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Showing all 9 results Save | Export
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Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
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Wang, Yu-Yin; Wang, Yi-Shun; Jian, Shi-En – Journal of Educational Computing Research, 2020
Business simulation games (BSGs) are educational tools that help students develop business management knowledge and skills. However, to date, relatively little research has investigated the factors that influence students' BSG usage intention. Grounded on the extended unified theory of acceptance and use of technology, this study helped to fill…
Descriptors: Business Administration Education, Foreign Countries, Computer Simulation, Student Attitudes
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Wang, Lin; Mou, Weimin; Dixon, Peter – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
Two experiments investigated how people use buildings and street configurations to reorient in large-scale environments. In immersive virtual environments, participants learned objects' locations in an intersection consisting of 4 streets. The objects' locations were specified by 2 cues: a building and/or the street configuration. During the test,…
Descriptors: Familiarity, Novelty (Stimulus Dimension), Cues, Buildings
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Vega-Carrero, Sandra; Alejandro-Pulido, Manuel; Ruiz, Nancy Esther – Online Submission, 2017
This article presents the results of a research study conducted with college students at a University in Colombia that offers an online program of English as a Foreign Language. The goal of this study was to understand the students' perceptions. It mainly responded to the following research questions: Why do these students participate in an EFL…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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Papachristos, Nikiforos M.; Vrellis, Ioannis; Natsis, Antonis; Mikropoulos, Tassos A. – British Journal of Educational Technology, 2014
This paper presents empirical results from an exploratory study conducted in an authentic educational situation with preservice education students enrolled in an undergraduate course, which was partially taught in Second Life. The study investigated the effect of environment design on presence, learning outcomes and the overall experience of the…
Descriptors: Preservice Teachers, Undergraduate Study, Environmental Influences, Design
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Jacobson, Astrid R.; Militello, Roberta; Baveye, Philippe C. – Computers & Education, 2009
Multidisciplinary courses are being developed at a number of US colleges and universities to highlight the connections between the rise or fall of world civilizations and the sustainable or unsustainable uses of soil and water resources. The content presented in these courses is complex because it includes concepts from disciplines as varied as…
Descriptors: Environmental Influences, Interdisciplinary Approach, Educational Objectives, College Instruction
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Helms, T. C.; Doetkott, C. – Journal of Natural Resources and Life Sciences Education, 2007
We developed educational software to show graduate students how to plan molecular marker experiments. These computer simulations give the students feedback on the precision of their experiments. The objective of the software was to show students using a hands-on approach how: (1) environmental variation influences the range of the estimates of the…
Descriptors: Intervals, Computer Software, Graduate Study, Genetics
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Norton, Richard K.; Brix, Andrew; Brydon, Trevor; Davidian, Elijah; Dinse, Keely; Vidyarthi, Sanjeev – Planning for Higher Education, 2007
This study addresses several common shortcomings of current university campus sustainability initiatives, including a lack of attention to integrative issues such as land use, housing, and transportation, and a generally reactive rather than proactive approach to sustainability. To engage these concerns, we develop a model for assessing the…
Descriptors: Land Use, Sustainable Development, Administrative Principles, College Administration