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Marco Zappatore – Technology, Knowledge and Learning, 2024
This research aims to address the current gaps in computer-assisted translation (CAT) courses offered in bachelor's and master's programmes in scientific and technical translation (STT). A multi-framework course design methodology is proposed to support CAT teachers from the computer engineering field, improve student engagement, and promote…
Descriptors: Translation, Computational Linguistics, Computer Software, Language Skills
Shingo Nahatame – Reading in a Foreign Language, 2022
This study is an extension of Nahatame's (2018) research that demonstrated the effects of causal and semantic relations between sentences on second language (L2) text processing. Employing eye tracking, this study aimed to examine whether these effects appear during more natural, uninterrupted reading processes and to identify the time course of…
Descriptors: Semantics, Language Processing, Reading Rate, Attribution Theory
Atapattu, Thushari; Falkner, Katrina – Journal of Learning Analytics, 2018
Lecture videos are amongst the most widely used instructional methods within present Massive Open Online Courses (MOOCs) and other digital educational platforms. As the main form of instruction, student engagement behaviour, including interaction with videos, directly impacts the student success or failure and accordingly, in-video dropouts…
Descriptors: Lecture Method, Video Technology, Online Courses, Mass Instruction
L2 Fluency as Influenced by Content Familiarity and Planning: Performance, Measurement, and Pedagogy
Bui, Gavin; Huang, Zeping – Language Teaching Research, 2018
This study investigates how second language (L2) fluency is influenced by two factors: Pre-task planning and content familiarity. Planning was adopted as a between-participant variable, combined with content familiarity as a within-participant variable, in a 2 × 2 split-plot factorial design. Nineteen measures of fluency phenomena, constituting…
Descriptors: Second Language Learning, Course Content, Familiarity, Language Fluency
Kato, Taichi; Arakawa, Chuichi – Simulation & Gaming, 2008
BIT BY BIT is an encryption game that is designed to improve students' understanding of natural language processing in computers. Participants encode clear words into binary code using an encryption key and exchange them in the game. BIT BY BIT enables participants who do not understand the concept of binary numbers to perform the process of…
Descriptors: Computer Science, Educational Technology, Language Processing, Natural Language Processing