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Weijia Wan – Interactive Learning Environments, 2024
The paper investigates the level of development of a creative mindset in the training of music education professionals. The research is based on the experimental method which examines the level of creativity of students before and upon completion of the developed training program focusing on development of the creative thinking using cutting-edge…
Descriptors: Creative Thinking, Skill Development, Music Education, College Freshmen
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Vasco Rikkers; Dipti Kapoor Sarmah – Journal of Computing in Higher Education, 2025
In recent years, gamification has seen a rise in usage for cyber-security training, with some of the most used elements being story and narrative. Yet there seems to be a lack of research on story-based gamification as well as how this type of gamification affects a training's effectiveness. The goal of this study was to test the effectiveness of…
Descriptors: Gamification, Computer Security, Training Methods, Foreign Countries
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Grad, Piotr; Przeklasa-Bierowiec, Anna M.; Malinowski, Krzysztof P.; Witowski, Jan; Proniewska, Klaudia; Taton, Grzegorz – Anatomical Sciences Education, 2023
Tooth anatomy is fundamental knowledge used in everyday dental practice to reconstruct the occlusal surface during cavity fillings. The main objective of this project was to evaluate the suitability of two types of anatomical tooth reference models used to support reconstruction of the occlusal anatomy of the teeth: (1) a three-dimensional…
Descriptors: Dentistry, Medical Education, Graduate Students, Anatomy
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David R. Cole; Yeganeh Baghi – Journal of Environmental Education, 2024
Capital and property have been combined since Karl Marx wrote "Das Kapital" in 1867. Indeed, capitalism and the housing market are interlinked because property is an asset whose indexed value upholds global markets. On the other side of property as real estate is the environmental damage and augmentation of climate change that housing…
Descriptors: Environmental Education, Sustainability, Sustainable Development, Foreign Countries
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Thomas-Seale, L. E. J.; Kanagalingam, Sanjeevan; Kirkman-Brown, J. C.; Attallah, M. M.; Espino, D. M.; Shepherd, D. E. T. – International Journal of Technology and Design Education, 2023
Additive manufacturing (AM) is projected to require 60,000 jobs in the UK by 2025, but there are a series of barriers to the industrial application. One of the most problematic is non-comprehensive knowledge in design for AM (DfAM). This study aims to test the effect of two undergraduate DfAM teaching approaches. A visual and audial approach…
Descriptors: Foreign Countries, Manufacturing, Computer Peripherals, Printing
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Dart, Sarah; Lim, James B. P. – Journal of Civil Engineering Education, 2023
Engineering educators naturally gravitate toward visual means for communicating concepts that would otherwise be extremely difficult to convey using words and numbers alone. With the emergence of three-dimensional (3D) printing as an accessible and cost-effective technology, it is now possible to develop customized models that enable students to…
Descriptors: College Students, Engineering Education, Foreign Countries, Computer Peripherals
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Jinga, Maria-Ruxandra; Lee, Rachel B. Y.; Chan, Kai Lok; Marway, Prabhvir S.; Nandapalan, Krishan; Rhode, Kawal; Kui, Christopher; Lee, Matthew – Anatomical Sciences Education, 2023
Three-dimensional (3D) segmentation, a process involving digitally marking anatomical structures on cross-sectional images such as computed tomography (CT), and 3D printing (3DP) are being increasingly utilized in medical education. Exposure to this technology within medical schools and hospitals remains limited in the United Kingdom. M3dicube UK,…
Descriptors: Computer Simulation, Computer Peripherals, Printing, Anatomy
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Muhammad Tajammal Munir; Prashant K. Jamwal; Bing Li; Susan Carter; Shahid Hussain – Innovations in Education and Teaching International, 2025
This paper presents a comprehensive study on the integration of 3D printing technology in biomedical robotics education with undergraduate students learning about the design of robotic systems. The research investigated the effectiveness of this new teaching strategy in enhancing students' understanding of complex engineering principles by…
Descriptors: Engineering Education, Computer Peripherals, Biomedicine, Robotics
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Yusuke Harada; Yuki Sawada; Jun Suzurikawa; Rie Takeshima; Tomoko Kondo – Journal of Occupational Therapy Education, 2022
Despite the increasing importance of digital fabrication, of which three-dimensional printing is an important aspect, educational programs in this area have not been fully developed. To utilize threedimensional printing optimally, occupational therapists need to be familiar with this new technology, understand its scope of application, and possess…
Descriptors: Computer Peripherals, Printing, Self Help Programs, Occupational Therapy
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
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Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
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Azzah Al-Maskari; Thuraya Al Riyami; Sami Ghnimi – Journal of Applied Research in Higher Education, 2024
Purpose: Knowing the students' readiness for the fourth industrial revolution (4IR) is essential to producing competent, knowledgeable and skilled graduates who can contribute to the skilled workforce in the country. This will assist the Higher Education Institutions (HEIs) to ensure that their graduates own skill sets needed to work in the 4IR…
Descriptors: Career Readiness, Technological Literacy, Student Attitudes, Information Technology
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Daniel J. Mills; Jeremy S. White – Turkish Online Journal of Educational Technology - TOJET, 2024
The researchers examined the relationship between informal digital gameplay and learner profiles in two Japanese private universities. Seventy-eight participants responded to 59 items on a digital questionnaire that consisted of four sections: 1) Learner Profiles, 2) Digital Game Usage, 3) Open-Responses, and 4) Demographics. The results of the…
Descriptors: Influence of Technology, Private Colleges, Foreign Countries, Game Based Learning
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Zaman, Mohd Hairi Mohd; Mokhtar, Mohd Hadri Hafiz; Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Beng, Gan Kok – International Journal of Evaluation and Research in Education, 2020
Engineering students at an undergraduate level typically learn the design aspect and concept through lectures and practical sessions using computeraided software. However, the current computer-aided design and engineering (CAD/CAE) course did not expose the students to apply and relate the latest advanced technologies to solve global issues, for…
Descriptors: Foreign Countries, Technology Integration, Printing, Computer Peripherals
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