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Phillips, Margaret; Zwicky, Dave – Issues in Science and Technology Librarianship, 2017
How might engineering technology students make use of patent information in the engineering design process? Librarians analyzed team project reports and personal reflections created by students in an undergraduate mechanical engineering technology design course, revealing that the students used patents to consider the patentability of their ideas,…
Descriptors: Intellectual Property, Engineering Education, Engineering Technology, Design
Zhan, Wei; Wang, Jyhwen; Vanajakumari, Manoj; Johnson, Michael D. – Advances in Engineering Education, 2018
This paper discusses an initiative called Product Innovation and Development (PID) that was launched at Texas A&M University. The goal of PID is to create a high impact learning environment that focuses on innovative product development. Undergraduate students are hired to develop innovative new products. The student teams generate ideas for…
Descriptors: Engineering Technology, Educational Environment, Undergraduate Students, Innovation
Viswanathan, Shekar – American Journal of Engineering Education, 2017
Final program projects (capstone course) in manufacturing design engineering technology at National University are intensive experiences in critical thinking and analysis, designed to broaden students' perspectives and provide an opportunity for integration of coursework in the area of manufacturing design engineering. This paper focuses on three…
Descriptors: Undergraduate Students, Manufacturing, Design, Engineering Education
Kyle, Aaron M.; Jangraw, David C.; Bouchard, Matthew B.; Downs, Matthew E. – IEEE Transactions on Education, 2016
This paper presents the development, implementation, and assessment of a project-based Bioinstrumentation course. All course lectures and hands-on laboratory activities are related to a central project theme: a cardiac pacemaker. The students create a benchtop cardiac pacemaker by applying instrumentation knowledge acquired in the course to each…
Descriptors: Active Learning, Student Projects, Engineering Education, Biotechnology
Zhan, Wei – Journal of STEM Education: Innovations and Research, 2014
Research experience has been proven to be effective in enhancing the overall educational experience for undergraduate students. In this article, two engineering research projects with undergraduate students involvement are discussed. The projects provided the undergraduate student researchers with motivation for independent research work and…
Descriptors: STEM Education, Undergraduate Students, Student Research, Engineering Education
Miller, W. Stuart; Summers, Joshua D. – International Journal of Technology and Design Education, 2013
The authors describe a preliminary study to understand the attitude of engineering students regarding the use of design methods in projects to identify the factors either affecting or influencing the use of these methods by novice engineers. A senior undergraduate capstone design course at Clemson University, consisting of approximately fifty…
Descriptors: Investigations, Design, Engineering Education, Student Attitudes
Lee, Mark J. W.; Nikolic, Sasha; Vial, Peter J.; Ritz, Christian H.; Li, Wanqing; Goldfinch, Tom – IEEE Transactions on Education, 2016
Project-based learning is a widely used pedagogical strategy in engineering education shown to be effective in fostering problem-solving, design, and teamwork skills. There are distinct benefits to be gained from giving students autonomy in determining the nature and scope of the projects that they wish to undertake, but a lack of expert guidance…
Descriptors: Active Learning, Student Projects, Engineering Education, Engineering Technology
Mateo Sanguino, T. J.; Serrano Lopez, C.; Marquez Hernandez, F. A. – IEEE Transactions on Education, 2013
A new educational simulation tool designed for the generic study of wireless networks, the Wireless Fidelity Simulator (WiFiSim), is presented in this paper. The goal of this work was to create and implement a didactic tool to improve the teaching and learning of computer networks by means of two complementary strategies: simulating the behavior…
Descriptors: Computer Simulation, Telecommunications, Information Networks, Computer Science Education
Sutton, Kevin; Grubbs, Michael E.; Ernst, Jeremy – Technology and Engineering Teacher, 2014
Engineering design has been suggested as a viable instructional approach for Technology Education (TE) to intentionally provide students the opportunity to apply multidisciplinary concepts to solve ill-defined design challenges (Wells & Ernst, 2012; Sanders & Wells, 2010; Wicklein, 2006). Currently, the context for design challenges in TE…
Descriptors: Design, Design Crafts, Design Requirements, Engineering Technology
Macias, J. A. – IEEE Transactions on Education, 2012
Project-based learning is one of the main successful student-centered pedagogies broadly used in computing science courses. However, this approach can be insufficient when dealing with practical subjects that implicitly require many deliverables and a great deal of feedback and organizational resources. In this paper, a worked e-portfolio is…
Descriptors: Active Learning, Portfolios (Background Materials), Engineering Education, Feedback (Response)
Sevilla-Pavón, Ana; Serra-Cámara, Belén; Gimeno-Sanz, Ana – The EUROCALL Review, 2012
Digital Storytelling is a powerful pedagogical tool for both students and educators, which started to be used for teaching and learning purposes a few years ago, becoming more and more popular over time. The use of digital storytelling in non-specific language learning contexts has been widely explored, as shown in the literature. However, its use…
Descriptors: Story Telling, English for Special Purposes, Pretests Posttests, Student Surveys
Ssemakula, Mukasa; Liao, Gene; Ellis, Darin – Advances in Engineering Education, 2010
Industry has consistently identified lack of experience in manufacturing processes as one of the key competency gaps among new engineering graduates. This paper discusses a laboratory-based course that provides realistic hands-on manufacturing experiences to students. The course uses team-based projects that help students gain hands-on experience…
Descriptors: Engineering Education, Engineering Technology, Achievement Gap, Manufacturing
Georgiopoulos, M.; DeMara, R. F.; Gonzalez, A. J.; Wu, A. S.; Mollaghasemi, M.; Gelenbe, E.; Kysilka, M.; Secretan, J.; Sharma, C. A.; Alnsour, A. J. – IEEE Transactions on Education, 2009
This paper presents an integrated research and teaching model that has resulted from an NSF-funded effort to introduce results of current Machine Learning research into the engineering and computer science curriculum at the University of Central Florida (UCF). While in-depth exposure to current topics in Machine Learning has traditionally occurred…
Descriptors: Undergraduate Students, Undergraduate Study, Student Research, Science Curriculum
Bender, Melinda; Fulwider, Miles; Stemkoski, Michael J. – Journal of College Teaching & Learning, 2008
This paper encourages the investigation of real world problems by students and faculty and links recommended student competencies with project based learning. In addition to the traditional course objectives, project-based learning (PBL) uses real world problems for classroom instruction and fieldwork to connect students, instructors, and industry…
Descriptors: Student Projects, Active Learning, Teaching Methods, Teaching Styles
Audy, Jaromir – EURASIA Journal of Mathematics, Science & Technology Education, 2007
The paper presents the results obtained from teaching, learning and research associated with Surf Science and Technology (SST) course taught at the South West Campus of Edith Cowan University. The main topic discussed is Teaching and Learning with the Surfboard Making. It looks at a group of recent second year SST students who, after acquiring the…
Descriptors: Technology Education, Educational Trends, Engineering Technology, Aquatic Sports
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