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Erik Siggelkoe; Conor Walsh; Holly M. Golecki – Advances in Engineering Education, 2024
While participation in undergraduate research has many benefits for students including increased confidence and persistence in engineering, community college students do not have the same access to research as students at four-year institutions. To address this disparity, we developed a soft robotics-focused undergraduate research lab at a…
Descriptors: Community Colleges, Undergraduate Students, Student Research, Robotics
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Wu, Ting; Albion, Peter – Educational Technology & Society, 2019
Facing calls for greater emphasis on STEM education in primary school classrooms, teachers may be anxious because of limited exposure to STEM in their own education. The Australian Curriculum: Technologies is new and many teachers are not familiar with its content. Hence both in-service and pre-service teachers (PSTs) require preparation. This…
Descriptors: Preservice Teachers, STEM Education, Elementary School Science, Foreign Countries
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Akin, H. Levent; Meriçli, Çetin; Meriçli, Tekin – Computer Science Education, 2013
Teaching the fundamentals of robotics to computer science undergraduates requires designing a well-balanced curriculum that is complemented with hands-on applications on a platform that allows rapid construction of complex robots, and implementation of sophisticated algorithms. This paper describes such an elective introductory course where the…
Descriptors: Robotics, Computer Science Education, Undergraduate Study, Introductory Courses
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Gorlewicz, Jenna L.; Kratchman, Louis B.; Webster, Robert J., III – Advances in Engineering Education, 2014
The haptic paddle is a force-feedback joystick used at several universities in teaching System Dynamics, a core mechanical engineering undergraduate course where students learn to model dynamic systems in several domains. A second goal of the haptic paddle is to increase the accessibility of robotics and haptics by providing a low-cost device for…
Descriptors: College Instruction, Laboratory Equipment, Undergraduate Students, Engineering Education
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Wallace, Scott A.; McCartney, Robert; Russell, Ingrid – Computer Science Education, 2010
Project MLeXAI [Machine Learning eXperiences in Artificial Intelligence (AI)] seeks to build a set of reusable course curriculum and hands on laboratory projects for the artificial intelligence classroom. In this article, we describe two game-based projects from the second phase of project MLeXAI: Robot Defense--a simple real-time strategy game…
Descriptors: Games, Intercollegiate Cooperation, Curriculum Design, Curriculum Implementation
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Sirinterlikci, Arif; Toukonen, Kayne; Mason, Steve; Madison, Russel – Journal of STEM Education: Innovations and Research, 2005
An animatronic robot was designed and constructed for the 2003 Annual Student Robotic Technology and Engineering Challenge organized by the Robotics International (RI) association of the Society of Manufacturing Engineers (SME). It was also the senior capstone design project for two of the design team members. After a thorough study of body and…
Descriptors: Engineering Education, Design, Interdisciplinary Approach, Robotics
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Wilczynski, Vincent; Dixon, Gregg; Ford, Eric – Journal of STEM Education: Innovations and Research, 2005
The Mechanical Engineering Section at the U.S. Coast Guard Academy has developed a comprehensive activity based course to introduce second year students to mechanical engineering design. The culminating design activity for the course requires students to design, construct and test robotic devices that complete engineering challenges. Teams of…
Descriptors: Engineering Education, Engineering Technology, Robotics, Mechanics (Process)