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Lin, Hao-Chiang Koong; Su, Sheng-Hsiung; Chao, Ching-Ju; Hsieh, Cheng-Yen; Tsai, Shang-Chin – Educational Technology & Society, 2016
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system.…
Descriptors: Distance Education, Intelligent Tutoring Systems, Affective Behavior, Usability
Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao – Interactive Learning Environments, 2017
Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…
Descriptors: Virtual Classrooms, Interaction, Web Based Instruction, Computer Interfaces
Ku, David Tawei; Chang, Chia-Chi – Journal of Educational Multimedia and Hypermedia, 2014
By conducting usability testing on a multilanguage Web site, this study analyzed the cultural differences between Taiwanese and American users in the performance of assigned tasks. To provide feasible insight into cross-cultural Web site design, Microsoft Office Online (MOO) that supports both traditional Chinese and English and contains an almost…
Descriptors: Foreign Countries, Pilot Projects, Computer Interfaces, Web Sites
Swiggett, Wanda D.; Kotloff, Laurie; Ezzo, Chelsea; Adler, Rachel; Oliveri, Maria Elena – ETS Research Report Series, 2014
The computer-based "Graduate Record Examinations"® ("GRE"®) revised General Test includes interactive item types and testing environment tools (e.g., test navigation, on-screen calculator, and help). How well do test takers understand these innovations? If test takers do not understand the new item types, these innovations may…
Descriptors: College Entrance Examinations, Graduate Study, Usability, Test Items
Sherry, Michael B. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
Teacher candidates have few opportunities during their teacher preparation coursework to investigate practices associated with eliciting and responding to student writing. This article describes an attempt to address this problem with a searchable online digital archive of student writing, with and without teachers' written feedback, as well…
Descriptors: Student Writing Models, Database Design, Search Strategies, Elementary Secondary Education
Yoo, Hyun Seung; Smith-Jackson, Tonya L. – Behaviour & Information Technology, 2011
Although the influence of colour on size perception has been known for a century, there is only limited research on interventions that can reduce this effect. This study was therefore undertaken in order to identify appropriate interventions and propose design guidelines for information visualisation, especially in applications where size…
Descriptors: Expertise, Design Requirements, Interviews, Guidelines
Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
Wood, Denise; Willems, Julie – Australasian Journal of Educational Technology, 2012
The Australian Government's widening participation agenda--also referred to as the social inclusion agenda--considers equity through the triple focus of access, participation and outcomes. These foci are catalysts for re-examining teaching and learning approaches in formal education. This article considers this national refocus and the…
Descriptors: Foreign Countries, Disabilities, Inclusion, Outcomes of Education
Huang, Chung-Kai; Hsin, Ching-O; Chiu, Chiung-Hui – Journal of Educational Multimedia and Hypermedia, 2010
With the widespread availability of Internet and computer technology, on-line web-based learning has become prevalent in the field of teaching Chinese as a second/foreign language (CSL/CFL). This study examined the concepts of usability and types of design elements that help construct an effective web-based learning environment, as well as their…
Descriptors: Foreign Countries, Protocol Analysis, Educational Technology, Internet
Sykes, Edward – Journal of Interactive Learning Research, 2007
The Java Intelligent Tutoring System (JITS) was designed and developed to support the growing trend of Java programming around the world. JITS is an advanced web-based personalized tutoring system that is unique in several ways. Most programming Intelligent Tutoring Systems require the teacher to author problems with corresponding solutions. JITS,…
Descriptors: Programming, Tutoring, Intelligent Tutoring Systems, Interviews
Bordac, Sarah; Rainwater, Jean – Journal of Web Librarianship, 2008
This article presents a case study in user-centered design that explores the needs and preferences of undergraduate users. An analysis of LibQual+ and other user surveys, interviews with public service staff, and a formal American with Disabilities Act accessibility review served as the basis for planning a redesign of the Brown University…
Descriptors: Focus Groups, Testing, Information Systems, Libraries
Kennedy, Gregor E.; Judd, Terry S. – Computers & Education, 2007
Developers of educational multimedia programs have expectations about the way in which they will be used. These expectations can be broadly categorised as either functional (primarily related to the interface) or educational (related to learning designs, processes and outcomes). However, student users will not always engage with educational…
Descriptors: Learning Processes, Medical Students, Multimedia Materials, Computer Software
Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
Woollard, John – Technology, Pedagogy and Education, 2005
The teaching of computing, like all subjects, requires a range of strategies to take the curriculum content (skills, knowledge, understanding and attitudes) and put it in a form that is more easily learned by students. Metaphor has a particular role in the world of computing: embedded in the design of computer hardware and software; part of the…
Descriptors: Grounded Theory, Figurative Language, Computer Software, Computer Interfaces
Baek, Eun-Ok; Barab, Sasha A. – Educational Technology & Society, 2005
The concept of a community of practice (CoP) is prevalent in several venues for teachers' professional development, especially in online environments. However, there are few descriptive accounts that effectively represent a CoP in a manner that will be of use to other designers. In order to illuminate potential difficulties which may arise when…
Descriptors: Professional Development, Communities of Practice, Interviews, Teacher Attitudes