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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
Haywood, Benajmin K.; Boyd, Diane E.; McArthur, John A. – To Improve the Academy, 2023
In the spring of 2020, many institutions of higher education rapidly adopted new models of course delivery to support the ongoing need for instructional flexibility in response to the SARS-CoV-2 pandemic. This article discusses how the transition to a flexible instructional model at Furman University created space for faculty to consider the value…
Descriptors: COVID-19, Pandemics, Inclusion, Curriculum Design
Daisyane Barreto; Sheri Conklin – Impacting Education: Journal on Transforming Professional Practice, 2025
Program alignment with professional standards ensures that students gain competency-based skills that can be transferred to the workplace environment. Employers continue to place a greater value on these skills. Establishing curriculum alignment with professional standards can assist with annual program evaluations, student learning outcomes, and…
Descriptors: Standards, Alignment (Education), Curriculum Development, Graduate Study
Ersoy, Mehmet – Design and Technology Education, 2021
The purpose of the present study is to constitute a basis for integrating instructional design into higher education 4.0 curricula, aiming at a design pedagogy approach. A conceptual model including the prominent concepts and characteristics of this distinction is suggested with rationales from recent literature. The proposed Instructional Design…
Descriptors: Instructional Design, Higher Education, College Curriculum, Curriculum Development
Frederik Dilling; Ingo Witzke; Kevin Hörnberger; Jana Trgalová – ZDM: Mathematics Education, 2024
The development of professional digital competencies is an important condition for a meaningful integration of digital technologies in mathematics education. A widely used and empirically studied approach for the professional development of in-service teachers are teacher design teams, in which lessons are collaboratively planned, implemented and…
Descriptors: Teacher Collaboration, Teamwork, Educational Technology, Technological Literacy
Amr M. Mohamed; Tahany S. Shaaban; Sameh H. Bakry; Francisco D. Guillén-Gámez; Artur Strzelecki – Innovative Higher Education, 2025
This study aimed to investigate how AI impacts students' intrinsic motivation and learning experiences in various cultural and academic settings. An analysis of the effects of AI-powered learning tools on intrinsic motivation and learning enhancement was conducted in early 2024. The study recruited 455 students (192 males and 263 females) from…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Teacher Education Curriculum
Paul Marty – Journal of Education for Library and Information Science, 2022
This article presents an overview of the iterative design and evolution of an undergraduate course at Florida State University that offers students the opportunity to explore how society's increased reliance on information technology has changed the way in which we interact with each other and the world around us. Drawing upon course iterations…
Descriptors: Search Engines, Age Groups, Undergraduate Students, Educational Technology
Mark Brenden; Patrick L. Bruch Jr.; Thomas Reynolds – Review of Education, Pedagogy & Cultural Studies, 2025
This essay challenges the broad, ongoing neoliberal transformation of higher education as expressed in contemporary literacy pedagogies based in and around Learning Management Systems. Building on Chantal Mouffe's conception of agonistic democracy, we seek to model and encourage an alternative--a critical literacy that highlights competing…
Descriptors: Hidden Curriculum, Higher Education, Learning Management Systems, Neoliberalism
van den Beemt, Antoine; van de Watering, Gerard; Bots, Michael – European Journal of Engineering Education, 2023
Increasingly higher education programs are made learner centred and flexible to face societal changes. Challenge-based learning (CBL) is an educational concept shaping these open and flexible programs. This article aims to articulate a framework for analysing CBL characteristics within and between study components in academic curricula. It…
Descriptors: Problem Based Learning, Higher Education, Student Centered Learning, Curriculum Implementation
Shilan Ahmadian; Lisbeth M. Brevik – Journal of Computer Assisted Learning, 2024
Background: The most recent Norwegian educational reform, in force from 2020, was the first to include games alongside more traditional language learning resources (e.g., novels, films, music) in the English curriculum for secondary school. This educational emphasis on games provided a unique opportunity to examine how games are actually used in…
Descriptors: Foreign Countries, English Instruction, Game Based Learning, Computer Games
Firmansah, Muhammad Lukman Haris – International Journal of Curriculum and Instruction, 2022
Learning in the COVID-19 pandemic era tends to apply online learning both Synchronous and Asynchronous. Method of asynchronous learning such as using Edmodo, students meet with educators in online classes, where they discuss and do assignments and meet educators indirectly. Learning according to the IQF curriculum in tertiary institutions is…
Descriptors: Curriculum Development, Design, Electronic Learning, Animation
Pinto, Carla M. A.; Mendonça, Jorge – Open Education Studies, 2022
In this paper we provide a description of the project DrIVE-MATH, highlighting the main goals, intellectual outputs, outcomes, the involved partners, and activities and reports from the three-years' project. At the end we discuss the impact of the new proposed Education models at various levels, from students, to HEIs, to stakeholders.
Descriptors: Mathematics Education, Active Learning, Models, Educational Technology
Karima Lalani; Joseph Crawford; Kerryn Butler-Henderson – International Journal of Leadership in Education, 2025
This paper presents a thematic analysis and critical review of leadership behaviors during the novel coronavirus pandemic, drawn from the 138 publications on COVID-19 in higher education, published between 1 January 2020 and 30 June 2020, and available as an open access database. The aim is to provide a critical understanding of specific…
Descriptors: Instructional Leadership, COVID-19, Pandemics, Technology Uses in Education
Edmondson, Diane; Matthews, Lucy – International Journal of Educational Management, 2021
Purpose: The purpose of this paper is to investigate how to overcome the dilemma of the lack of student workforce readiness upon graduation. Based on experiential learning theory, the authors propose an innovative three-step approach to marketing curriculum to help address this dilemma. Design/methodology/approach: This study examines both…
Descriptors: Curriculum Development, Marketing, Business Administration Education, Career Readiness
Warr, Melissa; Driskell, Shannon O. S.; Langran, Elizabeth; Mouza, Chrystalla; Schmidt-Crawford, Denise A. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
In this article, the authors discuss technology integration curriculum in teacher preparation programs, focusing on key elements of both the curriculum and curriculum development process. Specifically, they highlight the need to develop a coherent teacher preparation program founded on shared values and practices and responsive to change. When…
Descriptors: Curriculum Design, Technology Integration, Preservice Teacher Education, Educational Technology