NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)25
Since 2006 (last 20 years)43
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 43 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Seungyup; Baek, Jongsoo; Han, Gunhee – Interactive Learning Environments, 2018
Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen…
Descriptors: Likert Scales, Questionnaires, Multimedia Instruction, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Ping, Grace Lee Yuan; Lok, Chang; Yeat, Tan Wei; Cherynn, Tan Jie Ying; Tan, Emelyn Sue Qing – Chemistry Education Research and Practice, 2018
Three internally developed mobile apps, "3D Sym Op", "SM2 Chem" and "ARMolVis," available for free on both the Apple App Store and Google Play Store were evaluated in seven studies. Each study was a systematic process of Pre-Test, In-lecture App Demo, App Assisted Interactive Tutorials (AAITs) and/or Independent App…
Descriptors: Chemistry, Science Instruction, Computer Oriented Programs, Statistical Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Song, Donglei; Ju, Ping; Xu, Hao – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many gamification designs in education do effectively mobilize students to some extent. Yet, there is still very little research to account for the specific influence on each student. It is essential to determine whether the students can be engaged by gamification in terms of various psychological factors. In this paper, the game element point was…
Descriptors: College Students, Educational Games, Games, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sarcona, Alessandra; Kovacs, Laura; Wright, Josephine; Williams, Christine – American Journal of Health Education, 2017
Background: Weight gain and lifestyle behaviors during college may contribute to future health problems. This population may not have sufficient self-monitoring skills to maintain healthy lifestyle behaviors. Purpose: The purpose of this study was to determine the relationship between usages of mobile health applications (apps) designed to track…
Descriptors: Handheld Devices, Computer Oriented Programs, Eating Habits, Physical Activity Level
Peer reviewed Peer reviewed
Direct linkDirect link
Klein, Amarolinda Zanela; da Silva Freitas, José Carlos, Jr.; da Silva, Juliana Vitória Vieira Mattiello Mattiello; Barbosa, Jorge Luis Victória; Baldasso, Lucas – International Journal of Distance Education Technologies, 2018
The popularity of Mobile Instant Messaging (MIM) has prompted educators to integrate it in teaching and learning in higher education. WhatsApp® is a multi-platform instant messaging application widely used worldwide, however, there is still little applied research on its use as a platform for educational activities in management higher education.…
Descriptors: Telecommunications, Handheld Devices, Technology Integration, Educational Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alsadoon, Elham – Turkish Online Journal of Educational Technology - TOJET, 2018
The social nature of Web applications have the potential to empower education. These applications provide a learning environment in which students can construct their learning, collaborate with others, generate ideas, edit and distribute their material, and more. The better way to seed Web applications into the learning environment and to make…
Descriptors: Teacher Educators, Preservice Teacher Education, Computer Uses in Education, Internet
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cuesta-Cambra, Ubaldo; Niño-González, José Ignacio; Rodríguez-Terceño, José – Comunicar: Media Education Research Journal, 2017
The use of apps in education is becoming more frequent. However, the mechanisms of attention and processing of their contents and their consequences in learning have not been sufficiently studied. The objective of this work is to analyze how information is processed and learned and how visual attention takes place. It also investigates the…
Descriptors: Cognitive Processes, Computer Oriented Programs, Medicine, Eye Movements
Peer reviewed Peer reviewed
Direct linkDirect link
Santos, Ieda M.; Bocheco, Otávio; Habak, Claudine – Education and Information Technologies, 2018
This study explored student and instructor perceptions of personal mobile device usage and policies for appropriate practices in the classroom at a Brazilian higher education institution. The study also explored significant differences in perceptions, and relationships between perceptions and demographic data. A total of 176 undergraduates and 13…
Descriptors: Foreign Countries, Teacher Attitudes, Student Attitudes, College Faculty
Peer reviewed Peer reviewed
Direct linkDirect link
Harris, Brandonn S.; Melton, Bridget; Bland, Helen; Carpentier, Ashleigh; Gonzales, Jilian; Catenacci, Kelley – American Journal of Health Education, 2018
Background: Minority women have demonstrated higher rates of health disparities associated with lower levels of physical activity, a finding prevalent among college-aged individuals. Though these health disparities occur given a variety of factors, novel, technology-based interventions are being developed to increase physical activity, with Social…
Descriptors: Physical Activity Level, African American Students, College Students, Females
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yilmaz, Adnan – Contemporary Educational Technology, 2018
The rapid and continuous developments in computer technologies underscores the need to investigate computers' impact on students' motivation in second/foreign language (L2)reading and writing skills. Given this need, the present empirical study aims to examine the effect of computers on students' motivation in L2 reading and writing skills. 35…
Descriptors: Computer Uses in Education, Reading Skills, Writing Skills, Learning Motivation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2016
Teaching programming and mobile application development concepts can be challenging for instructors; however, teaching an interdisciplinary class with varied skill levels amplifies this challenge. To encompass a broad range of students, many instructors have sought to improve their lessons and methods by experimenting with group/team programming.…
Descriptors: Programming, Design, Computer Oriented Programs, Telecommunications
Peer reviewed Peer reviewed
PDF on ERIC Download full text
McIntyre, Timothy; Wegener, Margaret; McGrath, Dominic – Teaching & Learning Inquiry, 2018
We have developed and demonstrated the effectiveness of a set of online interactive learning modules to accompany physics courses at first- and second-year university levels. Students access the modules prior to attending lectures to familiarize themselves with content which is then discussed and reaffirmed in class. Student surveys and access…
Descriptors: Electronic Learning, Units of Study, Lecture Method, Physics
Peer reviewed Peer reviewed
Direct linkDirect link
Davis, Michael – Journal of Geography, 2017
Niantic Labs has developed an augmented virtual reality mobile app game called Ingress in which agents must seek out and control locations for their designated factions. The app uses the Google Maps interface along with GPS to enhance a geocaching-like experience with elements of other classical games such as capture-the-flag. This study aims to…
Descriptors: Geography Instruction, Computer Games, Educational Games, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Junco, Reynol – Learning, Media and Technology, 2014
Numerous studies have shown that college students use computers, the internet, and social networking websites (SNS) at high rates; however, all of these studies have relied on self-report measures of technology use. Research in other areas of human behavior has shown that self-report measures are considerably inaccurate when compared to actual…
Descriptors: College Students, Social Networks, Web Sites, Time on Task
Previous Page | Next Page »
Pages: 1  |  2  |  3