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Ajay Shankar Tiwari; Kaushal Kumar Bhagat; Georgios Lampropoulos – Smart Learning Environments, 2024
Currently, augmented reality (AR) is one of the emerging technologies which is being widely used in the education sector. In engineering drawing, AR has been implemented to enhance learners' spatial ability but not their conceptual knowledge yet. Therefore, this study aims to evaluate the effect of AR on engineering drawing students' learning…
Descriptors: College Freshmen, Engineering Education, Physical Environment, Simulated Environment
Gil, Arturo; Peidró, Adrián; Reinoso, Óscar; Marín, José María – IEEE Transactions on Education, 2017
This paper presents a tool, LABEL, oriented to the teaching of parallel robotics. The application, organized as a set of tools developed using Easy Java Simulations, enables the study of the kinematics of parallel robotics. A set of classical parallel structures was implemented such that LABEL can solve the inverse and direct kinematic problem of…
Descriptors: Virtual Classrooms, Laboratory Experiments, Laboratory Equipment, Robotics
Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Huang, Yueh-Min; Huang, Yong-Ming; Liu, Chien-Hung; Tsai, Chin-Chung – Interactive Learning Environments, 2013
Web-based self-learning (WBSL) has received a lot of attention in recent years due to the vast amount of varied materials available in the Web 2.0 environment. However, this large amount of material also has resulted in a serious problem of cognitive overload that degrades the efficacy of learning. In this study, an information graphics method is…
Descriptors: Web 2.0 Technologies, Cognitive Processes, Difficulty Level, College Students
Elorriaga, J. A.; Arruarte, A.; Calvo, I.; Larrañaga, M.; Rueda, U.; Herrán, E. – Behaviour & Information Technology, 2013
The aim of this study is to test collaborative concept mapping activities using computers in a classroom scenario and to evaluate the possibilities that Elkar-CM offers for collaboratively learning non-technical topics. Elkar-CM is a multi-lingual and multi-media software program designed for drawing concept maps (CMs) collaboratively. Concept…
Descriptors: Concept Mapping, Class Activities, Vignettes, Courseware
Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology
Mainhart, Robert W.; Gerraughty, James F. – Association of Small Computer Users in Education (ASCUE), 2005
The Distance Learning Prototype Lab (DLPL) at Saint Francis University's Center of Excellence for Remote and Medically Under-Served Areas (CERMUSA) was established in 1999 to explore and demonstrate how the merger of a variety of telecommunications technologies (video production, computer graphics, the Internet and teleconferencing) can improve…
Descriptors: Learning Activities, Class Activities, Telecommunications, Computer Graphics
Usability of a Runtime Environment for the Use of IMS Learning Design in Mixed Mode Higher Education
Klebl, Michael – Educational Technology & Society, 2006
Starting from the first public draft of IMS Learning Design in November 2002, a research project at the Catholic University Eichstaett-Ingolstadt in Germany was dedicated to the conceptual examination and empirical review of IMS Learning Design Level A. A prototypical runtime environment called "lab005" was developed. It was built based…
Descriptors: Higher Education, Management Systems, Web Based Instruction, Foreign Countries