologies, 2024
While social media is evolving rapidly, understanding its underlying and persistent features with the potential to support high-quality learning would provide opportunities to enhance competence acquisition and collaborative work in higher education. Moreover, the adoption of tools that students already use in their everyday lives facilitates the…
Descriptors: Social Media, Video Technology, Nursing Education, Educational Quality
Rodríguez-Becerra, Jorge; Cáceres-Jensen, Lizethly; Díaz, Tatiana; Sofía Druker; Padilla, Víctor Bahamonde; Pernaa, Johannes; Aksela, Maija – Chemistry Education Research and Practice, 2020
The purpose of this descriptive case study was to develop pre-service chemistry teachers' Technological Pedagogical Science Knowledge (TPASK) through novel computational chemistry modules. The study consisted of two phases starting with designing a computational chemistry based learning environment followed by a case study where students'…
Descriptors: Preservice Teachers, Pedagogical Content Knowledge, Technological Literacy, Science Teachers
Lee, Richard; Hoe Looi, Kim; Faulkner, Margaret; Neale, Larry – Asia Pacific Journal of Education, 2021
Like their global counterparts, e-learning platforms are an indispensable technology in many Asia Pacific tertiary institutions. Despite its widespread adoption, e-learning is still being criticized as merely mirroring traditional classroom formats but in digital forms. If tertiary institutions in Asia Pacific wish to harness e-learning and be…
Descriptors: Communities of Practice, Inquiry, Electronic Learning, Educational Environment
Magdin, Martin – Turkish Online Journal of Educational Technology - TOJET, 2016
In the last decade, e-learning has been a standard part of the educational process at all types of schools--primary, secondary, and high schools. When used, e-learning can achieve significant savings not only in terms of time as well as operating costs. However, e-learning is also often criticized. This is mainly due to direct absence of teachers…
Descriptors: Electronic Learning, Notetaking, Courseware, Usability
Oliver, Catherine; Leader, Samantha; Kettridge, Nicholas – Journal of Geography in Higher Education, 2018
Providing cost-effective, hands-on field-based experiences to large cohorts of undergraduate students provides a core challenge for effective teaching and learning. This grand challenge is tackled through the construction of an exemplar outdoor learning environment within the Environmental Change Outdoor Laboratory (ECOLAB): Birmingham Bog (BB).…
Descriptors: Outdoor Education, Undergraduate Students, Educational Environment, Educational Facilities
Strobel, J.; Wang, J.; Weber, N. R.; Dyehouse, M. – Computers & Education, 2013
The term "authenticity" is pervasive in the education literature in general and specifically in the design education and engineering education literature; yet, the construct is often used un-reflected and ill defined. The purpose of this paper is (1) to critically examine current conceptualizations of authenticity as principles to design learning…
Descriptors: Engineering Education, Engineering, Undergraduate Study, Learning Modules
Kavitha, R. K.; Ahmed, M. S. – Education and Information Technologies, 2015
Agile software development is an iterative and incremental methodology, where solutions evolve from self-organizing, cross-functional teams. Pair programming is a type of agile software development technique where two programmers work together with one computer for developing software. This paper reports the results of the pair programming…
Descriptors: Knowledge Management, Educational Environment, Case Studies, Programming
Yao, Ru-Fen – Universal Journal of Educational Research, 2016
The main purposes of this one-year case study are to create learning environments for indigenous students through culture-based mathematics instructional modules, and what teachers' responds are in two tribes. The researcher leads sixteen in-service teachers and seven pre-service teachers to enter two indigenous tribes- "Cado" and…
Descriptors: Foreign Countries, Indigenous Populations, Educational Environment, Culturally Relevant Education
Abdous, M'hammed – International Journal on E-Learning, 2013
An effective learning environment interface (LEI) is a means to enable students to focus on learning and to understand content, while establishing connections and relationships among course activities. Using this fundamental premise, we propose a flexible, user-centered, and seamless LEI which is intended to remediate the fragmented interface…
Descriptors: Electronic Learning, Computer Interfaces, Feedback (Response), College Students
Upfold, Christopher – International Association for Development of the Information Society, 2016
Technology facilitated teaching and learning can now influence the way both lecturers and students collaborate. The problem is that many of these interventions are conducted in a non-systematic ad-hoc way. There are concerns that merely adopting a traditional lecturing approach to a technology based environment provides little if any advantage to…
Descriptors: Guidelines, Graduate Study, Learning Modules, Blended Learning
Zaidel, Mark; Luo, XiaoHui – Journal of College Teaching & Learning, 2010
This study investigates the efficiency of multimedia instruction at the college level by comparing the effectiveness of multimedia elements used in the computer supported learning with the cost of their preparation. Among the various technologies that advance learning, instructors and students generally identify interactive multimedia elements as…
Descriptors: Multimedia Materials, Learning Modules, Multimedia Instruction, Computer Assisted Instruction
Yusof, Yusmarwati – Journal of College Teaching & Learning, 2010
This paper presents the development and design of a new alternative approach to teaching, which is referred to as a hybrid teaching approach. This teaching approach is developed to meet the challenges and academic needs of students learning technical subjects at polytechnic level in Malaysia. It is intended to help students improve their learning…
Descriptors: Foreign Countries, Technical Education, Teaching Methods, Blended Learning
Hallinger, Philip; Lu, Jiafang; Showanasai, Parinya – Educational Review, 2010
This paper presents findings of a study that evaluated the instructional effectiveness of a problem-based learning module constructed around a computer simulation, "Making Change Happen"[TM]. The "Leading Organizational Change" (LOC) course sought to enable students in a graduate management program in Thailand to learn to lead…
Descriptors: Administrator Education, Computer Simulation, Problem Based Learning, Learning Modules
Tait, M.; de Jager, J. W. – South African Journal of Higher Education, 2009
Over the past decade the educational environment has not only become more competitive but also more commercialised. These trends have contributed to the introduction of service quality measurement at higher education institutions. Traditionally institutions assume that students have relatively homogeneous needs and expectations and the result is…
Descriptors: Higher Education, Student Attitudes, Marketing, Educational Environment
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