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Showing 1 to 15 of 19 results Save | Export
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Timothy Losee; Erika D. Van Dyke; Thaddeus J. France – Physical Educator, 2024
The Tactical Games Model (TGM) is summarized as a physical education model where the emphasis is on developing the underlying core components of games and sports to develop the tactical and performance skills of participants, known as game performance (Metzler, 2011). The Sport Education Model (SEM) is a physical education model structured and…
Descriptors: Athletics, Games, Physical Education, Skill Development
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Brantly E. McCord; Marisa E. Exter – ACM Transactions on Computing Education, 2025
Objectives: Game development students have a daunting career ahead of them, complicated by competitive industry hiring, the passion behind digital media and entertainment work, and inequitable work cultures. By understanding the work-life experiences of graduated game development students in digital media careers, higher education curriculum can…
Descriptors: Education Work Relationship, Family Work Relationship, Games, Skill Development
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Lusia Maryani Silitonga; Budi Dharmawan; Astrid Tiara Murti; Ting-Ting Wu – Journal of Educational Computing Research, 2024
Business simulation games (BSG) offer a unique opportunity to provide students with hands-on experience in a simulated business environment. This study aims to explore the effectiveness of BSG in promoting entrepreneurial intentions and competencies among undergraduate students. The study was conducted with 48 students, who participated in BSG as…
Descriptors: Entrepreneurship, Intention, Competence, Simulation
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Baranyai, Tünde; Egri, Edit; Molnár, Andrea Éva; Zsoldos-Marchis, Iuliana – Acta Didactica Napocensia, 2019
Mental calculation is an important competence in everyday life, and it is essential especially for a future primary school teacher. In this research the efficacy of different games, as didactic games, board-games, and mobile games for developing mental calculation skills were studied. The results shows that didactic games and board-games were…
Descriptors: Preservice Teachers, Elementary School Teachers, Thinking Skills, Skill Development
Hector, Sydney; Salinitri, Geri – ECNU Review of Education, 2022
This article focuses on a comparative analysis of traditional Physical Education games and experiential learning on the part of teacher candidates enrolled in an Ontario Faculty of Education and one in Southwest China. Funded by the Social Sciences and Humanities Research Council of Canada (SSHRC) partnership grant for research on Reciprocal…
Descriptors: Foreign Countries, Physical Education, Physical Education Teachers, Teacher Education Programs
Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
Al-Makhzoomy, Alaa Khalaf – ProQuest LLC, 2018
The study investigated the effect of Game Development-Based Learning (GDBL) on the ability of IT undergraduates in Jordanian universities to define the concepts of computer programming and Object-Oriented Programming (OOP) and their ability to program in C++. An instruction was designed for an eight-week-long online course to allow the…
Descriptors: Foreign Countries, Games, Information Technology, Undergraduate Students
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Lin, Yen-Nan; Hsia, Lu-Ho – Educational Technology & Society, 2019
Billiards is a sport that not only requires numerous skills, but also emphasizes the strategies of planning the path of the contact and shot. Traditional billiards training mainly focuses on skills practicing, while the strategies for facing different kinds of challenges in billiards competitions are usually ignored. Therefore, referring to social…
Descriptors: Games, Training, Skill Development, Telecommunications
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Shanklin, Stephen B.; Ehlen, Craig R. – American Journal of Business Education, 2017
This paper extends the use of the Monopoly® board game as an economic simulation exercise designed to reinforce an understanding of how the accounting cycle impacts the financial statements used to evaluate management performance. This extension adds elements of debt not previously utilized to allow for an introduction of the fundamentals of ratio…
Descriptors: Games, Teaching Methods, Simulation, Accounting
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Esteve-Mon, Francesc M.; Adell-Segura, Jordi; Llopis Nebot, María Ángeles; Valdeolivas Novella, Gracia; Pacheco Aparicio, Julio – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This research aims to describe and demonstrate the results of an intervention through educational robotics to improve the computational thinking of student teachers. Background: Educational robotics has been increasing in school classrooms for the development of computational thinking and digital competence. However, there is a lack…
Descriptors: Computation, Thinking Skills, Skill Development, Robotics
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Yuksel, Hidayet Suha – European Journal of Educational Research, 2019
The present study aims to explore the experiences of prospective physical education teachers on active gaming. The study, which used qualitative case study design enrolled 2 prospective physical education teachers (1 male, 1 female) who were included in extracurricular activities and physical education classes in 2015-2016 academic year. For data…
Descriptors: Preservice Teachers, Physical Education Teachers, Teaching Methods, Student Attitudes
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Prihadi, Kususanto; Cheow, Damien Z. Y.; Yong, Jonathan H. E.; Sundrasagran, Megaanesh – International Journal of Evaluation and Research in Education, 2018
This study aims to evaluate the effect of the frequency of playing a board game that simulates entrepreneurial experience called "Traders" on the university students' resilience and self-esteem. Traders Board Game (TBG) was developed in 2015 with an aim to improve several entrepreneurship skills among young adults, and resilience being…
Descriptors: Entrepreneurship, Games, Teaching Methods, College Students
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Sakibayev, Razakh; Sakibayev, Spartak; Sakibayeva, Bela – Australian Educational Computing, 2018
The article contains the results of the study conducted in order to discover the most effective ways of developing students' programming abilities with the means of non-programming disciplines and activities. The authors observe the learning practices and habits employed by students with highly developed programming abilities and compare these…
Descriptors: Programming, Mathematics Skills, Interdisciplinary Approach, Games
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Hunt, Samuel J.; Cangemi, Joseph – Education, 2014
This paper explores the value of the "Game of Kings," Chess, as a tool for developing highly successful leaders. This paper highlights and demonstrates how the methods of the game of Chess can have strong influence on the ability and performance of exceptional leaders in any field, and how the game of Chess can enhance the cognitive…
Descriptors: Leadership, Skill Development, Games, Game Theory
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Moy, Brendan; Renshaw, Ian; Davids, Keith; Brymer, Eric – Physical Education and Sport Pedagogy, 2016
Background: Physical education teacher education (PETE) programmes have been identified as a critical platform to encourage the exploration of alternative teaching approaches by pre-service teachers. However, the socio-cultural constraint of acculturation or past physical education and sporting experiences results in the maintenance of the status…
Descriptors: Acculturation, Physical Education, Teacher Attitudes, Teaching Methods
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