Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Randomized Controlled Trials | 3 |
Computer Simulation | 2 |
Foreign Countries | 2 |
Pretests Posttests | 2 |
Questionnaires | 2 |
Scores | 2 |
Spatial Ability | 2 |
Undergraduate Students | 2 |
Anatomy | 1 |
Biomedicine | 1 |
Cognitive Processes | 1 |
More ▼ |
Author
Bogomolova, Katerina | 1 |
El Messaoudi, Inssaf | 1 |
Fola-Adebayo, Titi J. | 1 |
Hierck, Beerend P. | 1 |
Holla, Micha | 1 |
Hovius, Steven E. R. | 1 |
Liao, Wan-Che | 1 |
Vorstenbosch, Marc A. T. M. | 1 |
Yang, Mau-Tsuen | 1 |
van der Hage, Jos A. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Higher Education | 3 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bogomolova, Katerina; Vorstenbosch, Marc A. T. M.; El Messaoudi, Inssaf; Holla, Micha; Hovius, Steven E. R.; van der Hage, Jos A.; Hierck, Beerend P. – Anatomical Sciences Education, 2023
Binocular disparity provides one of the important depth cues within stereoscopic three-dimensional (3D) visualization technology. However, there is limited research on its effect on learning within a 3D augmented reality (AR) environment. This study evaluated the effect of binocular disparity on the acquisition of anatomical knowledge and…
Descriptors: Anatomy, Visualization, Technology, Difficulty Level
Fola-Adebayo, Titi J. – Reading & Writing: Journal of the Reading Association of South Africa, 2014
This study investigated the influence of Pre-question and genre-based instructional strategies on science undergraduates' achievement in, and attitude to, reading. Using purposive sampling, two specialised universities in Nigeria were selected and stratified sampling was employed in assigning students to research groups based on gender and…
Descriptors: Reading Instruction, Reading Strategies, Pretests Posttests, Randomized Controlled Trials
Yang, Mau-Tsuen; Liao, Wan-Che – IEEE Transactions on Learning Technologies, 2014
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Nonverbal Communication