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Showing 1 to 15 of 31 results Save | Export
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Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
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Yan Liu – Educational Linguistics, 2023
This chapter reports on the author's effort to cross disciplinary boundaries in teaching Chinese as a foreign language (CFL). It presents a mixed-methods study that examines student perceptions about, as well as the benefits and the challenges of, integrating visual arts and online art museum visits into CFL teaching. Quantitative and qualitative…
Descriptors: Interdisciplinary Approach, Chinese, Second Language Instruction, Student Attitudes
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Johnson, Rhiannan; Cantrell, Kate; Cutcliffe, Katrina; Batorowicz, Beata; McLean, Tanya – Art Education, 2023
In the present moment, art educators need to facilitate high-quality online learning experiences through the integration of collaborative learning, peer-based feedback, and effective educational technologies. In practice-based visual arts courses, it is also essential to focus on student engagement with the studio processes and material outcomes…
Descriptors: Visual Arts, Educational Technology, Learner Engagement, Sense of Community
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Lim, Kyungeun – International Journal of Art & Design Education, 2022
Increasing usage of digital technologies in daily life has affected even tech savvy students. With the prominent development of augmented reality (AR) and virtual reality technologies, this study concentrates on the ongoing development of AR in art education and its potential in art education. As an educator in visual arts at a higher education…
Descriptors: Computer Simulation, Art Education, Educational Technology, Higher Education
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Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
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Luangmongkol, Kiattisak – Shanlax International Journal of Education, 2021
The purposes of this study were to develop instructional videos for Lai Kammalor Drawing, to assess their effectiveness, and to compare students' ability before and after learning through instructional videos for Lai Kammalor Drawing. The participants in this study were undergraduate students who were majoring in Arts Education from a public…
Descriptors: Foreign Countries, Video Technology, Educational Technology, Technology Uses in Education
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Gu, Chao; Sun, Jie; Chen, Tong; Miao, Wei; Yang, Yunshuo; Lin, Shuyuan; Chen, Jiangjie – Journal of Intelligence, 2022
In terms of the teaching process of matte painting, it is essential for students to develop a sound understanding of the relationship between virtual and physical environments. In this study, first-person view (FPV) drones are applied to matte painting courses to evaluate the effectiveness of the teaching, and to propose more effective design…
Descriptors: Art Education, Painting (Visual Arts), Robotics, Aviation Technology
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Selkrig, Mark; Wright, Susan; Hannigan, Shelley; Burke, Geraldine; Grenfell, Janette – Teaching in Higher Education, 2022
Opportunities to interrogate praxis through professional learning and reflection is common for school teachers but is not straightforward or as frequently practised by tertiary educators, particularly from across different universities. In this article, the authors who are arts educators from various universities explore a framework that focuses…
Descriptors: Art Education, Art Teachers, College Faculty, Visual Arts
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Alzhanov, Gadilbek; Smanova, Akmaral; Zor, Aydin; Rabilova, Zoya; Ryssymbetov, Yerzhan; Karabalin, Urazbay – World Journal on Educational Technology: Current Issues, 2020
The aim of this study is to evaluate student views on the creation of spiritual well-being of art education residency students with the help of ethno-design technology. This research was designed in accordance with the qualitative research method. In order to collect data in the research, a semi-structured interview form was prepared by the…
Descriptors: Spiritual Development, Well Being, Graduate Students, Art Education
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Torres, Alexa; Floyd, McKenzie A. – Journal of Chemical Education, 2019
Smartphone technology has the potential to make heritage science accessible to museums, individual collectors, and educators. Infrared reflectography (IRR) is a nondestructive analysis method used by museums to gain information about the provenance, history, and aging of artworks. This paper introduces a highly accessible, inexpensive apparatus…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Knochel, Aaron D., Ed.; Sahara, Osamu, Ed. – Palgrave Macmillan, 2022
This edited volume broadens the understanding of the media arts at a global scale bringing together practices and ideas from artists and art educators from around the world. Authors explore issues of cultural and social diversity in fields of education, media theory, and critical theories of education and pedagogy with particular attention to…
Descriptors: Visual Arts, Educational Technology, Art Education, Artists
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Lobo, Giovanni Polifroni; Sánchez, Carlos Beltrán – Athens Journal of Education, 2016
The purpose of this research is to determine the ICT Competencies of Visual Arts teachers at University of Atlántico for Distance and Virtual Education. We also want to know what their perception is about the use of virtual learning environments in their educational work. This project will help teachers to go further in the generation of knowledge…
Descriptors: Foreign Countries, Technological Literacy, Educational Technology, Technology Uses in Education
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Shelley, Mack, Ed.; Sahin, Ismail, Ed. – International Society for Technology, Education, and Science, 2022
Education, science, and technology disciplines at all levels have never been more important, more exciting, or more crucial for its broader impacts on human society. The need for advanced technical skills is increasingly pressing to address climate change, combat COVID and other diseases, enhance the infrastructural built environment, grow food…
Descriptors: Access to Education, Foreign Countries, Education, Sciences
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Shelley, Mack, Ed.; Sahin, Ismail, Ed. – Online Submission, 2022
Education, science, and technology disciplines at all levels have never been more important, more exciting, or more crucial for its broader impacts on human society. The need for advanced technical skills is increasingly pressing to address climate change, combat COVID and other diseases, enhance the infrastructural built environment, grow food…
Descriptors: Foreign Countries, Education, Sciences, Technology
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Cochrane, Thomas Donald; Cook, Stuart; Aiello, Stephen; Christie, Duncan; Sinfield, David; Steagall, Marcus; Aguayo, Claudio – Australasian Journal of Educational Technology, 2017
This paper proposes a design based research (DBR) framework for designing mobile virtual reality learning environments. The application of the framework is illustrated by two design-based research projects that aim to develop more authentic educational experiences and learner-centred pedagogies in higher education. The projects highlight the first…
Descriptors: Simulated Environment, Telecommunications, Handheld Devices, Educational Technology
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