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Tanaka, Tetsuo; Ueda, Mari – International Association for Development of the Information Society, 2023
In this study, the authors have developed a web-based programming exercise system currently implemented in classrooms. This system not only provides students with a web-based programming environment but also tracks the time spent on exercises, logging operations such as program editing, building, execution, and testing. Additionally, it records…
Descriptors: Scores, Prediction, Programming, Artificial Intelligence
Velez, Martin – ProQuest LLC, 2019
Software is an integral part of our lives. It controls the cars we drive every day, the ships we send into space, and even our toasters. It is everywhere and we can easily download more. Software solves many real-world problems and satisfies many needs. Thus, unsurprisingly, there is a rising demand for software engineers to maintain existing…
Descriptors: Computer Science Education, Programming, Introductory Courses, Computer Software
Iqbal Malik, Sohail; Mathew, Roy; Tawafak, Ragad M.; Alfarsi, Ghaliya – E-Learning and Digital Media, 2021
Algorithmic thinking is considered as one of the important steps toward learning to code for novices in programming education. In this study, algorithmic thinking was promoted by introducing a Problem Analysis Algorithmic Model (PAAM) in an Algorithms and Programming 1 (AP) course. A web-based application is developed to offer the PAAM model in…
Descriptors: Web Based Instruction, Models, Computer Science Education, Programming
Thongkoo, Krittawaya; Panjaburee, Patcharin; Daungcharone, Kannika – Knowledge Management & E-Learning, 2019
In view of the benefits of inquiry-based learning and knowledge management (KM) in triggering students' communication and knowledge construction and the benefits of a flipped classroom in engaging student learning in- and out-of-classroom, this study proposed to integrate inquiry learning and KM into a flipped classroom to cultivate student…
Descriptors: Inquiry, Knowledge Management, College Students, Teaching Methods
Salas-Rueda, Ricardo-Adán – International Electronic Journal of Mathematics Education, 2020
This quantitative research aims to analyze the design and implementation of the Web Application on the educational process of the Linear Function (WALF) considering the TPACK (Technological Pedagogical and Content Knowledge) model and data science. The sample consists of 45 students who studied the Basic Math course at a Mexican university during…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Mathematics Instruction, Mexicans
Chenoweth, Tim; Corral, Karen; Scott, Kit – Journal of Information Systems Education, 2016
This study evaluates two content delivery options for teaching a programming language to determine whether an asynchronous format can achieve the same learning efficacy as a traditional lecture (face-to-face) format. We use media synchronicity theory as a guide to choose media capabilities to incorporate into an asynchronous tutorial used…
Descriptors: Feedback (Response), Programming, Programming Languages, Electronic Learning
Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
Rafique, Wajid; Dou, Wanchun; Hussain, Khalid; Ahmed, Khurshid – Online Learning, 2020
Modern internet technologies have revolutionized traditional education by providing flexible and resourceful e-learning opportunities in all fields of life. Programming is an integral part of the undergraduate curriculum in computer sciences where an adequate level of programming expertise is expected from the graduates. In this paper, we explore…
Descriptors: Programming, Expertise, Web Based Instruction, Electronic Learning
Burckhardt, Philipp; Nugent, Rebecca; Genovese, Christopher R. – Journal of Statistics and Data Science Education, 2021
Revisiting the seminal 2010 Nolan and Temple Lang article on the role of computing in the statistics curricula, we discuss several trends that have emerged over the last ten years. The rise of data science has coincided with a broadening audience for learning statistics and using computational packages and tools. It has also increased the need for…
Descriptors: Statistics Education, Teaching Methods, Web Based Instruction, Data Analysis
Yagci, Mustafa – Journal of Educational Computing Research, 2018
In the relevant literature, it is often debated whether learning programming requires high-level thinking skills, the lack of which consequently results in the failure of students in programming. The complex nature of programming and individual differences, including study approaches, thinking styles, and the focus of supervision, all have an…
Descriptors: Problem Based Learning, Web Based Instruction, Programming, Computer Science Education
Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
Yagci, Mustafa – Malaysian Online Journal of Educational Technology, 2018
The computer programming knowledge requires high level problem solving skills. Complexity of programming language and the learning attributes, control focus, thought processes and individual differences like individual innovativeness characteristics, have an influence on the success of the students in programming. One of the methods in which…
Descriptors: Programming, Blended Learning, Academic Achievement, Student Satisfaction
Grov, Gudmund; Hamdan, Mohammad; Kumar, Smitha; Maarek, Manuel; McGregor, Léon; Shaikh, Talal; Wells, J. B.; Zantout, Hind – New Directions in the Teaching of Physical Sciences, 2017
Offering timely feedback on programming while encouraging learners to engage in critical evaluation of programs are the objectives of peer-testing. We report on a peer-testing experiment with students on distant campuses using a Web platform. The experiment shows the potential that peertesting has to help students transition from passive learners…
Descriptors: Programming, Computer Science Education, Peer Evaluation, Feedback (Response)
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Yang, Tzu-Chi; Hwang, Gwo-Jen; Yang, Stephen J. H.; Hwang, Gwo-Haur – Educational Technology & Society, 2015
Computer programming is an important skill for engineering and computer science students. However, teaching and learning programming concepts and skills has been recognized as a great challenge to both teachers and students. Therefore, the development of effective learning strategies and environments for programming courses has become an important…
Descriptors: Foreign Countries, Programming, Instructional Effectiveness, College Students