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Showing 1 to 15 of 17 results Save | Export
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David S. Bowers; Mihaela Sabin – Education and Information Technologies, 2024
The skills and competencies of IT professionals are often described using employer-led skills frameworks. They express competencies as technical knowledge and skills combined with a range of personal qualities. Employers have indicated the importance of developing such qualities for new graduates. In response, recent ACM/IEEE curricular…
Descriptors: Information Technology, Bachelors Degrees, Computer Science Education, Career Readiness
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Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
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Morales-Trujillo, Miguel Ehecatl; Galster, Matthias; Gilson, Fabian; Mathews, Moffat – IEEE Transactions on Education, 2022
Background: Peer evaluation in software engineering (SE) project courses enhances the learning experience of students. It also helps instructors monitor and assess both teams and individual students. Peer evaluations might influence the way individual students and teams work; therefore, the quality of the peer evaluations should be tracked through…
Descriptors: Undergraduate Students, Computer Software, Programming, Peer Evaluation
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Zharkynay Yesmakhanova; Yerepbayev Nurlan; Aktolkyn Boranbayeva; Alimbayev Medeu; Galiya Rysbayeva; Nurlybek Omarov – South African Journal of Education, 2024
Educational environments created by combining traditional learning environments and technology have grown, especially in recent years and have become an indispensable part of education. Therefore, with this research we aimed to evaluate students' attitudes towards blended learning. To gather university students' opinions on the effectiveness of…
Descriptors: Evaluation, Student Attitudes, Blended Learning, Computer Science Education
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Prasad, Prajish; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2022
Evaluating a software design is an important practice of expert software designers. They spend significant time evaluating their solution, by developing an integrated mental model of the software design and the requirements. However, sufficient emphasis has not been given on teaching and learning of evaluation practices in software design courses,…
Descriptors: Computer Software, Design, Computer Science Education, Models
Abt Global, 2024
The purpose of this report is to provide findings from the Abt Global independent evaluation of the PreK-12 STEM Pathway program. The Community Training and Assistance Center (CTAC), a nonprofit organization focused on supporting educational innovation and community change, received an Education Innovation and Research (EIR) Early Phase grant from…
Descriptors: STEM Education, Guided Pathways, Evaluation, Elementary Secondary Education
Emmanuel Wansi – ProQuest LLC, 2023
Shortages within the cybersecurity workforce are not new; fluctuations in supply and demand, fiscal and monetary constraints, and technological advances have influenced changes within the cybersecurity workforce nationally and globally. Cloud computing and the Internet of Things (IoT) impact many different cybersecurity roles within different…
Descriptors: Evaluation, Internet, Computer Security, Information Security
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Chrysafiadi, Konstantina; Virvou, Maria; Tsihrintzis, George A.; Hatzilygeroudis, Ioannis – Education and Information Technologies, 2023
Nowadays, the improvement of digital learning with Artificial Intelligence has attracted a lot of research, as it provides solutions for individualized education styles which are independent of place and time. This is particularly the case for computer science, as a tutoring domain, which is rapidly growing and changing and as such, learners need…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Programming
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Chiru, Costin-Gabriel; Rebedea, Traian – Creativity Research Journal, 2017
This article proposes a new fully automated method for identifying creativity that is manifested in a divergent task. The task is represented by chat conversations in small groups, each group having to debate on the same topics, with the purpose of better understanding the discussed concepts. The chat conversations were created by undergraduate…
Descriptors: Creativity, Heuristics, Creative Thinking, Undergraduate Students
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Rountree, Janet; Robins, Anthony; Rountree, Nathan – Computer Science Education, 2013
We propose an expanded definition of Threshold Concepts (TCs) that requires the successful acquisition and internalisation not only of knowledge, but also its practical elaboration in the domains of applied strategies and mental models. This richer definition allows us to clarify the relationship between TCs and Fundamental Ideas, and to account…
Descriptors: Fundamental Concepts, Concept Formation, Computer Science Education, Undergraduate Students
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Sotirofski, Kseanela; Kukeli, Agim; Kalemi, Edlira – Journal of College Teaching & Learning, 2010
The main objective of our study is to determine the challenges faced during the process of teaching Computer Science in a university of a country in transition and make suggestions to improve this teaching process by perfecting the necessary conditions. Our survey builds on the thesis that we live in an information age; information technology is…
Descriptors: Computer Science Education, Prior Learning, Computers, Information Technology
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Jara, Carlos A.; Candelas, Francisco A.; Puente, Santiago T.; Torres, Fernando – Computers & Education, 2011
Automatics and Robotics subjects are always greatly improved when classroom teaching is supported by adequate laboratory courses and experiments following the "learning by doing" paradigm, which provides students a deep understanding of theoretical lessons. However, expensive equipment and limited time prevent teachers having sufficient…
Descriptors: Undergraduate Students, Teacher Effectiveness, Experiential Learning, Laboratories
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Barker, Trevor – Electronic Journal of e-Learning, 2011
The recent National Students Survey showed that feedback to students was an ongoing problem in Higher Education. This paper reports on the extension of our past research into the provision of automated feedback for objective testing. In the research presented here, the system has been further developed for marking practical and essay questions and…
Descriptors: Feedback (Response), Evaluation, Adaptive Testing, Objective Tests
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Rae, Andrew; Samuels, Peter – Computers & Education, 2011
The Personalised System of Instruction is a form of mastery learning which, though it has been proven to be educationally effective, has never seriously challenged the dominant lecture-tutorial teaching method in higher education and has largely fallen into disuse. An information and communications technology assisted version of the Personalised…
Descriptors: Video Technology, Higher Education, Management Systems, Mastery Learning
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Garcia, M. I.; Rodriguez, S.; Perez, A.; Garcia, A. – IEEE Transactions on Education, 2009
Studying fundamental Computer Architecture and Organization topics requires a significant amount of practical work if students are to acquire a good grasp of the theoretical concepts presented in classroom lectures or textbooks. The use of simulators is commonly adopted in order to reach this objective. However, as most of the available…
Descriptors: Assignments, Client Server Architecture, Simulation, Active Learning
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