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Showing 1 to 15 of 68 results Save | Export
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Teranishi, Shogo; Yamagishi, Yoshio – Journal of Educational Multimedia and Hypermedia, 2018
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our system comprises a head-mounted display called the "Oculus Rift DK2" and a motion sensor called…
Descriptors: Outcomes of Education, Computer Simulation, Computers, Manufacturing
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Klees, Guido; Piepenbring, Meike – Journal of Biological Education, 2018
The conveyance of knowledge of the life cycles performed by fungi and plants with spores is a challenge for teaching in university education. The life cycles of fungi, in particular, can be very complex and difficult to understand. This paper presents the development and implementation of a German and English educational software program,…
Descriptors: Plants (Botany), Biological Sciences, Courseware, Computer Simulation
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Simeunovic, Vlado; Milic, Sanja – Asian Journal of Education and Training, 2018
The basic idea of the research was to take advantage of IT and establish a direct contact between businesses (employers) and universities in order to exchange relevant data on the knowledge, skills and competencies of students who got their first job in the economy. We used the best practices from previous papers that dealt with designing web…
Descriptors: Questionnaires, Courseware, Competency Based Education, Best Practices
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Kocakoyun, Senay; Bicen, Huseyin – Cypriot Journal of Educational Sciences, 2017
In this study, a mobile application was developed for courses at undergraduate level. The application has not only been developed and used, but has also been used practically for 8 weeks. In other words, the findings are based on a practical experience rather than a theoretical basis. This study aimed to determine the opinions of students who…
Descriptors: Undergraduate Students, Computer Software Evaluation, Computer System Design, Courseware
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Magnisalis, Ioannis; Demetriadis, Stavros – IEEE Transactions on Learning Technologies, 2017
This article presents evaluation data regarding the MAPIS3 architecture which is proposed as a solution for the data-transfer among various tools to promote flexible collaborative learning designs. We describe the problem that this architecture deals with as "tool orchestration" in collaborative learning settings. This term refers to a…
Descriptors: Computer Uses in Education, Cooperative Learning, Computer System Design, Internet
Drane, Daniel, III – ProQuest LLC, 2017
This study uses a sequential, mixed method, action research, quantitative to qualitative research design. The purpose of this study was to develop a useful standardized hiring process at a state medical college that brings clarity to the hiring process and policies. Two conceptual frameworks guided the innovations in this study--communities of…
Descriptors: Medical Schools, Personnel Selection, Database Management Systems, Human Resources
Ibarra-Sáiz, María Soledad; Rodríguez-Gómez, Gregorio – International Association for Development of the Information Society, 2016
For many years assessment strategies and practices have emphasized on the one hand the importance of integrating assessment and learning and, secondly, the need to develop technological tools that facilitate this relationship and integration. In this paper, firstly we describe the EvalCOMIX® web service and then we present the opinions of…
Descriptors: Computer System Design, Educational Technology, Material Development, Teacher Attitudes
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Neupokoeva, Elena E.; Chapaev, Nikolay K.; Akimova, Olga B.; Shcherbin, Matthew D.; Borovikov, Evgenij A. – International Journal of Environmental and Science Education, 2016
The relevance of research problem due to high growth of information technologies roles in industrial activity and low level of teachers professionalism in topics related with information technology. Purpose of article is to show main components of a learning technology aimed at improving level teachers skills to solve didactic problems associated…
Descriptors: Educational Technology, Information Technology, Relevance (Education), Teaching Skills
Petrovic, Otto – International Association for Development of the Information Society, 2016
The research question in this paper is how a Field Learning Video Blog (FLvlog) has to be designed in order to optimize learning processes taking into account changed everyday communication habits of students. The system is designed to meet pedagogical as well as functional requirements for learning in fieldwork settings. The main difference to…
Descriptors: Learning Processes, Handheld Devices, Database Management Systems, Computer System Design
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Uehara, Suwako; Noriega, Edgar Josafat Martinez – JALT CALL Journal, 2016
The availability of user-friendly coding software is increasing, yet teachers might hesitate to use this technology to develop for educational needs. This paper discusses studies related to technology for educational uses and introduces an evaluation application being developed. Through questionnaires by student users and open-ended discussion by…
Descriptors: Educational Trends, English (Second Language), Second Language Instruction, Coding
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Nussbaumer, Alexander; Hillemann, Eva-Catherine; Gütl, Christian; Albert, Dietrich – Journal of Learning Analytics, 2015
This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. The conceptual approach consists of four components: 1) a self-regulated learning model for supporting a learner-centred learning process, 2) a psychological model for facilitating competence-based…
Descriptors: Competency Based Education, Virtual Classrooms, Self Management, Models
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Neo, Mai; Park, Heykyung; Lee, Min-Jae; Soh, Jian-Yuan; Oh, Ji-Young – Turkish Online Journal of Educational Technology - TOJET, 2015
Educators today are moving towards transforming their teaching and learning methods from conventional teacher-centered approaches to student-centered learning approaches with the support of technology so as to better motivate students to participate and engage in their learning process. This study was developed as a joint collaborative effort…
Descriptors: Learning Modules, Electronic Learning, Student Attitudes, Health Services
Ferreira, Vítor Manuel; Ramos, Fernando – International Association for Development of the Information Society, 2014
This paper presents a new mobile micro-broadcast (or near-me) Location-Based Service designed to promote face-to-face communication among users located within a given geographical area such as a University campus. Because the communication services provided are time dependent, the application decides whom to contact based on the geographic…
Descriptors: Teacher Student Relationship, Electronic Learning, Campuses, Geographic Location
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Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
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Llorente Cejudo, María del Carmen – Journal of New Approaches in Educational Research, 2013
On the basis of the Research Project funded by the Spanish Ministry of Education under the title "Design, production and evaluation of a 2.0 learning environment for faculty training in the use of Information and Communication Technologies (ICTs)" (EDU2009-08 893), experts have used the external competence coefficient to evaluate the…
Descriptors: Educational Environment, Computer System Design, Technological Literacy, Faculty Development
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