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Showing all 13 results Save | Export
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Tamar Fuhrmann; Leah Rosenbaum; Aditi Wagh; Adelmo Eloy; Jacob Wolf; Paulo Blikstein; Michelle Wilkerson – Science Education, 2025
When learning about scientific phenomena, students are expected to "mechanistically" explain how underlying interactions produce the observable phenomenon and "conceptually" connect the observed phenomenon to canonical scientific knowledge. This paper investigates how the integration of the complementary processes of designing…
Descriptors: Mechanics (Physics), Thinking Skills, Scientific Concepts, Concept Formation
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Stefano Scippo; Serena Madiai; Stefano Cuomo – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils. Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching…
Descriptors: Mathematics Instruction, Geometry, Computer Assisted Instruction, Elementary School Students
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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
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Gerard Dummer; Elwin Savelsbergh; Paul Drijvers – Informatics in Education, 2025
Programmed control systems are ubiquitous in the present-day world. In current educational practice, however, these systems are hardly being addressed, and little is known about children's spontaneous understandings about such systems. Therefore, we explored pupils' understandings prior to instruction in three concrete settings: a car park, an…
Descriptors: Elementary School Students, Grade 3, Grade 6, Computer Science Education
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Lisnani; Afiliana Likurnia Stevani; Benidiktus Tanujaya; Sri Adi Widodo – Mathematics Teaching Research Journal, 2025
The development of Android-based mathematics learning media aligns with the advancements of Industrial Era 5.0. This study aims to develop an Android-based mathematics learning media on geometry that is contextually relevant to tourist destinations. The methodology employed was the ADDIE approach, comprising five phases: analysis, design,…
Descriptors: Geometry, Tourism, Mathematics Instruction, Grade 4
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Fahrettin Asici; Cengiz Çinar – Journal of Educational Technology and Online Learning, 2025
This study aimed to examine the effect of using Excel in teaching fractions in a 6th grade mathematics course on students' academic achievement and attitudes. To achieve this, a quasi-experimental design with a pretest-posttest control group was implemented. The research involved 62 students from a public secondary school in a central province of…
Descriptors: Computer Software, Spreadsheets, Technology Uses in Education, Fractions
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Sema Kara – International Journal of Modern Education Studies, 2025
The aim of this study is to investigate the effects of artificial intelligencesupported teaching practices on students' attitudes and course outcomes in the visual arts course at the 6th grade level of secondary school. The research was conducted in a private middle school in Mersin province, Turkey, in the second semester of the 2023-2024…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Attitude Measures
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Paulina Haduong; Karen Brennan – Computer Science Education, 2025
Background and Context: Learning to create self-directed and personally authentic programming projects involves encountering challenges and learning to get unstuck. Objective: This article investigates how one U.S. fourth-grade classroom engaged in practices which emphasized community supports, in the context of the classroom's implementation and…
Descriptors: Grade 4, Computer Science Education, Instructional Design, Programming
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Kimberly E. Beck; Jessica F. Shumway; Patrick Ocran; Jody Clarke-Midura; Mimi Recker – International Journal of Education in Mathematics, Science and Technology, 2025
Expansive Framing (EF) is a theory and an instructional technique to facilitate connections between content and contexts. We employed EF as an approach to create a series of integrated mathematics and computer science (CS) lessons, using digital technology as a tool to leverage shared mathematical and computational ideas. We used deductive…
Descriptors: Mathematics Instruction, Computer Science Education, Grade 5, Elementary School Teachers
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Alper Kaskaya; Seyma Nur Ates – Journal of Pedagogical Research, 2025
This study aimed to investigate the effects of artificial intelligence (AI)-supported visualization applications on students' writing disposition during the creative writing process. An explanatory sequential design, a type of mixed methods approach, was adopted. In the quantitative phase, a quasiexperimental design with a pretest-posttest control…
Descriptors: Creative Writing, Writing Processes, Elementary School Students, Comparative Analysis
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Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
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Norphealey Eang; Sirirat Petsangsri; John Morris – LEARN Journal: Language Education and Acquisition Research Network, 2025
English writing and critical thinking are not only fundamental to academic success but also play a crucial role for the holistic development of primary students. This study investigated the effects of a cloud-based gamified instruction integrating peer assessment on primary student English writing and critical thinking. A pre- and post-test with a…
Descriptors: Game Based Learning, Computer Software, Grade 6, Critical Thinking
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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods