Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
College Teaching | 1 |
EDUCAUSE Review | 1 |
Interactive Technology and… | 1 |
International Association for… | 1 |
International Journal of… | 1 |
Author
Baptista Nunes, Miguel, Ed. | 1 |
Frydenberg, Mark | 1 |
Kert, Serhat Bahadir | 1 |
McPherson, Maggie, Ed. | 1 |
Schrand, Tom | 1 |
St. George, Art | 1 |
Sözeri, Mahmut Can | 1 |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 2 |
Reports - Research | 2 |
Collected Works - Proceedings | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 4 |
Elementary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Africa | 1 |
Brazil | 1 |
Canada | 1 |
Ethiopia | 1 |
Germany | 1 |
Italy | 1 |
Libya | 1 |
Malta | 1 |
Massachusetts | 1 |
Slovakia | 1 |
South Africa | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sözeri, Mahmut Can; Kert, Serhat Bahadir – International Journal of Computer Science Education in Schools, 2021
In this study, the effects of interactive video usage in programming education on academic achievement and self-efficacy perception of programming were investigated by taking into account learning styles. The research was patterned according to the causal-comparative model, and also, correlation analysis was performed for related research.…
Descriptors: Correlation, Interactive Video, Programming, Academic Achievement
Frydenberg, Mark – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to argue that the process of making an original game develops digital literacy skills and provides an authentic learning experience as students create, publish and deploy interactive games. Teaching students to create computer games has become common in both K-12 and tertiary education to introducing programming concepts,…
Descriptors: Technological Literacy, Computer Games, Interactive Video, Programming
Schrand, Tom – College Teaching, 2008
Educational technology is seldom used to facilitate more active student learning in the classroom. Instructors who have mastered PowerPoint, however, could just as easily learn to create simple pieces of interactive multimedia that encourage student participation in learning tasks and that appeal to multiple intelligences and learning styles.…
Descriptors: Multiple Intelligences, Student Participation, Active Learning, Educational Technology
St. George, Art – EDUCAUSE Review, 2007
Today, at the end of 2007, there are evident consolidations in wireless, storage, and virtualization and the path forward seems clearer now than previously. Trends from last year continue strongly, particularly Web 2.0 and the shift to user-driven environments and Internet sites where significant data and video processing is available to those…
Descriptors: Internet, Educational Trends, Information Technology, Technology Integration
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education