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Linder-VanBerschot, Jennifer A.; Summers, Laura L. – Quarterly Review of Distance Education, 2015
As we strive to provide quality and sustainable online learning experiences, we must frame instructional design decisions around learners' current needs and interaction with technology. This article explores the implications of technology transience on instructional design. We provide numerous examples of programs assuming a purposeful approach to…
Descriptors: Instructional Design, Technological Advancement, Influence of Technology, Learning Experience
Ramírez Espinosa, Alexánder – HOW, 2016
Promoting learner autonomy is relevant in the field of applied linguistics due to the multiple benefits it brings to the process of learning a new language. However, despite the vast array of research on how to foster autonomy in the language classroom, it is difficult to find step-by-step processes to design syllabi and curricula focused on the…
Descriptors: Course Descriptions, Curriculum Design, Guides, Instructional Design
Emmert-Streib, Frank; Dehmer, Matthias; Lyardet, Fernando – Education Sciences, 2013
Within recent years, there is an increasing need to train students, from biology and beyond, in quantitative methods that are relevant to cope with data-driven biology. Systems Biology is such a field that places a particular focus on the functional aspect of biology and molecular interacting processes. This paper deals with the conceptual design…
Descriptors: Biology, Web Based Instruction, Statistical Analysis, Molecular Biology
Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Gijbels, David; Dochy, Filip – Educational Studies, 2006
The purpose of this paper is to gain insight into the relationships between hands-on experiences with formative assessment, students' assessment preferences and their approaches to learning. The sample consisted of 108 university first-year Bachelor's students studying criminology. Data were obtained using the "Revised two-factor study…
Descriptors: Program Effectiveness, Formative Evaluation, Student Evaluation, Experiential Learning
Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design