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Anneka Anderson; Elana Curtis; Melaney Tkatch; Belinda Loring; Sue Reddy; Kanewa Stokes; Wills Nepia; Tracey Winter; Papaarangi Reid – Discover Education, 2024
Hikitia te Ora (Certificate in Health Sciences) is a 1 year Indigenous bridging foundation programme at the University of Auckland, Aotearoa New Zealand. The programme aims to increase Maori and Pacific health workforce representation. This qualitative study applied a Kaupapa Maori positioning to elucidate the strengths, challenges, and…
Descriptors: Foreign Countries, Ethnic Groups, Pacific Islanders, Secondary School Students
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Wright, Cynthia J.; Frank, Eva M. – Athletic Training Education Journal, 2020
Context: International topics in athletic training are gaining recognition. Particularly interesting are opportunities for athletic training students to gain international experiences and develop cultural competence through study abroad. However, little is known about current international experience opportunities for these students. Objective: To…
Descriptors: Athletics, Training, Allied Health Occupations Education, Health Sciences
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Jarošová, Eva; Lorencová, Hana; Pubalová, Katerina; Šedivý, Lukáš – Journal on Efficiency and Responsibility in Education and Science, 2017
Teaching methods in MBA and Lifelong Learning Programmes (LLP) for managers should be topically relevant in terms of content as well as the teaching methods used. In terms of the content, the integral part of MBA and Lifelong Learning Programmes for managers should be the development of participants' leadership competencies and their understanding…
Descriptors: Lifelong Learning, Business Administration Education, Masters Programs, Teaching Methods
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Bajko, Robert; Hodson, Jaigris; Seaborn, Katie; Livingstone, Pamela; Fels, Deborah – Information Systems Education Journal, 2016
Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not…
Descriptors: Undergraduate Students, Multimedia Materials, Social Media, Student Participation
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Wu, Bin; Abad, Jorge – American Journal of Engineering Education, 2014
This paper reports a problem-based learning model for the training of university students in the area of industrial energy efficiency, and discusses its context, contents, and the results from its implementation. The impact has been significant, with hundreds of university graduates trained and many of them now working in industry, leading their…
Descriptors: Energy, Energy Education, Labor Force Development, Problem Based Learning