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Showing 1 to 15 of 38 results Save | Export
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Ho, Chun-Heng; Zhang, Hang-qin; Li, Juan; Zhang, Min-quan – International Journal of Distance Education Technologies, 2023
Digital education has recently become a mainstream education model. Despite digital education's increasing popularity, there remain issues when it comes to teacher-student interactions in digital space, which have made it impossible for this model to achieve the same teaching quality as traditional in-person education. Compared with other academic…
Descriptors: Technology Uses in Education, Electronic Learning, Teacher Student Relationship, Interaction
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Fang, N.; Tajvidi, M. – Journal of Computer Assisted Learning, 2018
This study focuses on the investigation of the effects of computer simulation and animation (CSA) on students' cognitive processes in an undergraduate engineering course. The revised Bloom's taxonomy, which consists of six categories in the cognitive process domain, was employed in this study. Five of the six categories were investigated,…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Bibi, Shaista; Khan, Shahadat Hossain – Australasian Journal of Educational Technology, 2017
In this paper, we discuss how a university lecturer (pseudonym: James) drew on his technological pedagogical and content knowledge (TPACK) when planning to integrate technology in teaching. The main purpose of the study was to use real-life planning observations to understand James's TPACK. The data were obtained through think-aloud sessions in…
Descriptors: Educational Technology, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
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Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning
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DeVane, Benjamin – Democracy & Education, 2017
In this review article, I argue that games are complementary, not self-supporting, learning tools for democratic education because they can: (a) offer "simplified, but often not simple, outlines" (later called "models") of complex social systems that generate further inquiry; (b) provide "practice spaces" for…
Descriptors: Play, Educational Games, Democracy, Civics
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Lee, Victor R.; Fields, Deborah A. – International Journal of Information and Learning Technology, 2017
Purpose: In light of growing interest in the maker movement and electronic textiles (e-textiles) as an educational technology, the purpose of this paper is to characterize competence change in undergraduate students who participated in a semester-length course that used e-textiles. Design/methodology/approach: This qualitative and exploratory…
Descriptors: Scoring Rubrics, Educational Technology, Minimum Competency Testing, Undergraduate Students
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Stoddard, Jeremy; Banks, Angela M.; Nemacheck, Christine; Wenska, Elizabeth – Democracy & Education, 2016
Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and…
Descriptors: Video Games, Technology Uses in Education, Educational Technology, Democratic Values
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Sidorov, Oleg V.; Kozub, Lyubov' V.; Goferberg, Alexander V.; Osintseva, Natalya V. – European Journal of Contemporary Education, 2018
The article discusses the methodological approach to the technology of the educational experiment performance, the ways of the research data processing by means of research methods and methods of mathematical statistics. The article shows the integrated use of some effective approaches to the training of the students majoring in…
Descriptors: Statistical Analysis, Technology Education, Laboratory Equipment, Technology Uses in Education
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Bridges, Susan – Pedagogies: An International Journal, 2015
Whilst face-to-face tutorial group interaction has been the focus of quantitative and qualitative studies in problem-based learning (PBL), little work has explored the independent learning phase of the PBL cycle from an interactionist perspective. An interactional ethnographic logic of inquiry guided collection and analysis of video recordings and…
Descriptors: Online Courses, Undergraduate Study, Dental Schools, Dentistry
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Çakiroglu, Ünal; Kokoç, Mehmet; Kol, Elvan; Turan, Ebru – Educational Technology & Society, 2016
The purpose of this qualitative study was to understand activities and behaviors of learners and instructor in an online programming course. Adobe Connect web conferencing system was used as a delivery platform. A total of fifty-six sophomore students attending a computer education and instructional technology program (online) participated in this…
Descriptors: Programming, Online Courses, Qualitative Research, Teleconferencing
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Aliakbari, Mohammad; Mohammadi, Saeedeh – International Journal of Web-Based Learning and Teaching Technologies, 2016
The use of blogs in EFL settings considerably supports learner-centered interactive learning and constructivist environments. Moreover, using blogs to provide instructor's feedback has a crucial role in the language learning process. The present study aimed to explore Iranian EFL learners' perceptions of blog assignments and instructor's…
Descriptors: Electronic Publishing, English (Second Language), Second Language Instruction, Feedback (Response)
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Weintrop, David; Wilensky, Uri – Informatics in Education, 2014
Research on the effectiveness of introductory programming environments often relies on post-test measures and attitudinal surveys to support its claims; but such instruments lack the ability to identify any explanatory mechanisms that can account for the results. This paper reports on a study designed to address this issue. Using Noss and Hoyles'…
Descriptors: Programming, Programming Languages, Introductory Courses, Constructivism (Learning)
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Meri, Serpil – Research-publishing.net, 2015
The present research explores the interaction between learners and tools in e-learning environments. In order to explore that issue, this study analyzed and interpreted the findings obtained through observation and interview with 10 international students who wished to improve their learning of English by using the English for Academic Purposes…
Descriptors: Interaction, Electronic Learning, Educational Technology, Observation
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Wang, Jing – CALICO Journal, 2014
This study is aimed at identifying reading strategies of beginning learners of Chinese as a foreign language (CFL) with and without a pop-up dictionary and at determining if learners retain the reading comprehension gained from using the dictionary. Beginning CFL learners at a Midwestern university answered questions about their reading strategies…
Descriptors: Computer Assisted Instruction, Dictionaries, Educational Technology, Second Language Learning
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Jang, Eunice Eunhee; Lajoie, Susanne P.; Wagner, Maryam; Xu, Zhenhua; Poitras, Eric; Naismith, Laura – Journal of Educational Computing Research, 2017
Technology-rich learning environments (TREs) provide opportunities for learners to engage in complex interactions involving a multitude of cognitive, metacognitive, and affective states. Understanding learners' distinct learning progressions in TREs demand inquiry approaches that employ well-conceived theoretical accounts of these multiple facets.…
Descriptors: Educational Technology, Technology Uses in Education, Simulation, Patients
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