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Palatovska, Olena; Bondar, Mariana; Syniavska, Olga; Muntian, Oleksandr – Arab World English Journal, 2021
The COVID-19 pandemic has fundamentally affected all the spheres of human life, including education. Universities worldwide have established distance learning, which demanded combining and improving both traditional and innovative education forms. The article offers a comprehensive analysis of pre-recorded mini-lectures in the educational space of…
Descriptors: Virtual Classrooms, Lecture Method, Video Technology, Asynchronous Communication
Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
Hamutoglu, Nazire Burcin; Gemikonakli, Orhan; Duman, Ibrahim; Kirksekiz, Ali; Kiyici, Mubin – Educational Technology Research and Development, 2020
Virtual learning environments (VLEs) are web-based software systems that enable students to interact with their teachers and classmates, access learning resources without restriction of time and place, and use cutting-edge Information and Communication Technologies. Nevertheless, VLEs are costly to develop and maintain. Clearly, many features of…
Descriptors: Virtual Classrooms, Student Satisfaction, Preferences, Integrated Learning Systems
Hagge, Patrick – Journal of Geography in Higher Education, 2021
Virtual reality (VR) usage is increasing in higher education, yet VR retains significant financial, technological, and time costs. Given these challenges, understanding student perceptions of the legitimacy of educational VR is important. In-class VR was introduced in two semesters with four total face-to-face Geography courses at Arkansas Tech…
Descriptors: Student Attitudes, Geography Instruction, Universities, Teaching Methods
Aviva Dorfman – Networks: An Online Journal for Teacher Research, 2024
Due to the pandemic, undergraduate course ECE 340: Constructivist Teaching with Young Children, moved to an online, asynchronous format. The in-person methods I used, group work, in-class activities, and discussion, could not be directly transposed online as might lecture and recitation. Toward the term's end students expressed appreciation for…
Descriptors: Constructivism (Learning), Virtual Classrooms, Electronic Learning, Early Childhood Education
Stefano Licchelli; Laura Barnett – Journal of Learning Development in Higher Education, 2023
Escape rooms are becoming prevalent in their use as a form of playful learning and gamification in higher education, often used for a multitude of purposes to enhance students' higher education learning experiences. Whilst studies have reported their valuable uses in a range of contexts, they have often focussed on undergraduates and fewer have…
Descriptors: Formative Evaluation, Virtual Classrooms, Gamification, Student Experience
Olushola V. Emiola-Owolabi – ProQuest LLC, 2021
Engineering leaders around the world are concerned about the decrease in skilled professionals in engineering fields. This concern led to the exploration of active learning in two undergraduate civil engineering courses. The purpose of this mixed-methods study is to investigate the impact of active learning on engineering students' motivation to…
Descriptors: Undergraduate Study, Distance Education, Civil Engineering, Virtual Classrooms
Olaegbe, Mudasiru K. – ProQuest LLC, 2021
The immense benefits of e-learning cannot be overemphasized. In addition to solving the time and space constraints posed by the traditional/conventional learning methods, it can be more adaptive and interactive to achieve optimum learning output/results. As a consequence of students' varying backgrounds and different learning abilities, the…
Descriptors: Engineering Education, Productivity, Computer Simulation, Self Efficacy
McKenna, Brigid A.; Kopittke, Peter M. – Journal of Computer Assisted Learning, 2018
Quantifying student engagement with online learning resources on virtual learning environments such as BlackBoard is important in understanding how these technologies enhance the student learning. In the present study, it was examined when, and how often, first-year students accessed lecture recordings, lecture slides, and lecture notes via…
Descriptors: Learner Engagement, Science Instruction, Natural Resources, Science Curriculum
Elliott, Caroline; Neal, David – Active Learning in Higher Education, 2016
This article discusses the introduction of lecture capture technology on a large undergraduate module with diverse student cohorts. The literature has, so far, relied on surveying students to discover their use of the technology or attempted to quantify the impact of watching lecture recordings on assessment performance. Alternatively, the…
Descriptors: Lecture Method, Technology Uses in Education, Video Technology, Preferences
Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao – Interactive Learning Environments, 2017
Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…
Descriptors: Virtual Classrooms, Interaction, Web Based Instruction, Computer Interfaces
Gourlay, Lesley – Learning, Media and Technology, 2012
The lecture is often posited as the prototypical "face-to-face" educational encounter, seen as embodying key features of the pre-networked academy. These are implicitly characterised as forms of boundedness or impermeability, in terms of both the physical and temporal context, and the ontological status of the participants and the nature of the…
Descriptors: Lecture Method, Virtual Classrooms, Handheld Devices, Multimedia Materials
Upfold, Christopher – International Association for Development of the Information Society, 2016
Technology facilitated teaching and learning can now influence the way both lecturers and students collaborate. The problem is that many of these interventions are conducted in a non-systematic ad-hoc way. There are concerns that merely adopting a traditional lecturing approach to a technology based environment provides little if any advantage to…
Descriptors: Guidelines, Graduate Study, Learning Modules, Blended Learning
Hsieh, Sheng-Wen – Educational Technology & Society, 2011
This study designed a chatbot system, Confucius, as a MSN virtual learning companion to examine how specific application design variables within educational software affect the learning process of subjects as defined by the cognitive continuum of field-dependent and field-independent learners. 104 college students participated in a 12 week…
Descriptors: Cognitive Style, Learning Modalities, College Students, Science Education
Jacoby, Jennifer C.; Heugh, Sheelagh; Bax, Christopher; Branford-White, Christopher – Innovations in Education and Teaching International, 2014
The student cohort on the University Science Extended Degree (SED) course is diverse in terms of educational experience. One of the key facets of teaching at this level is to engage and prepare students for higher levels of education in the sciences. The purpose of this evaluation is to relate a specific virtual framework, designed for students…
Descriptors: Formative Evaluation, Instructional Improvement, Educational Experience, Biology