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Showing 1 to 15 of 170 results Save | Export
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Cengiz Gündüzalp – Journal of Theoretical Educational Science, 2024
The objective of this study is to ascertain the impact of interactive videos on web-based courses on students' technology proficiency and digital literacy levels, as well as their perceptions of this approach. To achieve this objective, the study was conducted using quasi-experimental designs, which are a type of quantitative research approach.…
Descriptors: Interactive Video, Electronic Learning, Digital Literacy, Technological Literacy
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Kilis, Selcan; Uzun, Ahmet Murat – Malaysian Online Journal of Educational Sciences, 2018
Non-ethical Information and Communication Technology (ICT) usage may be minimized by understanding ethical problems related to the ICT. In addition, successful implementation of ICT requires not only developing practical skills about ICT but also gain basic knowledge regarding ICT ethics. However, in Turkey, only few universities offer courses…
Descriptors: Information Technology, Instructional Effectiveness, Ethics, Preservice Teachers
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Sivo, Stephen Anthony; Ku, Cheng-Hsin; Acharya, Parul – Australasian Journal of Educational Technology, 2018
The purpose of this empirical research was to use the perceived resources and technology acceptance model (PRATAM; Ku, 2009) to observe and measure students' beliefs on using the WebCT online learning system (OLS) in two WebCT courses offered at a large university in the south-eastern United States. PRATAM was replicated from previous research to…
Descriptors: College Students, Student Attitudes, Electronic Learning, Online Courses
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Karakus, Fatih; Aydin, Bünyamin – Malaysian Online Journal of Educational Technology, 2017
This study aimed at determining the effects of using a computer algebra system (CAS) on undergraduate students' spatial visualization skills in a calculus course. This study used an experimental design. The "one group pretest-posttest design" was the research model. The participants were 41 sophomore students (26 female and 15 male)…
Descriptors: Foreign Countries, Undergraduate Students, College Mathematics, Algebra
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Yilmaz, Ramazan; Karaoglan Yilmaz, Fatma Gizem; Kilic Cakmak, Ebru – Interactive Learning Environments, 2017
The purpose of this study is to examine the impacts of transactive memory system (TMS) and interaction platforms in computer-supported collaborative learning (CSCL) on social presence perceptions and self-regulation skills of learners. Within the scope of the study, social presence perceptions and self-regulation skills of students in…
Descriptors: Memory, Cooperative Learning, Computer Uses in Education, Self Management
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Garcia-Zubia, Javier; Cuadros, Jordi; Romero, Susana; Hernandez-Jayo, Unai; Orduña, Pablo; Guenaga, Mariluz; Gonzalez-Sabate, Lucinio; Gustavsson, Ingvar – IEEE Transactions on Education, 2017
Remote laboratories give students the opportunity of experimenting in STEM by using the Internet to control and measure an experimental setting. Remote laboratories are increasingly used in the classroom to complement, or substitute for, hands-on laboratories, so it is important to know its learning value. While many authors approach this question…
Descriptors: Electronics, Engineering Education, Laboratories, Computer Uses in Education
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Lin, Mike Tz-Yauw; Wang, Jau-Shyong; Kuo, Hui-Ming; Luo, Yuzhou – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Applying education ideas and concepts to education sites, through good educational policies, to complete education tasks is important for developing personal potential. Centered on students, educational objective is to cultivate multiple talents for the future society. In such a rapidly changing era, limited knowledge is not enough to cope with…
Descriptors: Computer Simulation, Creativity, Student Leadership, Instructional Effectiveness
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Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
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Gupta, Akriti; Singh, Satendra; Khaliq, Farah; Dhaliwal, Upreet; Madhu, S. V. – Advances in Physiology Education, 2018
In the country presently, preclinical medical students are not routinely exposed to real patients. Thus, when they start clinical postings, they are found to have poor clinical reasoning skills. Simulated virtual patients (SVPs) can improve clinical skills without endangering real patients. This pilot study describes the development of two SVPs in…
Descriptors: Computer Simulation, Patients, Clinical Experience, Physiology
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Hubbard, Edward; Matthews, Percival; Samek, Anya – Journal of Economic Education, 2016
The widespread use of personal computing presents the opportunity to design educational materials that can be delivered online, potentially addressing low financial literacy. The authors developed and evaluated three different educational tools focusing on interest compounding. In the authors' laboratory experiment, individuals were randomized to…
Descriptors: Money Management, Credit (Finance), Electronic Learning, Economics Education
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Hu, Ridong; Wu, Yi-Yong; Shieh, Chich-Jen – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Since the popular applications of information technology, digitalized materials, media, and equipment have become the essential abilities and instruments for teachers in modern education. In addition to some curricula requiring computing & reasoning and operation & demonstration, the situations of teachers utilizing transparencies, films,…
Descriptors: Creative Thinking, Cognitive Ability, Computer Uses in Education, Computer Simulation
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Anupam, Aditya; Gupta, Ridhima; Naeemi, Azad; JafariNaimi, Nassim – IEEE Transactions on Education, 2018
Quantum mechanics (QMs) is a foundational subject in many science and engineering fields. It is difficult to teach, however, as it requires a fundamental revision of the assumptions and laws of classical physics and probability. Furthermore, introductory QM courses and texts predominantly focus on the mathematical formulations of the subject and…
Descriptors: Quantum Mechanics, Experiential Learning, Introductory Courses, Educational Games
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Chen, Baiyun; DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard – IEEE Transactions on Education, 2018
A laboratory pedagogy interweaving weekly student portfolios with onsite formative electronic laboratory assessments (ELAs) is developed and assessed within the laboratory component of a required core course of the electrical and computer engineering (ECE) undergraduate curriculum. The approach acts to promote student outcomes, and neutralize…
Descriptors: Engineering Education, Formative Evaluation, Laboratories, Portfolios (Background Materials)
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Yilmaz, Adnan – Contemporary Educational Technology, 2018
The rapid and continuous developments in computer technologies underscores the need to investigate computers' impact on students' motivation in second/foreign language (L2)reading and writing skills. Given this need, the present empirical study aims to examine the effect of computers on students' motivation in L2 reading and writing skills. 35…
Descriptors: Computer Uses in Education, Reading Skills, Writing Skills, Learning Motivation
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Kösa, Temel – International Journal for Technology in Mathematics Education, 2016
The main purpose of this study is to determine the effects of using dynamic mathematics software on pre-service mathematics teachers' ability to infer the shape of a cross section of a three-dimensional solid, as well as on their spatial visualization skills. The study employed a quasi-experimental design with a control group; the Purdue Spatial…
Descriptors: Computer Software, Mathematics, Preservice Teachers, Computer Uses in Education
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