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Jinglin Fu; Anthony Monte Carlo; Doris Zheng – Journal of Chemical Education, 2025
The COVID-19 pandemic has accelerated the shift from traditional in-person teaching to remote and online learning, necessitating a more adaptable educational platform to serve the diverse needs of students. Transforming hands-on "wet lab" activities into virtual "dry lab" exercises can promote a more accessible and flexible…
Descriptors: Undergraduate Students, College Science, Science Education, Biochemistry
Pellas, Nikolaos – Education and Information Technologies, 2016
The contemporary era provides several challenges which extend from the reconstitution of an innovative knowledge domain and curricula to candidate learning platforms that support online course delivery methods. Educators and scholars on these demands have recently started to rethink alternative ways for the assimilation of the experiential…
Descriptors: Online Courses, Electronic Learning, Experiential Learning, Computer Simulation
Kahle, David – Journal of Statistics Education, 2014
In this article, I introduce a novel applet ("module") for exploring probability distributions, their samples, and various related statistical concepts. The module is primarily designed to be used by the instructor in the introductory course, but it can be used far beyond it as well. It is a free, cross-platform, stand-alone interactive…
Descriptors: Monte Carlo Methods, Learning Modules, Probability, Statistical Distributions
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Sidhu, S. Manjit; Selvanathan, N. – Campus-Wide Information Systems, 2005
Purpose: To expose engineering students to using modern technologies, such as multimedia packages, to learn, visualize and solve engineering problems, such as in mechanics dynamics. Design/methodology/approach: A multimedia problem-solving prototype package is developed to help students solve an engineering problem in a step-by-step approach. A…
Descriptors: Engineering Education, Mechanical Skills, Mechanics (Physics), Learning Modules

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