Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 14 |
Descriptor
Design Requirements | 18 |
Student Projects | 18 |
College Students | 10 |
Foreign Countries | 7 |
Teaching Methods | 7 |
Active Learning | 6 |
Design | 6 |
Engineering | 5 |
Interdisciplinary Approach | 4 |
Business Administration… | 3 |
Case Studies | 3 |
More ▼ |
Source
Author
Aslan, Sinem | 1 |
Barris, Cristina | 1 |
Brian Alvin Hananto | 1 |
Chen, Zengguan | 1 |
Conlon, Michael P. | 1 |
Demirbas, Duysal | 1 |
Dockter, DuWayne L. | 1 |
Dolsak, Bojan | 1 |
Dutta, Pratima | 1 |
Ernst, Jeremy | 1 |
Fang, Jun | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Descriptive | 9 |
Reports - Research | 6 |
Reports - Evaluative | 3 |
Tests/Questionnaires | 2 |
Education Level
Higher Education | 18 |
Postsecondary Education | 11 |
Elementary Education | 2 |
Elementary Secondary Education | 1 |
High Schools | 1 |
Secondary Education | 1 |
Two Year Colleges | 1 |
Audience
Teachers | 1 |
Location
Pennsylvania | 2 |
Finland | 1 |
Indonesia | 1 |
Italy | 1 |
Minnesota | 1 |
Netherlands | 1 |
Oregon | 1 |
Slovenia | 1 |
South Africa | 1 |
Spain | 1 |
Texas | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Brian Alvin Hananto – International Journal of Designs for Learning, 2024
Project-based learning is an effective method for students' learning design. For the "Graphic Design for Interactive Entertainment" elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan's Visual Communication Design Department students. For the project, the author designed a game…
Descriptors: Foreign Countries, Communications, Design, Active Learning
Demirbas, Duysal; Timur Ogut, Sebnem – Turkish Online Journal of Distance Education, 2020
Today, industrial design education is faced with a new group of students who have met daily life technologies from a very early age. The transformations in educational environments are becoming more and more important for project-based and student-centered design education model. Understanding the needs and expectations of the changing student…
Descriptors: Electronic Learning, Game Based Learning, Expectation, Active Learning
Robinson, David F. – Journal of Applied Research for Business Instruction, 2016
This paper describes an experiential capstone strategy course and an interesting innovation by a team of students that helps spread experiential learning to many business courses. Students operate a retail café as a captive client for strategic consulting. Students sweep floors, serve espresso drinks, and set strategy. The café is a learning…
Descriptors: Experiential Learning, Business Administration Education, Retailing, Consultants
Barris, Cristina; Torres, Lluís; Simon, Enric – Journal of Technology and Science Education, 2016
This article presents the results of a case involving the application of project-based learning carried out with students in the Mechanical Engineering degree program at the University of Girona. The project, entitled "Design and construction of a wooden bridge", was conducted at the Polytechnic School in the third-year Structures…
Descriptors: Active Learning, Student Projects, Engineering Education, Foreign Countries
Parks, Rachida F.; Hall, Chelsea A. – Information Systems Education Journal, 2016
This case study consists of a real database project for a charter school--Scholar's Academy--and provides background information on the school and its cafeteria processing system. Also included are functional requirements and some illustrative data. Students are tasked with the design and development of a database for the purpose of improving the…
Descriptors: Database Design, Systems Development, Case Studies, Teaching Methods
Dockter, DuWayne L. – Journal of Curriculum and Teaching, 2013
The principle purpose of this article serves a number of purposes. Among them, it provides instructors with a tested financial statement report project. It also helps students to develop higher-level learning skills. In addition, the project provides an opportunity for students to apply their basic accounting knowledge to the analysis and use of…
Descriptors: Annual Reports, Financial Services, Financial Audits, Accounting
Conlon, Michael P.; Mullins, Paul – Information Systems Education Journal, 2011
The Computer Science Department at Slippery Rock University created a laboratory for its Computer Networks and System Administration and Security courses under relaxed financial constraints. This paper describes the department's experience designing and using this laboratory, including lessons learned and descriptions of some student projects…
Descriptors: Laboratories, Computer Networks, Computer Science Education, Computer Security
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Santulli, Carlo; Langella, Carla – International Journal of Technology and Design Education, 2011
In recent years, bio-inspired approach to design has gained considerable interest between designers, engineers and end-users. However, there are difficulties in introducing bio-inspiration concepts in the university curriculum in that they involve multi-disciplinary work, which can only possibly be successfully delivered by a team with integrated…
Descriptors: Foreign Countries, Workshops, Athletics, Student Projects
Shen, Zhigang; Jensen, Wayne; Wentz, Timothy; Fischer, Bruce – Education Sciences, 2012
The cross-disciplinary nature of energy-efficient building design has created many challenges for architecture, engineering and construction instructors. One of the technical challenges in teaching sustainable building design is enabling students to quantitatively understand how different building designs affect a building's energy performance.…
Descriptors: Student Projects, Active Learning, Energy Education, Energy Management
Reigeluth, Charles M.; Aslan, Sinem; Chen, Zengguan; Dutta, Pratima; Huh, Yeol; Lee, Dabae; Lin, Chun-Yi; Lu, Ya-Huei; Min, Mina; Tan, Verily; Watson, Sunnie Lee; Watson, William R. – Journal of Educational Computing Research, 2015
The learner-centered paradigm of instruction differs in such fundamental ways from the teacher-centered paradigm that it requires technology to serve very different functions. In 2006, a research team at Indiana University began to work on identifying those functions and published their results in 2008. Subsequently, the team elaborated and…
Descriptors: Individualized Instruction, Learner Controlled Instruction, Intelligent Tutoring Systems, Interdisciplinary Approach
Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Scott, Elsje – Journal of Information Technology Education, 2008
The Computing Curricula (2005) place Information Systems (IS) at the intersection of exact sciences (e.g. General Systems Theory), technology (e.g. Computer Science), and behavioral sciences (e.g. Sociology). This presents particular challenges for teaching and learning, as future IS professionals need to be equipped with a wide range of…
Descriptors: Experiential Learning, Information Systems, Systems Development, Foreign Countries

Reeder, Kevin – Technology Teacher, 2005
Sophomore year is an intense introduction into the theories and skills germane to the profession of Industrial Design. Design projects will address one to three design elements at a time to promote understanding and manipulation of concepts, such as: (a) theories of two and three dimensional form development are practiced and presented; (b)…
Descriptors: Student Projects, College Students, Teaching Methods, Design
Previous Page | Next Page »
Pages: 1 | 2